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82 lines
3.5 KiB
C
82 lines
3.5 KiB
C
/*******************************************************************************
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Copyright (c) 2015 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#ifndef __UVM_GPU_PAGE_FAULT_H__
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#define __UVM_GPU_PAGE_FAULT_H__
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#include "nvtypes.h"
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#include "uvm_types.h"
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#include "uvm_hal_types.h"
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#include "uvm_tracker.h"
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typedef enum
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{
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// Issue a fault replay after all faults for a block within a batch have been serviced
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UVM_PERF_FAULT_REPLAY_POLICY_BLOCK = 0,
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// Issue a fault replay after each fault batch has been serviced
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UVM_PERF_FAULT_REPLAY_POLICY_BATCH,
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// Like UVM_PERF_FAULT_REPLAY_POLICY_BATCH but only one batch of faults is serviced. The fault buffer is flushed
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// before issuing the replay. The potential benefit is that we can resume execution of some SMs earlier, if SMs
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// are faulting on different sets of pages.
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UVM_PERF_FAULT_REPLAY_POLICY_BATCH_FLUSH,
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// Issue a fault replay after all faults in the buffer have been serviced
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UVM_PERF_FAULT_REPLAY_POLICY_ONCE,
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// TODO: Bug 1768226: Implement uTLB-aware fault replay policy
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UVM_PERF_FAULT_REPLAY_POLICY_MAX,
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} uvm_perf_fault_replay_policy_t;
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const char *uvm_perf_fault_replay_policy_string(uvm_perf_fault_replay_policy_t fault_replay);
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NV_STATUS uvm_gpu_fault_buffer_init(uvm_parent_gpu_t *parent_gpu);
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void uvm_gpu_fault_buffer_deinit(uvm_parent_gpu_t *parent_gpu);
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void uvm_gpu_fault_buffer_resume(uvm_parent_gpu_t *parent_gpu);
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bool uvm_gpu_replayable_faults_pending(uvm_parent_gpu_t *parent_gpu);
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// Clear valid bit for all remaining unserviced faults in the buffer, set GET to
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// PUT, and push a fault replay of type UVM_FAULT_REPLAY_TYPE_START. It does not
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// wait for the replay to complete before returning. The pushed replay is added
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// to the GPU's replay_tracker.
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//
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// LOCKING: Takes gpu->isr_lock
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NV_STATUS uvm_gpu_fault_buffer_flush(uvm_gpu_t *gpu);
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// Enable/disable HW support for prefetch-initiated faults
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void uvm_gpu_enable_prefetch_faults(uvm_parent_gpu_t *parent_gpu);
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void uvm_gpu_disable_prefetch_faults(uvm_parent_gpu_t *parent_gpu);
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// Service pending replayable faults on the given GPU. This function must be
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// only called from the ISR bottom half
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void uvm_gpu_service_replayable_faults(uvm_gpu_t *gpu);
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// Returns true if UVM owns the hardware replayable fault buffer
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bool uvm_parent_gpu_replayable_fault_buffer_is_uvm_owned(uvm_parent_gpu_t *parent_gpu);
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#endif // __UVM_GPU_PAGE_FAULT_H__
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