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41 lines
1.7 KiB
C
41 lines
1.7 KiB
C
/*******************************************************************************
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Copyright (c) 2023 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#include "uvm_processors.h"
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int uvm_find_closest_node_mask(int src, const nodemask_t *mask)
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{
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int nid;
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int closest_nid = NUMA_NO_NODE;
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if (node_isset(src, *mask))
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return src;
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for_each_set_bit(nid, mask->bits, MAX_NUMNODES) {
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if (closest_nid == NUMA_NO_NODE || node_distance(src, nid) < node_distance(src, closest_nid))
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closest_nid = nid;
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}
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return closest_nid;
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}
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