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dxvk/src/d3d9/d3d9_cursor.cpp

155 lines
3.8 KiB
C++

#include "d3d9_cursor.h"
#include "d3d9_util.h"
#include <utility>
namespace dxvk {
#ifdef _WIN32
void D3D9Cursor::ResetCursor() {
ShowCursor(FALSE);
if (m_hCursor != nullptr)
ResetHardwareCursor();
else if (IsSoftwareCursor())
ResetSoftwareCursor();
}
void D3D9Cursor::ResetHardwareCursor() {
::DestroyCursor(m_hCursor);
m_hCursor = nullptr;
}
void D3D9Cursor::ResetSoftwareCursor() {
m_sCursor.DrawCursor = false;
m_sCursor.ResetCursor = true;
}
void D3D9Cursor::UpdateCursor(int X, int Y) {
POINT currentPos = { };
if (::GetCursorPos(&currentPos) && currentPos == POINT{ X, Y })
return;
::SetCursorPos(X, Y);
}
void D3D9Cursor::RefreshSoftwareCursorPosition() {
POINT currentPos = { };
::GetCursorPos(&currentPos);
m_sCursor.X = static_cast<int32_t>(currentPos.x) - m_sCursor.XHotSpot;
m_sCursor.Y = static_cast<int32_t>(currentPos.y) - m_sCursor.YHotSpot;
}
BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
// Cursor visibility remains unchanged (typically FALSE) if the cursor isn't set.
if (unlikely(m_hCursor == nullptr && !IsSoftwareCursor()))
return m_visible;
if (m_hCursor != nullptr)
::SetCursor(bShow ? m_hCursor : nullptr);
else if (likely(!m_sCursor.ResetCursor))
m_sCursor.DrawCursor = bShow;
return std::exchange(m_visible, bShow);
}
HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
if (IsSoftwareCursor())
ResetSoftwareCursor();
CursorMask mask;
std::memset(mask, ~0, sizeof(mask));
ICONINFO info;
info.fIcon = FALSE;
info.xHotspot = XHotSpot;
info.yHotspot = YHotSpot;
info.hbmMask = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 1, &mask[0]);
info.hbmColor = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 32, &bitmap[0]);
if (m_hCursor != nullptr)
::DestroyCursor(m_hCursor);
m_hCursor = ::CreateIconIndirect(&info);
::DeleteObject(info.hbmMask);
::DeleteObject(info.hbmColor);
ShowCursor(m_visible);
return D3D_OK;
}
HRESULT D3D9Cursor::SetSoftwareCursor(UINT Width, UINT Height, UINT XHotSpot, UINT YHotSpot) {
// Make sure to hide the win32 cursor
::SetCursor(nullptr);
if (m_hCursor != nullptr)
ResetHardwareCursor();
m_sCursor.Width = Width;
m_sCursor.Height = Height;
m_sCursor.XHotSpot = XHotSpot;
m_sCursor.YHotSpot = YHotSpot;
m_sCursor.ResetCursor = false;
ShowCursor(m_visible);
return D3D_OK;
}
#else
void D3D9Cursor::ResetCursor() {
Logger::warn("D3D9Cursor::ResetCursor: Not supported on current platform.");
}
void D3D9Cursor::ResetHardwareCursor() {
Logger::warn("D3D9Cursor::ResetHardwareCursor: Not supported on current platform.");
}
void D3D9Cursor::ResetSoftwareCursor() {
Logger::warn("D3D9Cursor::ResetSoftwareCursor: Not supported on current platform.");
}
void D3D9Cursor::UpdateCursor(int X, int Y) {
Logger::warn("D3D9Cursor::UpdateCursor: Not supported on current platform.");
}
void D3D9Cursor::RefreshSoftwareCursorPosition() {
Logger::warn("D3D9Cursor::RefreshSoftwareCursorPosition: Not supported on current platform.");
}
BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
Logger::warn("D3D9Cursor::ShowCursor: Not supported on current platform.");
return std::exchange(m_visible, bShow);
}
HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
Logger::warn("D3D9Cursor::SetHardwareCursor: Not supported on current platform.");
return D3D_OK;
}
HRESULT D3D9Cursor::SetSoftwareCursor(UINT Width, UINT Height, UINT XHotSpot, UINT YHotSpot) {
Logger::warn("D3D9Cursor::SetSoftwareCursor: Not supported on current platform.");
return D3D_OK;
}
#endif
}