mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-04 17:52:10 +01:00
155 lines
3.8 KiB
C++
155 lines
3.8 KiB
C++
#include "d3d9_cursor.h"
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#include "d3d9_util.h"
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#include <utility>
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namespace dxvk {
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#ifdef _WIN32
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void D3D9Cursor::ResetCursor() {
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ShowCursor(FALSE);
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if (m_hCursor != nullptr)
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ResetHardwareCursor();
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else if (IsSoftwareCursor())
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ResetSoftwareCursor();
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}
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void D3D9Cursor::ResetHardwareCursor() {
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::DestroyCursor(m_hCursor);
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m_hCursor = nullptr;
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}
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void D3D9Cursor::ResetSoftwareCursor() {
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m_sCursor.DrawCursor = false;
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m_sCursor.ResetCursor = true;
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}
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void D3D9Cursor::UpdateCursor(int X, int Y) {
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POINT currentPos = { };
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if (::GetCursorPos(¤tPos) && currentPos == POINT{ X, Y })
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return;
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::SetCursorPos(X, Y);
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}
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void D3D9Cursor::RefreshSoftwareCursorPosition() {
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POINT currentPos = { };
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::GetCursorPos(¤tPos);
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m_sCursor.X = static_cast<int32_t>(currentPos.x) - m_sCursor.XHotSpot;
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m_sCursor.Y = static_cast<int32_t>(currentPos.y) - m_sCursor.YHotSpot;
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}
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BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
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// Cursor visibility remains unchanged (typically FALSE) if the cursor isn't set.
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if (unlikely(m_hCursor == nullptr && !IsSoftwareCursor()))
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return m_visible;
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if (m_hCursor != nullptr)
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::SetCursor(bShow ? m_hCursor : nullptr);
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else if (likely(!m_sCursor.ResetCursor))
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m_sCursor.DrawCursor = bShow;
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return std::exchange(m_visible, bShow);
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}
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HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
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if (IsSoftwareCursor())
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ResetSoftwareCursor();
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CursorMask mask;
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std::memset(mask, ~0, sizeof(mask));
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ICONINFO info;
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info.fIcon = FALSE;
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info.xHotspot = XHotSpot;
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info.yHotspot = YHotSpot;
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info.hbmMask = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 1, &mask[0]);
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info.hbmColor = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 32, &bitmap[0]);
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if (m_hCursor != nullptr)
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::DestroyCursor(m_hCursor);
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m_hCursor = ::CreateIconIndirect(&info);
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::DeleteObject(info.hbmMask);
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::DeleteObject(info.hbmColor);
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ShowCursor(m_visible);
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return D3D_OK;
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}
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HRESULT D3D9Cursor::SetSoftwareCursor(UINT Width, UINT Height, UINT XHotSpot, UINT YHotSpot) {
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// Make sure to hide the win32 cursor
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::SetCursor(nullptr);
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if (m_hCursor != nullptr)
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ResetHardwareCursor();
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m_sCursor.Width = Width;
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m_sCursor.Height = Height;
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m_sCursor.XHotSpot = XHotSpot;
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m_sCursor.YHotSpot = YHotSpot;
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m_sCursor.ResetCursor = false;
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ShowCursor(m_visible);
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return D3D_OK;
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}
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#else
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void D3D9Cursor::ResetCursor() {
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Logger::warn("D3D9Cursor::ResetCursor: Not supported on current platform.");
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}
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void D3D9Cursor::ResetHardwareCursor() {
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Logger::warn("D3D9Cursor::ResetHardwareCursor: Not supported on current platform.");
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}
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void D3D9Cursor::ResetSoftwareCursor() {
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Logger::warn("D3D9Cursor::ResetSoftwareCursor: Not supported on current platform.");
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}
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void D3D9Cursor::UpdateCursor(int X, int Y) {
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Logger::warn("D3D9Cursor::UpdateCursor: Not supported on current platform.");
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}
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void D3D9Cursor::RefreshSoftwareCursorPosition() {
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Logger::warn("D3D9Cursor::RefreshSoftwareCursorPosition: Not supported on current platform.");
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}
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BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
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Logger::warn("D3D9Cursor::ShowCursor: Not supported on current platform.");
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return std::exchange(m_visible, bShow);
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}
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HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
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Logger::warn("D3D9Cursor::SetHardwareCursor: Not supported on current platform.");
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return D3D_OK;
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}
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HRESULT D3D9Cursor::SetSoftwareCursor(UINT Width, UINT Height, UINT XHotSpot, UINT YHotSpot) {
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Logger::warn("D3D9Cursor::SetSoftwareCursor: Not supported on current platform.");
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return D3D_OK;
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}
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#endif
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}
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