.. |
d3d11_annotation.cpp
|
[d3d11] Add ID3DUserDefinedAnnotation stub
|
2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
|
[d3d11] Add ID3DUserDefinedAnnotation stub
|
2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
|
[dxvk] Remove unused alphaToOne state
|
2019-04-01 02:31:22 +02:00 |
d3d11_blend.h
|
[d3d10] Implement D3D10BlendState
|
2018-08-13 17:22:41 +02:00 |
d3d11_buffer.cpp
|
[d3d11] Implement ID3D11Device2
|
2019-09-16 12:42:14 +02:00 |
d3d11_buffer.h
|
[d3d11] Validate buffer descriptions
|
2019-06-13 03:31:26 +02:00 |
d3d11_class_linkage.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_class_linkage.h
|
[general] Added 32-bit support
|
2017-12-12 12:50:52 +01:00 |
d3d11_cmd.h
|
[d3d11] Add some documentation to d3d11_cmd.h
|
2019-01-11 12:05:25 +01:00 |
d3d11_cmdlist.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_cmdlist.h
|
[dxvk] Add CS chunk pool
|
2018-08-27 16:07:38 +02:00 |
d3d11_context_def.cpp
|
[d3d11] Implement ID3D11DeviceContext4
|
2019-09-16 13:41:31 +02:00 |
d3d11_context_def.h
|
[d3d11] Implement ID3D11DeviceContext4
|
2019-09-16 13:41:31 +02:00 |
d3d11_context_ext.cpp
|
[d3d11] Implement depth bounds extension
|
2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
|
[d3d11] Add stub implementation of D3D11DeviceContextExt
|
2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
|
[d3d11] Implement ID3D11DeviceContext4
|
2019-09-16 13:41:31 +02:00 |
d3d11_context_imm.h
|
[d3d11] Implement ID3D11DeviceContext4
|
2019-09-16 13:41:31 +02:00 |
d3d11_context_state.h
|
[d3d11] Add state to track potentially hazardous bound SRVs
|
2019-08-26 23:29:01 +02:00 |
d3d11_context.cpp
|
[d3d11] Implement ID3D11Query1
|
2019-09-16 16:13:34 +02:00 |
d3d11_context.h
|
[d3d11] Implement ID3D11DeviceContext4
|
2019-09-16 13:41:31 +02:00 |
d3d11_counter_buffer.cpp
|
[d3d11] Remove predication workaround for RADV
|
2019-04-25 18:29:13 +02:00 |
d3d11_counter_buffer.h
|
[d3d11] Add more general counter buffer allocator
|
2018-08-30 15:24:38 +02:00 |
d3d11_depth_stencil.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_depth_stencil.h
|
[d3d10] Implement D3D10DepthStencilState
|
2018-08-13 17:22:41 +02:00 |
d3d11_device_child.h
|
[general] Added 32-bit support
|
2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
|
[d3d11] Implement ID3D11Device5
|
2019-09-16 16:37:37 +02:00 |
d3d11_device.h
|
[d3d11] Implement ID3D11Device5
|
2019-09-16 16:37:37 +02:00 |
d3d11_enums.cpp
|
[d3d11] Added enum to stringfunctions
|
2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
|
[d3d11] Added enum to stringfunctions
|
2017-12-02 16:46:53 +01:00 |
d3d11_include.h
|
[d3d11] Include D3D11.4 headers
|
2019-09-16 16:14:47 +02:00 |
d3d11_initializer.cpp
|
[d3d11] Initialize subresourceLayers in the inner loop
|
2019-07-13 23:39:58 +02:00 |
d3d11_initializer.h
|
[d3d11] Implement depth-stencil uploads in resource initializer
|
2019-03-26 18:11:42 +01:00 |
d3d11_input_layout.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_input_layout.h
|
[d3d10] Implement D3D10InputLayout
|
2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
|
[d3d11] Add interfaces to support D3D11 extensions
|
2019-05-06 00:08:57 +02:00 |
d3d11_interop.cpp
|
[dxvk] Provide way to access queue properties from device
|
2019-06-29 01:53:32 +02:00 |
d3d11_interop.h
|
[d3d11] Remove some unnecessary type casts in interop code
|
2018-12-19 22:34:47 +01:00 |
d3d11_main.cpp
|
[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
|
2019-05-15 16:46:48 +02:00 |
d3d11_options.cpp
|
[d3d11] Remove d3d11.asyncPresent option
|
2019-08-04 21:49:55 +02:00 |
d3d11_options.h
|
[d3d11] Remove d3d11.asyncPresent option
|
2019-08-04 21:49:55 +02:00 |
d3d11_query.cpp
|
[d3d11] Implement ID3D11Device3
|
2019-09-16 16:13:34 +02:00 |
d3d11_query.h
|
[d3d11] Implement ID3D11Device3
|
2019-09-16 16:13:34 +02:00 |
d3d11_rasterizer.cpp
|
[d3d11] Implement ID3D11RasterizerState2
|
2019-09-16 13:41:31 +02:00 |
d3d11_rasterizer.h
|
[d3d11] Implement ID3D11RasterizerState2
|
2019-09-16 13:41:31 +02:00 |
d3d11_resource.cpp
|
[d3d11] Fix incorrect AddRef -> Release
|
2019-08-29 21:24:47 +02:00 |
d3d11_resource.h
|
[d3d11] Add basic implementation of IDXGIResource1
|
2019-04-27 20:21:47 +02:00 |
d3d11_sampler.cpp
|
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
|
2019-02-10 08:01:01 +01:00 |
d3d11_sampler.h
|
[d3d10] Implement D3D10SamplerState
|
2018-08-13 17:22:41 +02:00 |
d3d11_shader.cpp
|
Use std::string for util::getEnvVar input
|
2018-11-16 06:43:45 +01:00 |
d3d11_shader.h
|
[d3d11] Respect xfb metadata when computing shader hash
|
2018-10-25 11:28:02 +02:00 |
d3d11_state_object.cpp
|
[d3d11] Add class to implement D3DDeviceContextState
|
2019-05-04 15:57:55 +02:00 |
d3d11_state_object.h
|
[d3d11] Fix MSVC 2017 compilation
|
2019-05-04 22:14:28 +02:00 |
d3d11_state.cpp
|
[d3d11] Implement ID3D11RasterizerState2
|
2019-09-16 13:41:31 +02:00 |
d3d11_state.h
|
[d3d11] Implement ID3D11RasterizerState2
|
2019-09-16 13:41:31 +02:00 |
d3d11_swapchain.cpp
|
[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
|
2019-09-16 14:27:44 +02:00 |
d3d11_swapchain.h
|
[d3d11] Remove d3d11.asyncPresent option
|
2019-08-04 21:49:55 +02:00 |
d3d11_texture.cpp
|
[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
|
2019-09-16 14:27:44 +02:00 |
d3d11_texture.h
|
[d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
|
2019-09-16 14:27:44 +02:00 |
d3d11_util.cpp
|
[d3d11] Add helper to find exact mapping for depth-stencil formats
|
2018-11-08 18:51:43 +01:00 |
d3d11_util.h
|
[d3d11] Add helper to find exact mapping for depth-stencil formats
|
2018-11-08 18:51:43 +01:00 |
d3d11_view_dsv.cpp
|
[d3d11] Add common view info struct to all view types
|
2019-08-26 23:29:01 +02:00 |
d3d11_view_dsv.h
|
[d3d11] Add common view info struct to all view types
|
2019-08-26 23:29:01 +02:00 |
d3d11_view_rtv.cpp
|
[d3d11] Implement ID3D11RenderTargetView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_rtv.h
|
[d3d11] Implement ID3D11RenderTargetView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.cpp
|
[d3d11] Implement ID3D11ShaderResourceView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.h
|
[d3d11] Implement ID3D11ShaderResourceView1
|
2019-09-16 14:27:44 +02:00 |
d3d11_view_uav.cpp
|
[d3d11] Implement ID3D11UnorderedAccessView1
|
2019-09-16 16:13:34 +02:00 |
d3d11_view_uav.h
|
[d3d11] Implement ID3D11UnorderedAccessView1
|
2019-09-16 16:13:34 +02:00 |
d3d11_view.h
|
[d3d11] Check for shader resource view hazards
|
2019-08-26 23:43:47 +02:00 |
d3d11.def
|
[d3d11] Implement D3D11CoreCreateDevice
|
2018-05-07 14:06:52 +02:00 |
d3d11.spec
|
[d3d10] Add build files and implement D3D10CreateDevice functions
|
2018-08-13 17:22:00 +02:00 |
meson.build
|
[build] Add options to disable dxgi/d3d* build
|
2019-05-15 21:44:39 +02:00 |
version.rc
|
[build] Add version info to compiled DLLs
|
2019-04-05 21:09:57 +02:00 |