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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-02 19:24:12 +01:00
dxvk/meson.build
Philip Rebohle 25cae39cdb
[spirv] Remove SPIR-V tools integration
SPIR-V tools did not turn out to be useful, but increased the
binary size by a significant amount and caused build problems.

- spirv-opt: Far too slow for the intended purpose, and Nvidia
             specific shader issues have been reported and fixed.
- spirv-val: Not much value in practice since shaders can be
             written to a directory and validated manually.
2018-03-13 14:32:03 +01:00

39 lines
1.0 KiB
Meson

project('dxvk', ['c', 'cpp'])
cpu_family = target_machine.cpu_family()
dxvk_compiler = meson.get_compiler('cpp')
if dxvk_compiler.get_id() == 'msvc'
add_global_arguments('-DNOMINMAX', language : 'cpp')
dxvk_cpp_std='c++latest'
else
dxvk_cpp_std='c++1z'
endif
dxvk_include_path = include_directories('./include')
if (cpu_family == 'x86_64')
dxvk_library_path = meson.source_root() + '/lib'
else
dxvk_library_path = meson.source_root() + '/lib32'
endif
lib_vulkan = dxvk_compiler.find_library('vulkan-1', dirs : dxvk_library_path)
lib_d3d11 = dxvk_compiler.find_library('d3d11')
lib_dxgi = dxvk_compiler.find_library('dxgi')
if dxvk_compiler.get_id() != 'msvc'
lib_d3dcompiler_47 = dxvk_compiler.find_library('d3dcompiler_47')
endif
glsl_compiler = find_program('glslangValidator')
glsl_generator = generator(glsl_compiler,
output : [ '@BASENAME@.h' ],
arguments : [ '-V', '--vn', '@BASENAME@', '@INPUT@', '-o', '@OUTPUT@' ])
subdir('src')
if dxvk_compiler.get_id() != 'msvc'
subdir('tests')
subdir('wine_utils')
endif