open-gpu-kernel-modules/kernel-open/nvidia-uvm/uvm_user_channel.h
2022-10-10 14:59:24 -07:00

258 lines
10 KiB
C

/*******************************************************************************
Copyright (c) 2016-2022 NVIDIA Corporation
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#ifndef __UVM_USER_CHANNEL_H__
#define __UVM_USER_CHANNEL_H__
#include "uvm_forward_decl.h"
#include "uvm_va_space.h"
#include "uvm_hal_types.h"
#include "uvm_rb_tree.h"
#include "nv-kref.h"
// This structure contains the VA spaces of all the subcontexts in a TSG. It
// is stored in a per-GPU UVM RB tree and is required to perform instance_ptr
// to VA space translations when channels are registered in a subcontext,
// since SM fault/access counter notification packets may report any
// instance_ptr in the TSG.
typedef struct
{
// Number of instance pointers referencing this subcontext info descriptor
NvU32 total_refcount;
// All channels in a TSG must be bound to the same SMC Engine
NvU32 smc_engine_id;
// Array of per-subcontext information
struct
{
uvm_va_space_t *va_space;
// Number of instance pointers referencing this specific subcontext
NvU32 refcount;
} *subctxs;
// UVM RB tree node for insertion into the parent GPU's tsg_table.
uvm_rb_tree_node_t node;
} uvm_user_channel_subctx_info_t;
struct uvm_user_channel_struct
{
// Parent GPU VA space
uvm_gpu_va_space_t *gpu_va_space;
// Parent GPU. This is also available in gpu_va_space->gpu, but we need a
// separate pointer which outlives the gpu_va_space during deferred channel
// teardown.
uvm_gpu_t *gpu;
// RM handles used to register this channel. We store them for UVM-internal
// purposes to look up the uvm_user_channel_t for unregistration, rather
// than introducing a new "UVM channel handle" object for user space.
//
// DO NOT TRUST THESE VALUES AFTER UVM_REGISTER_CHANNEL. They are passed by
// user-space at channel registration time to validate the channel with RM,
// but afterwards the user could free and reallocate either of the client or
// object handles, so we can't pass them to RM trusting that they still
// represent this channel.
//
// That's ok because we never pass these handles to RM again after
// registration.
uvm_rm_user_object_t user_rm_channel;
// Type of the engine the channel is bound to
UVM_GPU_CHANNEL_ENGINE_TYPE engine_type;
// true if the channel belongs to a subcontext or false if the channel
// belongs to a regular context
bool in_subctx;
// Subcontext ID, aka VEID
NvU32 subctx_id;
struct
{
// Whether the channel belongs to a TSG or not
bool valid;
// If valid is true, tsg_id contains the ID of the TSG
NvU32 id;
// If valid is true, this is the maximum number of subcontexts in the
// TSG
NvU32 max_subctx_count;
} tsg;
// On Turing+, the CLEAR_FAULTED method requires passing a RM-provided
// handle to identify the channel.
NvU32 clear_faulted_token;
// Tracker used to aggregate clear faulted operations, needed for user
// channel removal
uvm_tracker_t clear_faulted_tracker;
// Address of the NV_CHRAM_CHANNEL register and the runlist PRI base
// register. Only valid on GPUs with
// non_replayable_faults_supported && !has_clear_faulted_channel_method.
volatile NvU32 *chram_channel_register;
volatile NvU32 *runlist_pri_base_register;
// Id of the SMC engine this channel is bound to, or zero if the GPU
// does not support SMC or it is a CE channel
NvU32 smc_engine_id;
// VEIDs are partitioned under SMC (each SMC engine owns a subrange of
// VEIDs), but the VEID reported in fault packets* is the global (although
// GFID-local) VEID. In order to compute the SMC engine-local VEID, we need
// to subtract smc_engine_ve_id_offset from the reported one.
//
// *Access counter packets already report SMC engine-local VEIDs.
NvU32 smc_engine_ve_id_offset;
// If in_subctx is true, subctx_info will point at a per-TSG data structure
// that contains the VA spaces of all the subcontexts in the TSG. This value
// is assigned in uvm_gpu_add_user_channel.
uvm_user_channel_subctx_info_t *subctx_info;
// Number of resources reported by RM. This is the size of both the
// resources and va_ranges arrays.
size_t num_resources;
// Array of all resources for this channel, shared or not. Virtual mappings
// for matching physical resources are shared across all channels in the
// same GPU VA space and TSG. Each channel will retain the mappings (VA
// ranges) it uses at channel register and will release them at
// uvm_user_channel_destroy_detached, so these physical resources outlive
// the corresponding VA ranges.
UvmGpuChannelResourceInfo *resources;
// Array of all VA ranges associated with this channel. Entry i in this
// array corresponds to resource i in the resources array above and has the
// same descriptor. uvm_user_channel_detach will drop the ref counts for
// these VA ranges, potentially destroying them.
uvm_va_range_t **va_ranges;
// Physical instance pointer. There is a 1:1 mapping between instance
// pointer and channel. GPU faults report an instance pointer, and the GPU
// fault handler converts this instance pointer into the parent
// uvm_va_space_t.
struct
{
// Physical address of the instance pointer.
uvm_gpu_phys_address_t addr;
// Node for inserting the user channel in the parent GPU instance
// pointer table. The node will be initialized as an empty UVM RB node
// on user channel creation and will transition to not empty when
// instance_ptr -> user_channel translation has been added
// to the per-GPU UVM RB tree
uvm_rb_tree_node_t node;
} instance_ptr;
// Opaque object which refers to this channel in the nvUvmInterface APIs
void *rm_retained_channel;
// Hardware runlist and channel IDs, used for debugging and fault processing
NvU32 hw_runlist_id;
NvU32 hw_channel_id;
// Node in the owning gpu_va_space's registered_channels list. Cleared once
// the channel is detached.
struct list_head list_node;
// Boolean which is set during the window between
// nvUvmInterfaceBindChannelResources and nvUvmInterfaceStopChannel. This is
// an atomic_t because multiple threads may call nvUvmInterfaceStopChannel
// and clear this concurrently.
atomic_t is_bound;
// Node for the deferred free list where this channel is stored upon being
// detached.
uvm_deferred_free_object_t deferred_free;
// Reference count for this user channel. This only protects the memory
// object itself, for use in cases when user channel needs to be accessed
// across dropping and re-acquiring the VA space lock.
nv_kref_t kref;
struct
{
bool scheduled;
nv_kthread_q_item_t kill_channel_q_item;
uvm_va_space_t *va_space;
char fault_packet[UVM_GPU_MMU_MAX_FAULT_PACKET_SIZE];
} kill_channel;
};
// Retains the user channel memory object. uvm_user_channel_destroy_detached and
// uvm_user_channel_release drop the count. This is used to keep the
// user channel object allocated when dropping and re-taking the VA space lock.
// If another thread called uvm_user_channel_detach in the meantime,
// user_channel->gpu_va_space will be NULL.
static inline void uvm_user_channel_retain(uvm_user_channel_t *user_channel)
{
nv_kref_get(&user_channel->kref);
}
// This only frees the user channel object itself, so the user channel must have
// been detached and destroyed prior to the final release.
void uvm_user_channel_release(uvm_user_channel_t *user_channel);
// User-facing APIs (uvm_api_register_channel, uvm_api_unregister_channel) are
// declared in uvm_api.h.
// First phase of user channel destroy which stops a user channel, forcibly if
// necessary. After calling this function no new GPU faults targeting this
// channel will arrive, but old faults may continue to be serviced.
//
// LOCKING: The owning VA space must be locked in read mode, not write mode.
void uvm_user_channel_stop(uvm_user_channel_t *user_channel);
// Second phase of user channel destroy which detaches the channel from the
// parent gpu_va_space and adds it to the list of pending objects to be freed.
// uvm_user_channel_stop must have already been called on this channel.
//
// All virtual mappings associated with the channel are torn down. The
// user_channel object and the instance pointer and resources it contains are
// not destroyed. The caller must use uvm_user_channel_destroy_detached to do
// that.
//
// This multi-phase approach allows the caller to drop the VA space lock and
// flush the fault buffer before removing the instance pointer. See
// uvm_gpu_destroy_detached_channels.
//
// LOCKING: The owning VA space must be locked in write mode.
void uvm_user_channel_detach(uvm_user_channel_t *user_channel, struct list_head *deferred_free_list);
// Third phase of user channel destroy which frees the user_channel object and
// releases the corresponding resources and instance pointer. The channel must
// have been detached first.
//
// LOCKING: No lock is required, but the owning GPU must be retained.
void uvm_user_channel_destroy_detached(uvm_user_channel_t *user_channel);
#endif // __UVM_USER_CHANNEL_H__