mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 19:24:12 +01:00
25cae39cdb
SPIR-V tools did not turn out to be useful, but increased the binary size by a significant amount and caused build problems. - spirv-opt: Far too slow for the intended purpose, and Nvidia specific shader issues have been reported and fixed. - spirv-val: Not much value in practice since shaders can be written to a directory and validated manually.
39 lines
1.0 KiB
Meson
39 lines
1.0 KiB
Meson
project('dxvk', ['c', 'cpp'])
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cpu_family = target_machine.cpu_family()
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dxvk_compiler = meson.get_compiler('cpp')
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if dxvk_compiler.get_id() == 'msvc'
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add_global_arguments('-DNOMINMAX', language : 'cpp')
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dxvk_cpp_std='c++latest'
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else
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dxvk_cpp_std='c++1z'
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endif
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dxvk_include_path = include_directories('./include')
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if (cpu_family == 'x86_64')
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dxvk_library_path = meson.source_root() + '/lib'
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else
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dxvk_library_path = meson.source_root() + '/lib32'
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endif
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lib_vulkan = dxvk_compiler.find_library('vulkan-1', dirs : dxvk_library_path)
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lib_d3d11 = dxvk_compiler.find_library('d3d11')
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lib_dxgi = dxvk_compiler.find_library('dxgi')
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if dxvk_compiler.get_id() != 'msvc'
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lib_d3dcompiler_47 = dxvk_compiler.find_library('d3dcompiler_47')
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endif
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glsl_compiler = find_program('glslangValidator')
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glsl_generator = generator(glsl_compiler,
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output : [ '@BASENAME@.h' ],
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arguments : [ '-V', '--vn', '@BASENAME@', '@INPUT@', '-o', '@OUTPUT@' ])
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subdir('src')
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if dxvk_compiler.get_id() != 'msvc'
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subdir('tests')
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subdir('wine_utils')
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endif
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