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https://github.com/NVIDIA/open-gpu-kernel-modules.git
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112 lines
3.8 KiB
C
112 lines
3.8 KiB
C
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/*******************************************************************************
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Copyright (c) 2020 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#ifndef __UVM_RB_TREE_H__
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#define __UVM_RB_TREE_H__
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#include "nvtypes.h"
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#include "nvstatus.h"
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#include <linux/rbtree.h>
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#include <linux/list.h>
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#include <linux/string.h>
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#include "nv-list-helpers.h"
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// UVM RB trees are an implementation of Red-Black trees, which include some
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// optimizations for fast iteration over the elements in the tree.
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//
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// This implementation requires unique 64-bit keys.
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//
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// All locking is up to the caller.
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typedef struct
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{
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NvU64 key;
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struct rb_node rb_node;
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struct list_head list;
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} uvm_rb_tree_node_t;
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typedef struct
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{
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// Tree of uvm_rb_tree_node_t's sorted by key.
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struct rb_root rb_root;
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// List of uvm_rb_tree_node_t's sorted by key. This is an optimization
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// to avoid calling rb_next and rb_prev frequently, particularly while
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// iterating.
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struct list_head head;
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} uvm_rb_tree_t;
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#define UVM_RB_TREE_CLEAR_NODE(node) RB_CLEAR_NODE(&(node)->rb_node)
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#define UVM_RB_TREE_EMPTY_NODE(node) RB_EMPTY_NODE(&(node)->rb_node)
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// Initialize a UVM RB Tree.
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void uvm_rb_tree_init(uvm_rb_tree_t *tree);
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// Insert a node into the tree. node->key should be set prior to calling this
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// function.
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// If a node with a matching key exists, NV_ERR_IN_USE is returned.
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NV_STATUS uvm_rb_tree_insert(uvm_rb_tree_t *tree, uvm_rb_tree_node_t *node);
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static void uvm_rb_tree_remove(uvm_rb_tree_t *tree, uvm_rb_tree_node_t *node)
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{
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rb_erase(&node->rb_node, &tree->rb_root);
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list_del(&node->list);
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}
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// Return node matching key, if any.
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uvm_rb_tree_node_t *uvm_rb_tree_find(uvm_rb_tree_t *tree, NvU64 key);
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static uvm_rb_tree_node_t *uvm_rb_tree_first(uvm_rb_tree_t *tree)
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{
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return list_first_entry_or_null(&tree->head, uvm_rb_tree_node_t, list);
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}
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// Returns the prev/next node in key order, or NULL if none exists
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static uvm_rb_tree_node_t *uvm_rb_tree_prev(uvm_rb_tree_t *tree, uvm_rb_tree_node_t *node)
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{
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if (list_is_first(&node->list, &tree->head))
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return NULL;
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return list_prev_entry(node, list);
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}
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static uvm_rb_tree_node_t *uvm_rb_tree_next(uvm_rb_tree_t *tree, uvm_rb_tree_node_t *node)
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{
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if (list_is_last(&node->list, &tree->head))
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return NULL;
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return list_next_entry(node, list);
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}
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// Return true if the range tree is empty.
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static bool uvm_rb_tree_empty(uvm_rb_tree_t *tree)
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{
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return list_empty(&tree->head);
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}
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#define uvm_rb_tree_for_each(node, tree) list_for_each_entry((node), &(tree)->head, list)
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#define uvm_rb_tree_for_each_safe(node, next, tree) list_for_each_entry_safe((node), (next), &(tree)->head, list)
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#endif // __UVM_RB_TREE_H__
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