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https://github.com/doitsujin/dxvk.git
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3148155c35
Changes were necessary due to the fact that chunks in deferred contexts are not directly submitted to the CS thread.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#pragma once
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#include "d3d11_cmdlist.h"
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#include "d3d11_context.h"
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namespace dxvk {
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class D3D11DeferredContext : public D3D11DeviceContext {
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public:
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D3D11DeferredContext(
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D3D11Device* pParent,
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Rc<DxvkDevice> Device,
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UINT ContextFlags);
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D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() final;
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UINT STDMETHODCALLTYPE GetContextFlags() final;
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void STDMETHODCALLTYPE Flush() final;
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void STDMETHODCALLTYPE ExecuteCommandList(
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ID3D11CommandList* pCommandList,
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WINBOOL RestoreContextState) final;
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HRESULT STDMETHODCALLTYPE FinishCommandList(
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WINBOOL RestoreDeferredContextState,
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ID3D11CommandList **ppCommandList) final;
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HRESULT STDMETHODCALLTYPE Map(
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedResource) final;
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void STDMETHODCALLTYPE Unmap(
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ID3D11Resource* pResource,
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UINT Subresource) final;
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private:
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const UINT m_contextFlags;
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Com<D3D11CommandList> m_commandList;
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Com<D3D11CommandList> CreateCommandList();
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void EmitCsChunk(Rc<DxvkCsChunk>&& chunk) final;
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};
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} |