open-gpu-kernel-modules/kernel-open/nvidia-uvm/uvm_push.h
2023-05-30 10:11:36 -07:00

473 lines
19 KiB
C

/*******************************************************************************
Copyright (c) 2015-2023 NVIDIA Corporation
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#ifndef __UVM_PUSH_H__
#define __UVM_PUSH_H__
#include "uvm_forward_decl.h"
#include "uvm_hal_types.h"
#include "uvm_channel.h"
#include "uvm_push_macros.h"
#include "uvm_tracker.h"
#include "nvtypes.h"
// The max amount of inline push data is limited by how much space can be jumped
// over with a single NOOP method.
#define UVM_PUSH_INLINE_DATA_MAX_SIZE (UVM_METHOD_COUNT_MAX * UVM_METHOD_SIZE)
typedef enum
{
// By default all CE transfers are not pipelined.
// This flag indicates that next CE transfer should be pipelined.
UVM_PUSH_FLAG_CE_NEXT_PIPELINED,
// By default all operations include a membar sys after any transfer and
// before a semaphore operation.
// This flag indicates that next operation should use no membar at all.
//
// For end of push semaphore release, this flag indicates that the push
// itself does not need a membar to be used (membar sys is the default). A
// membar may still be used, if needed to order the semaphore release
// write. See comments in uvm_channel_end_push().
UVM_PUSH_FLAG_NEXT_MEMBAR_NONE,
// By default all operations include a membar sys after any transfer and
// before a semaphore operation.
// This flag indicates that next operation should use a membar gpu instead.
//
// For end of push semaphore release, this flag indicates that the push
// itself only needs a membar gpu (the default is membar sys). A membar sys
// may still be used, if needed to order the semaphore release write. See
// comments in uvm_channel_end_push().
UVM_PUSH_FLAG_NEXT_MEMBAR_GPU,
UVM_PUSH_FLAG_COUNT,
} uvm_push_flag_t;
struct uvm_push_struct
{
// Location of the first method of the push
NvU32 *begin;
// Location of the next method to be written
NvU32 *next;
// The GPU the push is being done on
uvm_gpu_t *gpu;
// The channel the push is being done on or has been finished on
uvm_channel_t *channel;
// The tracking value when the push completes on the GPU on the channel
// above. It will be 0 for an on-going push.
NvU64 channel_tracking_value;
// Index for the push info stored within the channel.
// Only valid for an on-going push (after uvm_push_begin*(), but before
// uvm_push_end()).
NvU32 push_info_index;
// A bitmap of flags from uvm_push_flag_t
DECLARE_BITMAP(flags, UVM_PUSH_FLAG_COUNT);
// IV to use when launching WLC push
UvmCslIv launch_iv;
// Channel to use for indirect submission
uvm_channel_t *launch_channel;
};
#define UVM_PUSH_ACQUIRE_INFO_MAX_ENTRIES 16
// Use a custom type to keep track of acquired values, instead of
// using uvm_tracker_entry_t, to avoid having to clear the entries on GPU
// removal
struct uvm_push_acquire_info_struct
{
struct
{
NvU64 value;
uvm_gpu_id_t gpu_id;
bool is_proxy;
// Runlist and channel ID not exposed by proxy channels, so those are
// identified by their pool index
union
{
// UVM internal channels
struct
{
NvU32 runlist_id;
NvU32 channel_id;
};
// Proxy channels (SR-IOV heavy only)
struct
{
NvU32 pool_index;
} proxy;
};
} values[UVM_PUSH_ACQUIRE_INFO_MAX_ENTRIES];
NvU32 num_values;
};
struct uvm_push_info_struct
{
// List node used to track available push info entries
struct list_head available_list_node;
// Filename where the push was started
const char *filename;
// Line number where the push was started
int line;
// Function where the push was started
const char *function;
// Description of the push created from the uvm_push_begin*() format and
// arguments.
char description[128];
// Procedure to be called when the corresponding push is complete.
// This procedure is called with the channel pool lock held, which
// may be a spinlock.
void (*on_complete)(void *);
void *on_complete_data;
};
typedef struct
{
// The push the inline data is part of
uvm_push_t *push;
// Location of the next data to be written
char *next_data;
} uvm_push_inline_data_t;
// Set the push description after the push already begun. This is useful if
// the description includes data generated after the push started.
void uvm_push_set_description(uvm_push_t *push, const char *format, ...);
// Is tracking push descriptions enabled?
bool uvm_push_info_is_tracking_descriptions(void);
// Is tracking of values acquired by the push enabled?
bool uvm_push_info_is_tracking_acquires(void);
// Internal helper for the uvm_push_begin* family of macros
__attribute__ ((format(printf, 9, 10)))
NV_STATUS __uvm_push_begin_acquire_with_info(uvm_channel_manager_t *manager,
uvm_channel_type_t type,
uvm_gpu_t *dst_gpu,
uvm_tracker_t *tracker,
uvm_push_t *push,
const char *filename,
const char *function,
int line,
const char *format, ...);
// Internal helper for uvm_push_begin_on_channel and
// uvm_push_begin_acquire_on_channel
__attribute__ ((format(printf, 7, 8)))
NV_STATUS __uvm_push_begin_acquire_on_channel_with_info(uvm_channel_t *channel,
uvm_tracker_t *tracker,
uvm_push_t *push,
const char *filename,
const char *function,
int line,
const char *format, ...);
// Internal helper for uvm_push_begin_on_reserved channel
__attribute__ ((format(printf, 7, 8)))
NV_STATUS __uvm_push_begin_acquire_on_reserved_channel_with_info(uvm_channel_t *channel,
uvm_tracker_t *tracker,
uvm_push_t *push,
const char *filename,
const char *function,
int line,
const char *format, ...);
// Begin a push on a channel of channel_type type
// Picks the first available channel. If all channels of the given type are
// busy, spin waits for one to become available.
//
// Notably requires a description of the push to be provided. This is currently
// unused, but will be in the future for tracking push history.
//
// Locking: on success acquires the concurrent push semaphore until
// uvm_push_end()
#define uvm_push_begin(manager, type, push, format, ...) \
__uvm_push_begin_acquire_with_info((manager), (type), NULL, NULL, (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Begin a push on a channel of channel_type type with dependencies in the
// tracker. This is equivalent to starting a push and acquiring the tracker, but
// in the future it will have the ability to pick the channel to do a push on in
// a smarter way based on its dependencies.
//
// Same as for uvm_push_acquire_tracker(), the tracker can be NULL. In this case
// this will be equivalent to just uvm_push_begin().
//
// Locking: on success acquires the concurrent push semaphore until
// uvm_push_end()
#define uvm_push_begin_acquire(manager, type, tracker, push, format, ...) \
__uvm_push_begin_acquire_with_info((manager), (type), NULL, (tracker), (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Specialization of uvm_push_begin that is optimized for pushes that
// transfer data from manager->gpu to dst_gpu.
// dst_gpu must be NULL or a GPU other than manager->gpu
#define uvm_push_begin_gpu_to_gpu(manager, dst_gpu, push, format, ...) \
__uvm_push_begin_acquire_with_info((manager), UVM_CHANNEL_TYPE_GPU_TO_GPU, (dst_gpu), NULL, (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Same as uvm_push_begin_gpu_to_gpu except it also acquires the input tracker
// for the caller
#define uvm_push_begin_acquire_gpu_to_gpu(manager, dst_gpu, tracker, push, format, ...) \
__uvm_push_begin_acquire_with_info((manager), UVM_CHANNEL_TYPE_GPU_TO_GPU, (dst_gpu), (tracker), (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Begin a push on a specific channel
// If the channel is busy, spin wait for it to become available.
//
// Locking: on success acquires the concurrent push semaphore until
// uvm_push_end()
#define uvm_push_begin_on_channel(channel, push, format, ...) \
__uvm_push_begin_acquire_on_channel_with_info((channel), NULL, (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Begin a push on a specific pre-reserved channel
//
// Locking: on success acquires the concurrent push semaphore until
// uvm_push_end()
#define uvm_push_begin_on_reserved_channel(channel, push, format, ...) \
__uvm_push_begin_acquire_on_reserved_channel_with_info((channel), NULL, (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// Same as uvm_push_begin_on_channel except it also acquires the input tracker
// for the caller
#define uvm_push_begin_acquire_on_channel(channel, tracker, push, format, ...) \
__uvm_push_begin_acquire_on_channel_with_info((channel), (tracker), (push), \
__FILE__, __FUNCTION__, __LINE__, (format), ##__VA_ARGS__)
// End a push
// Finishes the push and submits the methods to the GPU.
//
// This will always release the channel tracking semaphore with CE and that
// release can be affected by setting the push flags (commonly
// UVM_PUSH_FLAGS_CE_NEXT_FLUSH) prior to calling uvm_push_end().
//
// Notably doesn't wait for the push to complete on the GPU and is also
// guaranteed not to block waiting on any other GPU work to complete. The only
// contention that can happen is with other CPU threads updating channel and/or
// pushbuffer state, but all of these updates are expected to be fast.
//
// Completion of the push on the GPU can be tracked with a tracker by using
// uvm_tracker_add_push() or can be waited on directly with uvm_push_wait().
// Also see uvm_push_end_and_wait() that combines ending and waiting for a push.
//
// Locking: releases the concurrent push semaphore acquired in uvm_push_begin*()
void uvm_push_end(uvm_push_t *push);
// Wait for a push to complete its execution on the GPU.
//
// The push has to be finished prior to calling this function.
// Notably currently this will only check for errors on the channel the push has
// been made on while waiting for it to complete.
NV_STATUS uvm_push_wait(uvm_push_t *push);
// End a push and wait for it to complete execution on the GPU
// Shortcut for uvm_push_end() and uvm_push_wait().
NV_STATUS uvm_push_end_and_wait(uvm_push_t *push);
// Get the tracker entry tracking the push
// The push has to be finished before calling this function.
static void uvm_push_get_tracker_entry(uvm_push_t *push, uvm_tracker_entry_t *entry)
{
UVM_ASSERT(push->channel_tracking_value != 0);
UVM_ASSERT(push->channel != NULL);
entry->channel = push->channel;
entry->value = push->channel_tracking_value;
}
// Acquire all the entries in the tracker.
// Subsequently pushed GPU work will not start before all the work tracked by
// tracker is complete.
// Notably a NULL tracker is handled the same way as an empty tracker.
void uvm_push_acquire_tracker(uvm_push_t *push, uvm_tracker_t *tracker);
// Set a push flag
static void uvm_push_set_flag(uvm_push_t *push, uvm_push_flag_t flag)
{
UVM_ASSERT_MSG(flag < UVM_PUSH_FLAG_COUNT, "flag %u\n", (unsigned)flag);
__set_bit(flag, push->flags);
}
// Get and reset (if set) a push flag
static bool uvm_push_get_and_reset_flag(uvm_push_t *push, uvm_push_flag_t flag)
{
UVM_ASSERT_MSG(flag < UVM_PUSH_FLAG_COUNT, "flag %u\n", (unsigned)flag);
return __test_and_clear_bit(flag, push->flags);
}
// Get and reset (if set) a membar push flag
static uvm_membar_t uvm_push_get_and_reset_membar_flag(uvm_push_t *push)
{
if (uvm_push_get_and_reset_flag(push, UVM_PUSH_FLAG_NEXT_MEMBAR_NONE))
return UVM_MEMBAR_NONE;
if (uvm_push_get_and_reset_flag(push, UVM_PUSH_FLAG_NEXT_MEMBAR_GPU))
return UVM_MEMBAR_GPU;
return UVM_MEMBAR_SYS;
}
// Get the size of the push so far
static NvU32 uvm_push_get_size(uvm_push_t *push)
{
return (push->next - push->begin) * sizeof(*push->next);
}
// Check whether the push still has free_space bytes available to be pushed
static bool uvm_push_has_space(uvm_push_t *push, NvU32 free_space)
{
return (UVM_MAX_PUSH_SIZE - uvm_push_get_size(push)) >= free_space;
}
// Fake push begin and end
//
// These do just enough for inline push data and uvm_push_get_gpu() to work.
// Used by tests that run on fake GPUs without a channel manager (see
// uvm_page_tree_test.c for an example).
// When the Confidential Computing feature is enabled, LCIC channels also use
// fake push for other things, like encrypting semaphore values to unprotected
// sysmem.
NV_STATUS uvm_push_begin_fake(uvm_gpu_t *gpu, uvm_push_t *push);
void uvm_push_end_fake(uvm_push_t *push);
static bool uvm_push_is_fake(uvm_push_t *push)
{
return !push->channel;
}
// Begin an inline data fragment in the push
//
// The inline data will be ignored by the GPU, but can be referenced from
// subsequent commands via its GPU virtual address that's returned by
// uvm_push_inline_data_end().
// Up to UVM_PUSH_INLINE_DATA_MAX_SIZE bytes can be added inline in the push
// with various helpers below. The start of the data is guaranteed to be
// initially aligned to UVM_METHOD_SIZE (4).
// While an inline data fragment is on-going (after inline_data_begin() but
// before inline_data_end()) no other commands should be issued in the push.
//
// Also see uvm_push_get_single_inline_buffer() for a simple way of adding a
// specified amount of data in one step.
static void uvm_push_inline_data_begin(uvm_push_t *push, uvm_push_inline_data_t *data)
{
data->push = push;
// +1 for the NOOP method inserted at inline_data_end()
data->next_data = (char*)(push->next + 1);
}
// End an line data fragment in the push
//
// Returns back the GPU address of the beginning of the inline data fragment.
uvm_gpu_address_t uvm_push_inline_data_end(uvm_push_inline_data_t *data);
// Get the current size of the on-going inline data fragment.
//
// Can only be used while an inline data fragment is on-going.
static size_t uvm_push_inline_data_size(uvm_push_inline_data_t *data)
{
return data->next_data - (char*)(data->push->next + 1);
}
// Get a buffer of size bytes of inline data in the push
//
// Returns the CPU pointer to the beginning of the new size bytes of data that
// the caller is supposed to write. The buffer can be accessed as long as the
// push is on-going.
void *uvm_push_inline_data_get(uvm_push_inline_data_t *data, size_t size);
// Same as uvm_push_inline_data_get() but provides the specified alignment.
void *uvm_push_inline_data_get_aligned(uvm_push_inline_data_t *data, size_t size, size_t alignment);
// Get a single buffer of size bytes of inline data in the push, alignment must
// be positive and a multiple of UVM_METHOD_SIZE.
//
// Returns the CPU pointer to the beginning of the buffer. The buffer can be
// accessed as long as the push is on-going. Also returns the GPU address of the
// buffer that can be accessed by commands in the same push.
//
// This is a wrapper around uvm_push_inline_data_begin() and
// uvm_push_inline_data_end() so see their comments for more details.
void *uvm_push_get_single_inline_buffer(uvm_push_t *push,
size_t size,
size_t alignment,
uvm_gpu_address_t *gpu_address);
// Helper that copies size bytes of data from src into the inline data fragment
static void uvm_push_inline_data_add(uvm_push_inline_data_t *data, const void *src, size_t size)
{
memcpy(uvm_push_inline_data_get(data, size), src, size);
}
// Push an operation releasing a timestamp into the pushbuffer.
//
// Returns the CPU pointer into the pushbuffer where the timestamp is going to
// be written. The timestamp can be accessed from the on_complete callback of
// the push.
NvU64 *uvm_push_timestamp(uvm_push_t *push);
static uvm_gpu_t *uvm_push_get_gpu(uvm_push_t *push)
{
UVM_ASSERT(push->gpu);
return push->gpu;
}
// Validate that the given method can be pushed to the underlying channel. The
// method contents can be used to further validate individual fields.
bool uvm_push_method_is_valid(uvm_push_t *push, NvU8 subch, NvU32 method_address, NvU32 method_data);
// Retrieve the push info object for a push that has already started
static uvm_push_info_t *uvm_push_info_from_push(uvm_push_t *push)
{
uvm_channel_t *channel = push->channel;
UVM_ASSERT(channel != NULL);
UVM_ASSERT(push->channel_tracking_value == 0);
UVM_ASSERT_MSG(push->push_info_index < channel->num_gpfifo_entries, "index %u\n", push->push_info_index);
return &channel->push_infos[push->push_info_index];
}
#endif // __UVM_PUSH_H__