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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
dxvk/src/d3d11
2018-01-30 12:19:53 +01:00
..
d3d11_blend.cpp [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_blend.h [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_buffer.cpp [d3d11] Use EmitCs for buffer mapping 2018-01-20 22:28:15 +01:00
d3d11_buffer.h [d3d11] Use EmitCs for buffer mapping 2018-01-20 22:28:15 +01:00
d3d11_class_linkage.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Use Map() for host-visible buffers in UpdateSubresource 2018-01-23 12:16:28 +01:00
d3d11_cmdlist.h [d3d11] Use Map() for host-visible buffers in UpdateSubresource 2018-01-23 12:16:28 +01:00
d3d11_context_def.cpp [d3d11] Implemented CS chunk submission for deferred contexts 2018-01-23 12:03:26 +01:00
d3d11_context_def.h [d3d11] Implemented CS chunk submission for deferred contexts 2018-01-23 12:03:26 +01:00
d3d11_context_imm.cpp [d3d11] Implemented CS chunk submission for deferred contexts 2018-01-23 12:03:26 +01:00
d3d11_context_imm.h [d3d11] Implemented CS chunk submission for deferred contexts 2018-01-23 12:03:26 +01:00
d3d11_context_state.h [d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews 2018-01-12 15:38:07 +01:00
d3d11_context.cpp [d3d11] Get rid of duplicate code in ResolveSubresource 2018-01-30 02:20:28 +01:00
d3d11_context.h [d3d11] Added support for tessellation patch primitives 2018-01-29 11:31:00 +01:00
d3d11_depth_stencil.cpp [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_depth_stencil.h [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d119 Implemented DXVK_FEATURE_LEVEL to restrict D3D feature levels 2018-01-30 12:19:53 +01:00
d3d11_device.h [d3d119 Implemented DXVK_FEATURE_LEVEL to restrict D3D feature levels 2018-01-30 12:19:53 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Implemented normalization for shader resource view parameters 2018-01-17 15:19:55 +01:00
d3d11_input_layout.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_input_layout.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_main.cpp [d3d11] Updated D3D11CreateDevice 2018-01-18 01:18:22 +01:00
d3d11_present.cpp [d3d11] Synchronize with CS thread before present 2018-01-21 18:04:22 +01:00
d3d11_present.h [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
d3d11_query.cpp [d3d11] Fixed query-related logging 2018-01-29 17:04:07 +01:00
d3d11_query.h [d3d11] Implemented GetData stub for queries 2018-01-01 20:59:54 +01:00
d3d11_rasterizer.cpp [d3d11] Enable depth clamp 2018-01-17 19:39:06 +01:00
d3d11_rasterizer.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_sampler.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_sampler.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_shader.cpp Check if shader in READ_PATH exists before using it 2018-01-20 21:20:45 -05:00
d3d11_shader.h [d3d11] Made shader name public for debugging 2018-01-12 00:43:19 +01:00
d3d11_state.cpp [d3d11] Implemented blend state creation 2017-12-11 13:03:07 +01:00
d3d11_state.h [d3d11] Fixed yet another ref counting bug 2017-12-11 17:01:38 +01:00
d3d11_texture.cpp [d3d11] Using proper layout for depth textures read by shaders 2018-01-15 13:08:34 +01:00
d3d11_texture.h [d3d11] Re-implemented image mapping 2018-01-05 03:01:19 +01:00
d3d11_uav.cpp [d3d11] Use DxvkPhysicalBufferSlice for resource copies and buffer views 2018-01-18 18:33:13 +01:00
d3d11_uav.h [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
d3d11_util.cpp [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_util.h [d3d11] Implemented border color support 2017-12-21 16:54:20 +01:00
d3d11_view.h [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
meson.build [d3d11] Added stubs for deferred contexts and command lists 2018-01-23 09:23:31 +01:00