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70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
/*******************************************************************************
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Copyright (c) 2016-2019 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#include "uvm_common.h"
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#include "uvm_linux.h"
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#include "uvm_global.h"
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#include "uvm_gpu.h"
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#include "uvm_gpu_replayable_faults.h"
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#include "uvm_test.h"
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#include "uvm_va_space.h"
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NV_STATUS uvm_test_fault_buffer_flush(UVM_TEST_FAULT_BUFFER_FLUSH_PARAMS *params, struct file *filp)
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{
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NV_STATUS status = NV_OK;
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uvm_va_space_t *va_space = uvm_va_space_get(filp);
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uvm_gpu_t *gpu;
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uvm_global_processor_mask_t retained_gpus;
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NvU64 i;
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uvm_global_processor_mask_zero(&retained_gpus);
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uvm_va_space_down_read(va_space);
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for_each_va_space_gpu(gpu, va_space) {
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if (gpu->parent->replayable_faults_supported)
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uvm_global_processor_mask_set(&retained_gpus, gpu->global_id);
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}
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uvm_global_mask_retain(&retained_gpus);
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uvm_va_space_up_read(va_space);
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if (uvm_global_processor_mask_empty(&retained_gpus))
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return NV_ERR_INVALID_DEVICE;
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for (i = 0; i < params->iterations; i++) {
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if (fatal_signal_pending(current)) {
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status = NV_ERR_SIGNAL_PENDING;
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break;
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}
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for_each_global_gpu_in_mask(gpu, &retained_gpus)
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TEST_CHECK_GOTO(uvm_gpu_fault_buffer_flush(gpu) == NV_OK, out);
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}
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out:
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uvm_global_mask_release(&retained_gpus);
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return status;
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}
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