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dxvk/src/d3d9/d3d9_include.h
2020-03-15 03:43:04 +01:00

99 lines
2.2 KiB
C++

#pragma once
#ifndef _MSC_VER
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0A00
#endif
#include <stdint.h>
#include <d3d9.h>
//for some reason we need to specify __declspec(dllexport) for MinGW
#if defined(__WINE__)
#define DLLEXPORT __attribute__((visibility("default")))
#elif defined(_MSC_VER)
#define DLLEXPORT
#else
#define DLLEXPORT __declspec(dllexport)
#endif
#include "../util/com/com_guid.h"
#include "../util/com/com_object.h"
#include "../util/com/com_pointer.h"
#include "../util/log/log.h"
#include "../util/log/log_debug.h"
#include "../util/rc/util_rc.h"
#include "../util/rc/util_rc_ptr.h"
#include "../util/sync/sync_recursive.h"
#include "../util/util_env.h"
#include "../util/util_enum.h"
#include "../util/util_error.h"
#include "../util/util_flags.h"
#include "../util/util_likely.h"
#include "../util/util_math.h"
#include "../util/util_monitor.h"
#include "../util/util_misc.h"
#include "../util/util_string.h"
// Missed definitions in Wine/MinGW.
#ifndef D3DPRESENT_BACK_BUFFERS_MAX_EX
#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
#endif
#ifndef D3DSI_OPCODE_MASK
#define D3DSI_OPCODE_MASK 0x0000FFFF
#endif
#ifndef D3DSP_TEXTURETYPE_MASK
#define D3DSP_TEXTURETYPE_MASK 0x78000000
#endif
#ifndef D3DUSAGE_AUTOGENMIPMAP
#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
#endif
#ifndef D3DSP_DCL_USAGE_MASK
#define D3DSP_DCL_USAGE_MASK 0x0000000f
#endif
#ifndef D3DSP_OPCODESPECIFICCONTROL_MASK
#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
#endif
#ifndef D3DSP_OPCODESPECIFICCONTROL_SHIFT
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
#endif
#ifndef D3DCURSOR_IMMEDIATE_UPDATE
#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
#endif
#ifndef D3DPRESENT_FORCEIMMEDIATE
#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
#endif
// MinGW headers are broken. Who'dve guessed?
#ifndef _MSC_VER
typedef struct _D3DDEVINFO_RESOURCEMANAGER
{
char dummy;
} D3DDEVINFO_RESOURCEMANAGER, * LPD3DDEVINFO_RESOURCEMANAGER;
#ifndef __WINE__
extern "C" WINUSERAPI WINBOOL WINAPI SetProcessDPIAware(VOID);
#endif
#endif
// This is the managed pool on D3D9Ex, it's just hidden!
#define D3DPOOL_MANAGED_EX D3DPOOL(6)
using D3D9VertexElements = std::vector<D3DVERTEXELEMENT9>;