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262 lines
10 KiB
C
262 lines
10 KiB
C
/*******************************************************************************
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Copyright (c) 2016-2019 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#ifndef __UVM_USER_CHANNEL_H__
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#define __UVM_USER_CHANNEL_H__
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#include "uvm_forward_decl.h"
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#include "uvm_va_space.h"
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#include "uvm_hal_types.h"
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#include "uvm_rb_tree.h"
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#include "nv-kref.h"
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// This structure contains the VA spaces of all the subcontexts in a TSG. It
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// is stored in a per-GPU UVM RB tree and is required to perform instance_ptr
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// to VA space translations when channels are registered in a subcontext,
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// since SM fault/access counter notification packets may report any
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// instance_ptr in the TSG.
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typedef struct
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{
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// Number of instance pointers referencing this subcontext info descriptor
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NvU32 total_refcount;
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// All channels in a TSG must be bound to the same SMC Engine
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NvU32 smc_engine_id;
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// Array of per-subcontext information
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struct
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{
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uvm_va_space_t *va_space;
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// Number of instance pointers referencing this specific subcontext
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NvU32 refcount;
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} *subctxs;
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// UVM RB tree node for insertion into the parent GPU's tsg_table.
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uvm_rb_tree_node_t node;
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} uvm_user_channel_subctx_info_t;
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struct uvm_user_channel_struct
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{
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// Parent GPU VA space
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uvm_gpu_va_space_t *gpu_va_space;
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// Parent GPU. This is also available in gpu_va_space->gpu, but we need a
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// separate pointer which outlives the gpu_va_space during deferred channel
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// teardown.
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uvm_gpu_t *gpu;
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// RM handles used to register this channel. We store them for UVM-internal
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// purposes to look up the uvm_user_channel_t for unregistration, rather
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// than introducing a new "UVM channel handle" object for user space.
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//
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// DO NOT TRUST THESE VALUES AFTER UVM_REGISTER_CHANNEL. They are passed by
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// user-space at channel registration time to validate the channel with RM,
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// but afterwards the user could free and reallocate either of the client or
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// object handles, so we can't pass them to RM trusting that they still
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// represent this channel.
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//
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// That's ok because we never pass these handles to RM again after
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// registration.
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uvm_rm_user_object_t user_rm_channel;
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// Type of the engine the channel is bound to
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UVM_GPU_CHANNEL_ENGINE_TYPE engine_type;
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// true if the channel belongs to a subcontext or false if the channel
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// belongs to a regular context
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bool in_subctx;
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// Subcontext ID, aka VEID
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NvU32 subctx_id;
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struct
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{
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// Whether the channel belongs to a TSG or not
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bool valid;
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// If valid is true, tsg_id contains the ID of the TSG
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NvU32 id;
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// If valid is true, this is the maximum number of subcontexts in the TSG
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NvU32 max_subctx_count;
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} tsg;
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// This is the value that needs to be used when ringing the channel's
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// doorbell
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NvU32 work_submission_token;
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// This is the address of the channel's doorbell
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volatile NvU32 *work_submission_offset;
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// On Turing+, the CLEAR_FAULTED method requires passing a RM-provided
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// handle to identify the channel.
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NvU32 clear_faulted_token;
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// Tracker used to aggregate clear faulted operations, needed for user
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// channel removal
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uvm_tracker_t clear_faulted_tracker;
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// Address of the NV_CHRAM_CHANNEL register. Only valid on GPUs with
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// non_replayable_faults_supported && !has_clear_faulted_channel_method
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volatile NvU32 *chram_channel_register;
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// Id of the SMC engine this channel is bound to, or zero if the GPU
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// does not support SMC or it is a CE channel
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NvU32 smc_engine_id;
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// VEIDs are partitioned under SMC (each SMC engine owns a subrange of
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// VEIDs), but the VEID reported in fault packets* is the global (although
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// GFID-local) VEID. In order to compute the SMC engine-local VEID, we need
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// to subtract smc_engine_ve_id_offset from the reported one.
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//
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// *Access counter packets already report SMC engine-local VEIDs.
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NvU32 smc_engine_ve_id_offset;
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// If in_subctx is true, subctx_info will point at a per-TSG data structure
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// that contains the VA spaces of all the subcontexts in the TSG. This value
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// is assigned in uvm_gpu_add_user_channel.
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uvm_user_channel_subctx_info_t *subctx_info;
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// Number of resources reported by RM. This is the size of both the
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// resources and va_ranges arrays.
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size_t num_resources;
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// Array of all resources for this channel, shared or not. Virtual mappings
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// for matching physical resources are shared across all channels in the
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// same GPU VA space and TSG. Each channel will retain the mappings (VA
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// ranges) it uses at channel register and will release them at
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// uvm_user_channel_destroy_detached, so these physical resources outlive
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// the corresponding VA ranges.
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UvmGpuChannelResourceInfo *resources;
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// Array of all VA ranges associated with this channel. Entry i in this
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// array corresponds to resource i in the resources array above and has the
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// same descriptor. uvm_user_channel_detach will drop the ref counts for
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// these VA ranges, potentially destroying them.
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uvm_va_range_t **va_ranges;
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// Physical instance pointer. There is a 1:1 mapping between instance
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// pointer and channel. GPU faults report an instance pointer, and the GPU
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// fault handler converts this instance pointer into the parent
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// uvm_va_space_t.
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struct
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{
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// Physical address of the instance pointer.
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uvm_gpu_phys_address_t addr;
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// Node for inserting the user channel in the parent GPU instance
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// pointer table. The node will be initialized as an empty UVM RB node
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// on user channel creation and will transition to not empty when
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// instance_ptr -> user_channel translation has been added
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// to the per-GPU UVM RB tree
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uvm_rb_tree_node_t node;
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} instance_ptr;
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// Opaque object which refers to this channel in the nvUvmInterface APIs
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void *rm_retained_channel;
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// Hardware runlist and channel IDs, used for debugging and fault processing
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NvU32 hw_runlist_id;
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NvU32 hw_channel_id;
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// Node in the owning gpu_va_space's registered_channels list. Cleared once
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// the channel is detached.
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struct list_head list_node;
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// Boolean which is set during the window between
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// nvUvmInterfaceBindChannelResources and nvUvmInterfaceStopChannel. This is
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// an atomic_t because multiple threads may call nvUvmInterfaceStopChannel
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// and clear this concurrently.
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atomic_t is_bound;
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// Node for the deferred free list where this channel is stored upon being
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// detached.
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uvm_deferred_free_object_t deferred_free;
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// Reference count for this user channel. This only protects the memory
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// object itself, for use in cases when user channel needs to be accessed
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// across dropping and re-acquiring the VA space lock.
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nv_kref_t kref;
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struct
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{
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bool scheduled;
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nv_kthread_q_item_t kill_channel_q_item;
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uvm_va_space_t *va_space;
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char fault_packet[UVM_GPU_MMU_MAX_FAULT_PACKET_SIZE];
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} kill_channel;
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};
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// Retains the user channel memory object. uvm_user_channel_destroy_detached and
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// uvm_user_channel_release drop the count. This is used to keep the
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// user channel object allocated when dropping and re-taking the VA space lock.
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// If another thread called uvm_user_channel_detach in the meantime,
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// user_channel->gpu_va_space will be NULL.
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static inline void uvm_user_channel_retain(uvm_user_channel_t *user_channel)
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{
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nv_kref_get(&user_channel->kref);
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}
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// This only frees the user channel object itself, so the user channel must have
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// been detached and destroyed prior to the final release.
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void uvm_user_channel_release(uvm_user_channel_t *user_channel);
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// User-facing APIs (uvm_api_register_channel, uvm_api_unregister_channel) are
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// declared in uvm_api.h.
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// First phase of user channel destroy which stops a user channel, forcibly if
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// necessary. After calling this function no new GPU faults targeting this
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// channel will arrive, but old faults may continue to be serviced.
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//
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// LOCKING: The owning VA space must be locked in read mode, not write mode.
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void uvm_user_channel_stop(uvm_user_channel_t *user_channel);
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// Second phase of user channel destroy which detaches the channel from the
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// parent gpu_va_space and adds it to the list of pending objects to be freed.
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// uvm_user_channel_stop must have already been called on this channel.
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//
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// All virtual mappings associated with the channel are torn down. The
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// user_channel object and the instance pointer and resources it contains are
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// not destroyed. The caller must use uvm_user_channel_destroy_detached to do
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// that.
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//
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// This multi-phase approach allows the caller to drop the VA space lock and
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// flush the fault buffer before removing the instance pointer. See
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// uvm_gpu_destroy_detached_channels.
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//
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// LOCKING: The owning VA space must be locked in write mode.
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void uvm_user_channel_detach(uvm_user_channel_t *user_channel, struct list_head *deferred_free_list);
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// Third phase of user channel destroy which frees the user_channel object and
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// releases the corresponding resources and instance pointer. The channel must
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// have been detached first.
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//
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// LOCKING: No lock is required, but the owning GPU must be retained.
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void uvm_user_channel_destroy_detached(uvm_user_channel_t *user_channel);
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#endif // __UVM_USER_CHANNEL_H__
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