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https://github.com/doitsujin/dxvk.git
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87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
#pragma once
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#include "dxso_reader.h"
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#include "dxso_code.h"
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#include "dxso_header.h"
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#include "dxso_ctab.h"
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#include "dxso_isgn.h"
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#include "dxso_analysis.h"
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#include "../d3d9/d3d9_constant_layout.h"
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#include <vector>
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namespace dxvk {
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class DxsoCompiler;
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class DxsoCode;
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struct DxsoModuleInfo;
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/**
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* \brief DXSO shader module, a d3d9 shader object.
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*/
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class DxsoModule {
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public:
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DxsoModule(DxsoReader& reader);
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const DxsoProgramInfo& info() {
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return m_header.info();
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}
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DxsoAnalysisInfo analyze();
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/**
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* \brief Compiles DXSO shader to SPIR-V module
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*
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* \param [in] moduleInfo DXSO module info
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* \param [in] fileName File name, will be added to
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* the compiled SPIR-V for debugging purposes.
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* \returns The compiled shader object
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*/
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Rc<DxvkShader> compile(
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const DxsoModuleInfo& moduleInfo,
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const std::string& fileName,
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const DxsoAnalysisInfo& analysis,
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const D3D9ConstantLayout& layout);
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const DxsoIsgn& isgn() {
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return m_isgn;
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}
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const DxsoShaderMetaInfo& meta() { return m_meta; }
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const DxsoDefinedConstants& constants() { return m_constants; }
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uint32_t usedSamplers() { return m_usedSamplers; }
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uint32_t usedRTs() { return m_usedRTs; }
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uint32_t textureTypes() { return m_textureTypes; }
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private:
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void runCompiler(
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DxsoCompiler& compiler,
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DxsoCodeIter iter) const;
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void runAnalyzer(
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DxsoAnalyzer& analyzer,
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DxsoCodeIter iter) const;
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DxsoHeader m_header;
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DxsoCode m_code;
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DxsoIsgn m_isgn;
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uint32_t m_usedSamplers;
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uint32_t m_usedRTs;
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uint32_t m_textureTypes;
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DxsoShaderMetaInfo m_meta;
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DxsoDefinedConstants m_constants;
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};
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} |