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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 00:48:44 +01:00
dxvk/src
Philip Rebohle dcf4599c98 [d3d9] Use ATTACHMENT_OPTIMAL layout for render targets
Significantly improves GPU-bound performance on RADV in a number of games.
2021-02-26 05:02:32 +00:00
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d3d9 [d3d9] Use ATTACHMENT_OPTIMAL layout for render targets 2021-02-26 05:02:32 +00:00
d3d10 [build] Remove .spec files 2020-05-01 00:52:33 +02:00
d3d11 [d3d11] Fix RSGetViewports and RSGetScissorRects 2021-02-26 03:35:57 +01:00
dxbc [dxbc] Set usesDerivatives for gather and LOD query operations as well 2021-02-21 14:24:54 +01:00
dxgi [d3d11] Remove explicit spec constant for gamma texture 2021-02-21 02:20:14 +01:00
dxso [dxso] Implement option for alpha test wiggle room 2020-11-26 12:15:03 +00:00
dxvk [dxvk] Actually transition source image in fragment shader blits 2021-02-26 05:02:32 +00:00
spirv [spirv] Add hasCapability method 2021-01-29 16:29:26 +01:00
util [util] Add config for Mafia 2 2021-02-25 15:09:00 +00:00
vulkan [dxvk] Suspend render pass for certain render target clears 2021-02-12 03:13:11 +01:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00