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dxvk/src/d3d11/d3d11_sampler.h
Philip Rebohle e009e63aa7
[d3d11] Fix sampler state refcount issue
We cannot use strong references in state objects that
are stored inside a member of the device itself.
2018-03-18 14:57:14 +01:00

48 lines
965 B
C++

#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
class D3D11SamplerState : public D3D11DeviceChild<ID3D11SamplerState> {
public:
using DescType = D3D11_SAMPLER_DESC;
D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc);
~D3D11SamplerState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_SAMPLER_DESC* pDesc) final;
Rc<DxvkSampler> GetDXVKSampler() const {
return m_sampler;
}
static HRESULT ValidateDesc(
const D3D11_SAMPLER_DESC* desc);
private:
D3D11Device* const m_device;
D3D11_SAMPLER_DESC m_desc;
Rc<DxvkSampler> m_sampler;
};
}