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39 lines
1002 B
C++
39 lines
1002 B
C++
#pragma once
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#include "d3d11_device_child.h"
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namespace dxvk {
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class D3D11Device;
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// TODO implement properly
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class D3D11ClassLinkage : public D3D11DeviceChild<ID3D11ClassLinkage> {
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public:
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D3D11ClassLinkage(
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D3D11Device* pDevice);
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~D3D11ClassLinkage();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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HRESULT STDMETHODCALLTYPE CreateClassInstance(
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LPCSTR pClassTypeName,
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UINT ConstantBufferOffset,
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UINT ConstantVectorOffset,
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UINT TextureOffset,
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UINT SamplerOffset,
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ID3D11ClassInstance **ppInstance);
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HRESULT STDMETHODCALLTYPE GetClassInstance(
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LPCSTR pClassInstanceName,
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UINT InstanceIndex,
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ID3D11ClassInstance **ppInstance);
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};
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}
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