open-gpu-kernel-modules/kernel-open/nvidia-uvm/uvm_gpu_semaphore.h
2023-05-30 10:11:36 -07:00

204 lines
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C

/*******************************************************************************
Copyright (c) 2015 NVIDIA Corporation
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#ifndef __UVM_GPU_SEMAPHORE_H__
#define __UVM_GPU_SEMAPHORE_H__
#include "uvm_forward_decl.h"
#include "uvm_lock.h"
#include "uvm_rm_mem.h"
#include "uvm_linux.h"
// A GPU semaphore is a memory location accessible by the GPUs and the CPU
// that's used for synchronization among them.
// The GPU has primitives to acquire (wait for) and release (set) 4-byte memory
// locations. The same memory can be accessed by multiple GPUs and the CPU
// allowing for different synchronization schemes.
//
// The UVM driver maintains a per-GPU semaphore pool that grows on demand as
// semaphores are allocated out of it.
//
// TODO: Bug 200194638: Add support for timestamps (the GPU also supports
// releasing 16-byte semaphores that include an 8-byte timestamp).
struct uvm_gpu_semaphore_struct
{
// The semaphore pool page the semaphore came from
uvm_gpu_semaphore_pool_page_t *page;
// Pointer to the memory location
NvU32 *payload;
struct {
NvU16 index;
NvU32 cached_payload;
uvm_rm_mem_t *encrypted_payload;
uvm_rm_mem_t *notifier;
uvm_rm_mem_t *auth_tag;
UvmCslIv *ivs;
NvU32 last_pushed_notifier;
NvU32 last_observed_notifier;
} conf_computing;
};
// A primitive used for tracking progress of the GPU
// Whenever a stream of GPU operations needs to be synchronized it increments
// the semaphore's payload as the last step so that other processors
// can acquire (wait for) it.
// The primitive maintains a 64-bit counter on top of the 32-bit GPU semaphore
// to support 2^64 synchronization points instead of just 2^32. The logic relies
// on being able to notice every time the 32-bit counter wraps around (see
// update_completed_value()).
struct uvm_gpu_tracking_semaphore_struct
{
uvm_gpu_semaphore_t semaphore;
// Last completed value
// The bottom 32-bits will always match the latest semaphore payload seen in
// update_completed_value_locked().
atomic64_t completed_value;
// Lock protecting updates to the completed_value
union {
uvm_spinlock_t s_lock;
uvm_mutex_t m_lock;
};
// Last queued value
// All accesses to the queued value should be handled by the user of the GPU
// tracking semaphore.
NvU64 queued_value;
};
// Create a semaphore pool for a GPU.
NV_STATUS uvm_gpu_semaphore_pool_create(uvm_gpu_t *gpu, uvm_gpu_semaphore_pool_t **pool_out);
// When the Confidential Computing feature is enabled, pools associated with
// secure CE channels are allocated in the CPR of vidmem and as such have
// all the associated access restrictions. Because of this, they're called
// secure pools and secure semaphores are allocated out of said secure pools.
NV_STATUS uvm_gpu_semaphore_secure_pool_create(uvm_gpu_t *gpu, uvm_gpu_semaphore_pool_t **pool_out);
// Destroy a semaphore pool
// Locking:
// - Global lock needs to be held in read mode (for unmapping from all GPUs)
// - Internally acquires:
// - GPU semaphore pool lock
// - RM API lock
// - RM GPUs lock
void uvm_gpu_semaphore_pool_destroy(uvm_gpu_semaphore_pool_t *pool);
// Allocate a semaphore from the pool.
// The semaphore will be mapped on all GPUs currently registered with the UVM
// driver, and on all new GPUs which will be registered in the future.
// Unless the Confidential Computing feature is enabled and the pool is a
// secure pool. In this case, it is only mapped to the GPU that holds the
// allocation.
// The mappings are added to UVM's internal address space, and (in SR-IOV heavy)
// to the proxy address space.
//
// The semaphore's payload will be initially set to 0.
//
// Locking:
// - Global lock needs to be held in read mode (for mapping on all GPUs)
// - Internally synchronized and hence safe to be called from multiple threads
// - Internally acquires:
// - GPU semaphore pool lock
// - RM API lock
// - RM GPUs lock
NV_STATUS uvm_gpu_semaphore_alloc(uvm_gpu_semaphore_pool_t *pool, uvm_gpu_semaphore_t *semaphore);
// Free a semaphore
// Locking:
// - Internally synchronized and hence safe to be called from multiple threads
void uvm_gpu_semaphore_free(uvm_gpu_semaphore_t *semaphore);
// Map all the semaphores from the pool on a GPU
//
// The mappings are added to UVM's internal address space, and (in SR-IOV heavy)
// to the proxy address space.
NV_STATUS uvm_gpu_semaphore_pool_map_gpu(uvm_gpu_semaphore_pool_t *pool, uvm_gpu_t *gpu);
// Unmap all the semaphores from the pool from a GPU
//
// The unmapping affects all the VA spaces where the semaphores are currently
// mapped.
void uvm_gpu_semaphore_pool_unmap_gpu(uvm_gpu_semaphore_pool_t *pool, uvm_gpu_t *gpu);
// Get the GPU VA of a semaphore in UVM's internal address space.
NvU64 uvm_gpu_semaphore_get_gpu_uvm_va(uvm_gpu_semaphore_t *semaphore, uvm_gpu_t *gpu);
// Get the GPU VA of a semaphore in the proxy address space.
NvU64 uvm_gpu_semaphore_get_gpu_proxy_va(uvm_gpu_semaphore_t *semaphore, uvm_gpu_t *gpu);
NvU64 uvm_gpu_semaphore_get_gpu_va(uvm_gpu_semaphore_t *semaphore, uvm_gpu_t *gpu, bool is_proxy_va_space);
// Read the 32-bit payload of the semaphore
// Notably doesn't provide any memory ordering guarantees and needs to be used with
// care. For an example of what needs to be considered see
// uvm_gpu_tracking_semaphore_update_completed_value().
NvU32 uvm_gpu_semaphore_get_payload(uvm_gpu_semaphore_t *semaphore);
// Set the 32-bit payload of the semaphore
// Guarantees that all memory accesses preceding setting the payload won't be
// moved past it.
void uvm_gpu_semaphore_set_payload(uvm_gpu_semaphore_t *semaphore, NvU32 payload);
// Allocate a GPU tracking semaphore from the pool
// Locking same as uvm_gpu_semaphore_alloc()
NV_STATUS uvm_gpu_tracking_semaphore_alloc(uvm_gpu_semaphore_pool_t *pool, uvm_gpu_tracking_semaphore_t *tracking_sem);
// Free a GPU tracking semaphore
// Locking same as uvm_gpu_semaphore_free()
void uvm_gpu_tracking_semaphore_free(uvm_gpu_tracking_semaphore_t *tracking_sem);
// Check whether a specific value has been completed
//
// If true is returned, guarantees that all operations ordered prior to a
// processor (commonly a GPU) completing the specific value will be visible to
// the caller.
//
// In case a GPU is supposed to complete a value, care needs to be taken for all GPU
// operations to be ordered correctly with the semaphore release that sets the value.
// In case it's the CPU completing the value, uvm_gpu_semaphore_set_payload()
// should be used that provides the necessary ordering guarantees.
//
// Locking: this operation is internally synchronized and hence safe to be
// called from multiple threads.
bool uvm_gpu_tracking_semaphore_is_value_completed(uvm_gpu_tracking_semaphore_t *tracking_sem, NvU64 value);
// Update and return the completed value
//
// Provides the same guarantees as if uvm_gpu_tracking_semaphore_is_value_completed()
// returned true for the returned completed value.
//
// Locking: this operation is internally synchronized and hence safe to be
// called from multiple threads.
NvU64 uvm_gpu_tracking_semaphore_update_completed_value(uvm_gpu_tracking_semaphore_t *tracking_sem);
// See the comments for uvm_gpu_tracking_semaphore_is_value_completed
static bool uvm_gpu_tracking_semaphore_is_completed(uvm_gpu_tracking_semaphore_t *tracking_sem)
{
return uvm_gpu_tracking_semaphore_is_value_completed(tracking_sem, tracking_sem->queued_value);
}
#endif // __UVM_GPU_SEMAPHORE_H__