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https://github.com/doitsujin/dxvk.git
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63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#pragma once
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#include "d3d9_device.h"
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#include "../dxvk/hud/dxvk_hud_item.h"
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namespace dxvk::hud {
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/**
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* \brief HUD item to display sampler count
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*/
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class HudSamplerCount : public HudItem {
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public:
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HudSamplerCount(D3D9DeviceEx* device);
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void update(dxvk::high_resolution_clock::time_point time);
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HudPos render(
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HudRenderer& renderer,
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HudPos position);
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private:
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D3D9DeviceEx* m_device;
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std::string m_samplerCount;
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};
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/**
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* \brief HUD item to display unmappable memory
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*/
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class HudTextureMemory : public HudItem {
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constexpr static int64_t UpdateInterval = 500'000;
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public:
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HudTextureMemory(D3D9DeviceEx* device);
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void update(dxvk::high_resolution_clock::time_point time);
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HudPos render(
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HudRenderer& renderer,
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HudPos position);
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private:
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D3D9DeviceEx* m_device;
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uint32_t m_maxAllocated = 0;
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uint32_t m_maxUsed = 0;
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uint32_t m_maxMapped = 0;
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dxvk::high_resolution_clock::time_point m_lastUpdate
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= dxvk::high_resolution_clock::now();
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std::string m_allocatedString;
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std::string m_mappedString;
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};
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} |