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1430 lines
50 KiB
C
1430 lines
50 KiB
C
/*******************************************************************************
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Copyright (c) 2015-2022 NVIDIA Corporation
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*******************************************************************************/
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#ifndef __UVM_GPU_H__
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#define __UVM_GPU_H__
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#include "nvtypes.h"
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#include "nvmisc.h"
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#include "uvm_types.h"
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#include "nv_uvm_types.h"
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#include "uvm_linux.h"
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#include "nv-kref.h"
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#include "uvm_common.h"
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#include "ctrl2080mc.h"
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#include "uvm_forward_decl.h"
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#include "uvm_processors.h"
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#include "uvm_pmm_gpu.h"
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#include "uvm_pmm_sysmem.h"
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#include "uvm_mmu.h"
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#include "uvm_gpu_replayable_faults.h"
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#include "uvm_gpu_isr.h"
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#include "uvm_hal_types.h"
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#include "uvm_hmm.h"
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#include "uvm_va_block_types.h"
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#include "uvm_perf_module.h"
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#include "uvm_rb_tree.h"
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#include "nv-kthread-q.h"
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// Buffer length to store uvm gpu id, RM device name and gpu uuid.
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#define UVM_GPU_NICE_NAME_BUFFER_LENGTH (sizeof("ID 999: : ") + \
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UVM_GPU_NAME_LENGTH + UVM_GPU_UUID_TEXT_BUFFER_LENGTH)
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#define UVM_GPU_MAGIC_VALUE 0xc001d00d12341993ULL
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typedef struct
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{
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// Number of faults from this uTLB that have been fetched but have not been serviced yet
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NvU32 num_pending_faults;
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// Whether the uTLB contains fatal faults
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bool has_fatal_faults;
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// We have issued a replay of type START_ACK_ALL while containing fatal faults. This puts
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// the uTLB in lockdown mode and no new translations are accepted
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bool in_lockdown;
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// We have issued a cancel on this uTLB
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bool cancelled;
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uvm_fault_buffer_entry_t prev_fatal_fault;
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// Last fetched fault that was originated from this uTLB. Used for fault
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// filtering.
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uvm_fault_buffer_entry_t *last_fault;
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} uvm_fault_utlb_info_t;
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struct uvm_service_block_context_struct
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{
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//
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// Fields initialized by CPU/GPU fault handling and access counter routines
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//
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// Whether the information refers to replayable/non-replayable faults or
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// access counters
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uvm_service_operation_t operation;
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// Processors that will be the residency of pages after the operation has
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// been serviced
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uvm_processor_mask_t resident_processors;
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// VA block region that contains all the pages affected by the operation
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uvm_va_block_region_t region;
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// Array of type uvm_fault_access_type_t that contains the type of the
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// access that caused the fault/access_counter notification to be serviced
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// for each page.
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NvU8 access_type[PAGES_PER_UVM_VA_BLOCK];
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// Number of times the service operation has been retried
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unsigned num_retries;
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// Pages that need to be pinned due to thrashing
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uvm_page_mask_t thrashing_pin_mask;
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// Number of pages that need to be pinned due to thrashing. This is the same
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// value as the result of bitmap_weight(thrashing_pin_mask)
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unsigned thrashing_pin_count;
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// Pages that can be read-duplicated
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uvm_page_mask_t read_duplicate_mask;
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// Number of pages that can be read-duplicated. This is the same value as
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// the result of bitmap_weight(read_duplicate_count_mask)
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unsigned read_duplicate_count;
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//
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// Fields used by the CPU fault handling routine
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//
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struct
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{
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// Node of the list of fault service contexts used by the CPU
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struct list_head service_context_list;
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// A mask of GPUs that need to be checked for ECC errors before the CPU
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// fault handler returns, but after the VA space lock has been unlocked to
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// avoid the RM/UVM VA space lock deadlocks.
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uvm_processor_mask_t gpus_to_check_for_ecc;
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// This is set to throttle page fault thrashing.
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NvU64 wakeup_time_stamp;
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// This is set if the page migrated to/from the GPU and CPU.
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bool did_migrate;
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} cpu_fault;
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//
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// Fields managed by the common operation servicing routine
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//
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uvm_prot_page_mask_array_t mappings_by_prot;
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// Mask with the pages that did not migrate to the processor (they were
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// already resident) in the last call to uvm_va_block_make_resident.
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// This is used to compute the pages that need to revoke mapping permissions
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// from other processors.
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uvm_page_mask_t did_not_migrate_mask;
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// Pages whose permissions need to be revoked from other processors
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uvm_page_mask_t revocation_mask;
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struct
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{
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// Per-processor mask with the pages that will be resident after servicing.
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// We need one mask per processor because we may coalesce faults that
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// trigger migrations to different processors.
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uvm_page_mask_t new_residency;
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} per_processor_masks[UVM_ID_MAX_PROCESSORS];
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// State used by the VA block routines called by the servicing routine
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uvm_va_block_context_t block_context;
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};
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struct uvm_fault_service_batch_context_struct
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{
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// Array of elements fetched from the GPU fault buffer. The number of
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// elements in this array is exactly max_batch_size
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uvm_fault_buffer_entry_t *fault_cache;
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// Array of pointers to elements in fault cache used for fault
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// preprocessing. The number of elements in this array is exactly
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// max_batch_size
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uvm_fault_buffer_entry_t **ordered_fault_cache;
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// Per uTLB fault information. Used for replay policies and fault
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// cancellation on Pascal
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uvm_fault_utlb_info_t *utlbs;
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// Largest uTLB id seen in a GPU fault
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NvU32 max_utlb_id;
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NvU32 num_cached_faults;
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NvU32 num_coalesced_faults;
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bool has_fatal_faults;
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bool has_throttled_faults;
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NvU32 num_invalid_prefetch_faults;
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NvU32 num_duplicate_faults;
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NvU32 num_replays;
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// Unique id (per-GPU) generated for tools events recording
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NvU32 batch_id;
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uvm_tracker_t tracker;
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// Boolean used to avoid sorting the fault batch by instance_ptr if we
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// determine at fetch time that all the faults in the batch report the same
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// instance_ptr
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bool is_single_instance_ptr;
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// Last fetched fault. Used for fault filtering.
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uvm_fault_buffer_entry_t *last_fault;
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};
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struct uvm_ats_fault_invalidate_struct
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{
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// Whether the TLB batch contains any information
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bool write_faults_in_batch;
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// Batch of TLB entries to be invalidated
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uvm_tlb_batch_t write_faults_tlb_batch;
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};
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typedef struct
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{
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// Fault buffer information and structures provided by RM
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UvmGpuFaultInfo rm_info;
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// Maximum number of faults to be processed in batch before fetching new
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// entries from the GPU buffer
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NvU32 max_batch_size;
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struct uvm_replayable_fault_buffer_info_struct
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{
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// Maximum number of faults entries that can be stored in the buffer
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NvU32 max_faults;
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// Cached value of the GPU GET register to minimize the round-trips
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// over PCIe
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NvU32 cached_get;
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// Cached value of the GPU PUT register to minimize the round-trips over
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// PCIe
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NvU32 cached_put;
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// Policy that determines when GPU replays are issued during normal
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// fault servicing
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uvm_perf_fault_replay_policy_t replay_policy;
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// Tracker used to aggregate replay operations, needed for fault cancel
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// and GPU removal
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uvm_tracker_t replay_tracker;
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// If there is a ratio larger than replay_update_put_ratio of duplicate
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// faults in a batch, PUT pointer is updated before flushing the buffer
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// that comes before the replay method.
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NvU32 replay_update_put_ratio;
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// Fault statistics. These fields are per-GPU and most of them are only
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// updated during fault servicing, and can be safely incremented.
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// Migrations may be triggered by different GPUs and need to be
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// incremented using atomics
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struct
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{
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NvU64 num_prefetch_faults;
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NvU64 num_read_faults;
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NvU64 num_write_faults;
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NvU64 num_atomic_faults;
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NvU64 num_duplicate_faults;
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atomic64_t num_pages_out;
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atomic64_t num_pages_in;
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NvU64 num_replays;
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NvU64 num_replays_ack_all;
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} stats;
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// Number of uTLBs in the chip
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NvU32 utlb_count;
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// Context structure used to service a GPU fault batch
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uvm_fault_service_batch_context_t batch_service_context;
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// Structure used to coalesce fault servicing in a VA block
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uvm_service_block_context_t block_service_context;
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// Information required to invalidate stale ATS PTEs from the GPU TLBs
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uvm_ats_fault_invalidate_t ats_invalidate;
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} replayable;
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struct uvm_non_replayable_fault_buffer_info_struct
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{
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// Maximum number of faults entries that can be stored in the buffer
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NvU32 max_faults;
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// Tracker used to aggregate clear faulted operations, needed for GPU
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// removal
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uvm_tracker_t clear_faulted_tracker;
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// Buffer used to store elements popped out from the queue shared with
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// RM for fault servicing.
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void *shadow_buffer_copy;
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// Array of elements fetched from the GPU fault buffer. The number of
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// elements in this array is exactly max_batch_size
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uvm_fault_buffer_entry_t *fault_cache;
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// Fault statistics. See replayable fault stats for more details.
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struct
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{
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NvU64 num_read_faults;
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NvU64 num_write_faults;
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NvU64 num_atomic_faults;
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NvU64 num_physical_faults;
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atomic64_t num_pages_out;
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atomic64_t num_pages_in;
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} stats;
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// Tracker which temporarily holds the work pushed to service faults
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uvm_tracker_t fault_service_tracker;
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// Structure used to coalesce fault servicing in a VA block
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uvm_service_block_context_t block_service_context;
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// Unique id (per-GPU) generated for tools events recording
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NvU32 batch_id;
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// Information required to invalidate stale ATS PTEs from the GPU TLBs
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uvm_ats_fault_invalidate_t ats_invalidate;
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} non_replayable;
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// Flag that tells if prefetch faults are enabled in HW
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bool prefetch_faults_enabled;
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// Timestamp when prefetch faults where disabled last time
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NvU64 disable_prefetch_faults_timestamp;
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} uvm_fault_buffer_info_t;
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typedef struct
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{
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// True if the platform supports HW coherence (P9) and RM has exposed the
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// GPU's memory as a NUMA node to the kernel.
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bool enabled;
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// Range in the system physical address space where the memory of this GPU
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// is mapped
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NvU64 system_memory_window_start;
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NvU64 system_memory_window_end;
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NvU64 memblock_size;
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unsigned node_id;
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} uvm_numa_info_t;
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struct uvm_access_counter_service_batch_context_struct
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{
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uvm_access_counter_buffer_entry_t *notification_cache;
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NvU32 num_cached_notifications;
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struct
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{
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uvm_access_counter_buffer_entry_t **notifications;
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NvU32 num_notifications;
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// Boolean used to avoid sorting the fault batch by instance_ptr if we
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// determine at fetch time that all the access counter notifications in the
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// batch report the same instance_ptr
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bool is_single_instance_ptr;
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} virt;
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struct
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{
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uvm_access_counter_buffer_entry_t **notifications;
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uvm_reverse_map_t *translations;
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NvU32 num_notifications;
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// Boolean used to avoid sorting the fault batch by aperture if we
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// determine at fetch time that all the access counter notifications in the
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// batch report the same aperture
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bool is_single_aperture;
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} phys;
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// Helper page mask to compute the accessed pages within a VA block
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uvm_page_mask_t accessed_pages;
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// Structure used to coalesce access counter servicing in a VA block
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uvm_service_block_context_t block_service_context;
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// Unique id (per-GPU) generated for tools events recording
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NvU32 batch_id;
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};
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typedef struct
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{
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// Values used to configure access counters in RM
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struct
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{
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UVM_ACCESS_COUNTER_GRANULARITY granularity;
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UVM_ACCESS_COUNTER_USE_LIMIT use_limit;
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} rm;
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// The following values are precomputed by the access counter notification
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// handling code. See comments for UVM_MAX_TRANSLATION_SIZE in
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// uvm_gpu_access_counters.c for more details.
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NvU64 translation_size;
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NvU64 translations_per_counter;
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NvU64 sub_granularity_region_size;
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NvU64 sub_granularity_regions_per_translation;
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} uvm_gpu_access_counter_type_config_t;
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typedef struct
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{
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UvmGpuAccessCntrInfo rm_info;
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NvU32 max_notifications;
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NvU32 max_batch_size;
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// Cached value of the GPU GET register to minimize the round-trips
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// over PCIe
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NvU32 cached_get;
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// Cached value of the GPU PUT register to minimize the round-trips over
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// PCIe
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NvU32 cached_put;
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// Tracker used to aggregate access counters clear operations, needed for
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// GPU removal
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uvm_tracker_t clear_tracker;
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// Current access counter configuration. During normal operation this
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// information is computed once during GPU initialization. However, tests
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// may override it to try different configuration values.
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struct
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{
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uvm_gpu_access_counter_type_config_t mimc;
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uvm_gpu_access_counter_type_config_t momc;
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NvU32 threshold;
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} current_config;
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// Access counter statistics
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struct
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{
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atomic64_t num_pages_out;
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atomic64_t num_pages_in;
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} stats;
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// Ignoring access counters means that notifications are left in the HW
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// buffer without being serviced. Requests to ignore access counters
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// are counted since the suspend path inhibits access counter interrupts,
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// and the resume path needs to know whether to reenable them.
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NvU32 notifications_ignored_count;
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// Context structure used to service a GPU access counter batch
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uvm_access_counter_service_batch_context_t batch_service_context;
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// VA space that reconfigured the access counters configuration, if any.
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// Used in builtin tests only, to avoid reconfigurations from different
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// processes
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//
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// Locking: both readers and writers must hold the access counters ISR lock
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uvm_va_space_t *reconfiguration_owner;
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} uvm_access_counter_buffer_info_t;
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typedef struct
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{
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// VA where the identity mapping should be mapped in the internal VA
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// space managed by uvm_gpu_t.address_space_tree (see below).
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NvU64 base;
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// Page tables with the mapping.
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uvm_page_table_range_vec_t *range_vec;
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} uvm_gpu_identity_mapping_t;
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// Root chunk mapping
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typedef struct
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{
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// Page table range representation of the mapping. Because a root chunk
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// fits into a single 2MB page, in practice the range consists of a single
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// 2MB PTE.
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uvm_page_table_range_t *range;
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// Number of mapped pages of size PAGE_SIZE.
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NvU32 num_mapped_pages;
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} uvm_gpu_root_chunk_mapping_t;
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typedef enum
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{
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UVM_GPU_LINK_INVALID = 0,
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UVM_GPU_LINK_PCIE,
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UVM_GPU_LINK_NVLINK_1,
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UVM_GPU_LINK_NVLINK_2,
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UVM_GPU_LINK_NVLINK_3,
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UVM_GPU_LINK_MAX
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} uvm_gpu_link_type_t;
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// UVM does not support P2P copies on pre-Pascal GPUs. Pascal+ GPUs only
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// support virtual addresses in P2P copies. Therefore, a peer identity mapping
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// needs to be created.
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// Ampere+ GPUs support physical peer copies, too, so identity mappings are not
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// needed
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typedef enum
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{
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UVM_GPU_PEER_COPY_MODE_UNSUPPORTED,
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UVM_GPU_PEER_COPY_MODE_VIRTUAL,
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UVM_GPU_PEER_COPY_MODE_PHYSICAL,
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UVM_GPU_PEER_COPY_MODE_COUNT
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} uvm_gpu_peer_copy_mode_t;
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struct uvm_gpu_struct
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{
|
|
uvm_parent_gpu_t *parent;
|
|
|
|
// Refcount of the gpu, i.e. how many times it has been retained. This is
|
|
// roughly a count of how many times it has been registered with a VA space,
|
|
// except that some paths retain the GPU temporarily without a VA space.
|
|
//
|
|
// While this is >0, the GPU can't be removed. This differs from gpu_kref,
|
|
// which merely prevents the uvm_gpu_t object from being freed.
|
|
//
|
|
// In most cases this count is protected by the global lock: retaining a GPU
|
|
// from a UUID and any release require the global lock to be taken. But it's
|
|
// also useful for a caller to retain a GPU they've already retained, in
|
|
// which case there's no need to take the global lock. This can happen when
|
|
// an operation needs to drop the VA space lock but continue operating on a
|
|
// GPU. This is an atomic variable to handle those cases.
|
|
//
|
|
// Security note: keep it as a 64-bit counter to prevent overflow cases (a
|
|
// user can create a lot of va spaces and register the gpu with them).
|
|
atomic64_t retained_count;
|
|
|
|
// A unique uvm gpu id in range [1, UVM_ID_MAX_PROCESSORS); this is a copy
|
|
// of the parent's id.
|
|
uvm_gpu_id_t id;
|
|
|
|
// A unique uvm global_gpu id in range [1, UVM_GLOBAL_ID_MAX_PROCESSORS)
|
|
uvm_global_gpu_id_t global_id;
|
|
|
|
// Should be UVM_GPU_MAGIC_VALUE. Used for memory checking.
|
|
NvU64 magic;
|
|
|
|
struct
|
|
{
|
|
// The amount of memory the GPU has in total, in bytes. If the GPU is in
|
|
// ZeroFB testing mode, this will be 0.
|
|
NvU64 size;
|
|
|
|
// Max (inclusive) physical address of this GPU's memory that the driver
|
|
// can allocate through PMM (PMA).
|
|
NvU64 max_allocatable_address;
|
|
} mem_info;
|
|
|
|
struct
|
|
{
|
|
// Big page size used by the internal UVM VA space
|
|
// Notably it may be different than the big page size used by a user's VA
|
|
// space in general.
|
|
NvU32 internal_size;
|
|
} big_page;
|
|
|
|
// Mapped registers needed to obtain the current GPU timestamp
|
|
struct
|
|
{
|
|
volatile NvU32 *time0_register;
|
|
volatile NvU32 *time1_register;
|
|
} time;
|
|
|
|
// Identity peer mappings are only defined when
|
|
// peer_copy_mode == UVM_GPU_PEER_COPY_MODE_VIRTUAL
|
|
uvm_gpu_identity_mapping_t peer_mappings[UVM_ID_MAX_GPUS];
|
|
|
|
struct
|
|
{
|
|
// Mask of peer_gpus set
|
|
//
|
|
// We can use a regular processor id because P2P is not allowed between
|
|
// partitioned GPUs when SMC is enabled
|
|
uvm_processor_mask_t peer_gpu_mask;
|
|
|
|
// lazily-populated array of peer GPUs, indexed by the peer's GPU index
|
|
uvm_gpu_t *peer_gpus[UVM_ID_MAX_GPUS];
|
|
|
|
// Leaf spinlock used to synchronize access to the peer_gpus table so that
|
|
// it can be safely accessed from the access counters bottom half
|
|
uvm_spinlock_t peer_gpus_lock;
|
|
} peer_info;
|
|
|
|
// Maximum number of subcontexts supported
|
|
NvU32 max_subcontexts;
|
|
|
|
// RM address space handle used in many of the UVM/RM APIs
|
|
// Represents a GPU VA space within rm_device.
|
|
//
|
|
// In SR-IOV heavy, proxy channels are not associated with this address
|
|
// space.
|
|
uvmGpuAddressSpaceHandle rm_address_space;
|
|
|
|
// Page tree used for the internal UVM VA space shared with RM
|
|
uvm_page_tree_t address_space_tree;
|
|
|
|
// Set to true during add_gpu() as soon as the RM's address space is moved
|
|
// to the address_space_tree.
|
|
bool rm_address_space_moved_to_page_tree;
|
|
|
|
uvm_gpu_semaphore_pool_t *semaphore_pool;
|
|
|
|
uvm_channel_manager_t *channel_manager;
|
|
|
|
uvm_pmm_gpu_t pmm;
|
|
|
|
// Flat linear mapping covering vidmem. This is a kernel mapping that is
|
|
// only created in certain configurations.
|
|
//
|
|
// There are two mutually exclusive versions of the mapping. The simplest
|
|
// version covers the entire GPU memory, and it is created during GPU
|
|
// initialization. The dynamic version is a partial vidmem mapping that
|
|
// creates and destroys mappings to GPU root chunks on demand.
|
|
union
|
|
{
|
|
// Static mapping covering the whole GPU memory.
|
|
uvm_gpu_identity_mapping_t static_flat_mapping;
|
|
|
|
// Dynamic mapping of GPU memory.
|
|
struct
|
|
{
|
|
// Array of root chunk mappings.
|
|
uvm_gpu_root_chunk_mapping_t *array;
|
|
|
|
// Number of elements in the array.
|
|
size_t count;
|
|
|
|
// Each bit in the bitlock protects a single root chunk mapping.
|
|
uvm_bit_locks_t bitlocks;
|
|
|
|
} root_chunk_mappings;
|
|
};
|
|
|
|
// Linear sysmem mappings. Mappings are added on demand, and removed upon
|
|
// GPU deinitialization. The mappings are added to UVM's internal address
|
|
// space i.e. they are kernel mappings.
|
|
//
|
|
// Only used in SR-IOV heavy.
|
|
struct
|
|
{
|
|
// Size of each mapping, in bytes.
|
|
NvU64 mapping_size;
|
|
|
|
// Array of sysmem mappings.
|
|
uvm_gpu_identity_mapping_t *array;
|
|
|
|
// Number of elements in the array.
|
|
size_t count;
|
|
|
|
// Each bit in the bitlock protects a sysmem mapping.
|
|
uvm_bit_locks_t bitlocks;
|
|
} sysmem_mappings;
|
|
|
|
// Reverse lookup table used to query the user mapping associated with a
|
|
// sysmem (DMA) physical address.
|
|
//
|
|
// The system memory mapping information referred to by this field is
|
|
// different from that of sysmem_mappings, because it relates to user
|
|
// mappings (instead of kernel), and it is used in most configurations.
|
|
uvm_pmm_sysmem_mappings_t pmm_reverse_sysmem_mappings;
|
|
|
|
|
|
|
|
|
|
|
|
// ECC handling
|
|
// In order to trap ECC errors as soon as possible the driver has the hw
|
|
// interrupt register mapped directly. If an ECC interrupt is ever noticed
|
|
// to be pending, then the UVM driver needs to:
|
|
//
|
|
// 1) ask RM to service interrupts, and then
|
|
// 2) inspect the ECC error notifier state.
|
|
//
|
|
// Notably, checking for channel errors is not enough, because ECC errors
|
|
// can be pending, even after a channel has become idle.
|
|
//
|
|
// See more details in uvm_gpu_check_ecc_error().
|
|
struct
|
|
{
|
|
// Does the GPU have ECC enabled?
|
|
bool enabled;
|
|
|
|
// Direct mapping of the 32-bit part of the hw interrupt tree that has
|
|
// the ECC bits.
|
|
volatile NvU32 *hw_interrupt_tree_location;
|
|
|
|
// Mask to get the ECC interrupt bits from the 32-bits above.
|
|
NvU32 mask;
|
|
|
|
// Set to true by RM when a fatal ECC error is encountered (requires
|
|
// asking RM to service pending interrupts to be current).
|
|
NvBool *error_notifier;
|
|
} ecc;
|
|
|
|
struct
|
|
{
|
|
NvU32 swizz_id;
|
|
|
|
uvmGpuSessionHandle rm_session_handle;
|
|
|
|
// RM device handle used in many of the UVM/RM APIs.
|
|
//
|
|
// Do not read this field directly, use uvm_gpu_device_handle instead.
|
|
uvmGpuDeviceHandle rm_device;
|
|
} smc;
|
|
|
|
struct
|
|
{
|
|
struct proc_dir_entry *dir;
|
|
|
|
struct proc_dir_entry *dir_symlink;
|
|
|
|
struct proc_dir_entry *info_file;
|
|
|
|
struct proc_dir_entry *dir_peers;
|
|
} procfs;
|
|
|
|
// Placeholder for per-GPU performance heuristics information
|
|
uvm_perf_module_data_desc_t perf_modules_data[UVM_PERF_MODULE_TYPE_COUNT];
|
|
};
|
|
|
|
struct uvm_parent_gpu_struct
|
|
{
|
|
// Reference count for how many places are holding on to a parent GPU
|
|
// (internal to the UVM driver). This includes any GPUs we know about, not
|
|
// just GPUs that are registered with a VA space. Most GPUs end up being
|
|
// registered, but there are brief periods when they are not registered,
|
|
// such as during interrupt handling, and in add_gpu() or remove_gpu().
|
|
nv_kref_t gpu_kref;
|
|
|
|
// The number of uvm_gpu_ts referencing this uvm_parent_gpu_t.
|
|
NvU32 num_retained_gpus;
|
|
|
|
uvm_gpu_t *gpus[UVM_ID_MAX_SUB_PROCESSORS];
|
|
|
|
// Bitmap of valid child entries in the gpus[] table. Used to retrieve a
|
|
// usable child GPU in bottom-halves.
|
|
DECLARE_BITMAP(valid_gpus, UVM_ID_MAX_SUB_PROCESSORS);
|
|
|
|
// The gpu's uuid
|
|
NvProcessorUuid uuid;
|
|
|
|
// Nice printable name including the uvm gpu id, ascii name from RM and uuid
|
|
char name[UVM_GPU_NICE_NAME_BUFFER_LENGTH];
|
|
|
|
// GPU information and provided by RM (architecture, implementation,
|
|
// hardware classes, etc.).
|
|
UvmGpuInfo rm_info;
|
|
|
|
// A unique uvm gpu id in range [1, UVM_ID_MAX_PROCESSORS)
|
|
uvm_gpu_id_t id;
|
|
|
|
// Reference to the Linux PCI device
|
|
//
|
|
// The reference to the PCI device remains valid as long as the GPU is
|
|
// registered with RM's Linux layer (between nvUvmInterfaceRegisterGpu() and
|
|
// nvUvmInterfaceUnregisterGpu()).
|
|
struct pci_dev *pci_dev;
|
|
|
|
// NVLINK Processing Unit (NPU) on PowerPC platforms. The NPU is a
|
|
// collection of CPU-side PCI devices which bridge GPU NVLINKs and the CPU
|
|
// memory bus.
|
|
//
|
|
// There is one PCI device per NVLINK. A set of NVLINKs connects to a single
|
|
// GPU, and all NVLINKs for a given socket are collected logically under
|
|
// this UVM NPU because some resources (such as register mappings) are
|
|
// shared by all those NVLINKs. This means multiple GPUs may connect to the
|
|
// same UVM NPU.
|
|
uvm_ibm_npu_t *npu;
|
|
|
|
// On kernels with NUMA support, this entry contains the closest CPU NUMA
|
|
// node to this GPU. Otherwise, the value will be -1.
|
|
int closest_cpu_numa_node;
|
|
|
|
// RM device handle used in many of the UVM/RM APIs.
|
|
//
|
|
// Do not read this field directly, use uvm_gpu_device_handle instead.
|
|
uvmGpuDeviceHandle rm_device;
|
|
|
|
// The physical address range addressable by the GPU
|
|
//
|
|
// The GPU has its NV_PFB_XV_UPPER_ADDR register set by RM to
|
|
// dma_addressable_start (in bifSetupDmaWindow_IMPL()) and hence when
|
|
// referencing sysmem from the GPU, dma_addressable_start should be
|
|
// subtracted from the physical address. The DMA mapping helpers like
|
|
// uvm_gpu_map_cpu_pages() and uvm_gpu_dma_alloc_page() take care of that.
|
|
NvU64 dma_addressable_start;
|
|
NvU64 dma_addressable_limit;
|
|
|
|
// Total size (in bytes) of physically mapped (with uvm_gpu_map_cpu_pages)
|
|
// sysmem pages, used for leak detection.
|
|
atomic64_t mapped_cpu_pages_size;
|
|
|
|
// Hardware Abstraction Layer
|
|
uvm_host_hal_t *host_hal;
|
|
uvm_ce_hal_t *ce_hal;
|
|
uvm_arch_hal_t *arch_hal;
|
|
uvm_fault_buffer_hal_t *fault_buffer_hal;
|
|
uvm_access_counter_buffer_hal_t *access_counter_buffer_hal;
|
|
|
|
|
|
|
|
|
|
uvm_gpu_peer_copy_mode_t peer_copy_mode;
|
|
|
|
// Virtualization mode of the GPU.
|
|
UVM_VIRT_MODE virt_mode;
|
|
|
|
// Whether the GPU can trigger faults on prefetch instructions
|
|
bool prefetch_fault_supported;
|
|
|
|
// Number of membars required to flush out HSHUB following a TLB invalidate
|
|
NvU32 num_hshub_tlb_invalidate_membars;
|
|
|
|
// Whether the channels can configure GPFIFO in vidmem
|
|
bool gpfifo_in_vidmem_supported;
|
|
|
|
bool replayable_faults_supported;
|
|
|
|
bool non_replayable_faults_supported;
|
|
|
|
bool access_counters_supported;
|
|
|
|
bool fault_cancel_va_supported;
|
|
|
|
// True if the GPU has hardware support for scoped atomics
|
|
bool scoped_atomics_supported;
|
|
|
|
// If true, a HW method can be used to clear a faulted channel.
|
|
// If false, then the GPU supports clearing faulted channels using registers
|
|
// instead of a HW method.
|
|
// This value is only defined for GPUs that support non-replayable faults.
|
|
bool has_clear_faulted_channel_method;
|
|
|
|
// If true, a SW method can be used to clear a faulted channel.
|
|
// If false, the HW method or the registers (whichever is available
|
|
// according to has_clear_faulted_channel_method) needs to be used.
|
|
//
|
|
// This value is only defined for GPUs that support non-replayable faults.
|
|
bool has_clear_faulted_channel_sw_method;
|
|
|
|
bool sparse_mappings_supported;
|
|
|
|
// Ampere(GA100) requires map->invalidate->remap->invalidate for page size
|
|
// promotion
|
|
bool map_remap_larger_page_promotion;
|
|
|
|
bool plc_supported;
|
|
|
|
// Parameters used by the TLB batching API
|
|
struct
|
|
{
|
|
// Is the targeted (single page) VA invalidate supported at all?
|
|
NvBool va_invalidate_supported;
|
|
|
|
// Is the VA range invalidate supported?
|
|
NvBool va_range_invalidate_supported;
|
|
|
|
union
|
|
{
|
|
// Maximum (inclusive) number of single page invalidations before
|
|
// falling back to invalidate all
|
|
NvU32 max_pages;
|
|
|
|
// Maximum (inclusive) number of range invalidations before falling
|
|
// back to invalidate all
|
|
NvU32 max_ranges;
|
|
};
|
|
} tlb_batch;
|
|
|
|
// Largest VA (exclusive) which can be used for channel buffer mappings
|
|
NvU64 max_channel_va;
|
|
|
|
// Largest VA (exclusive) which Host can operate.
|
|
NvU64 max_host_va;
|
|
|
|
// Indicates whether the GPU can map sysmem with pages larger than 4k
|
|
bool can_map_sysmem_with_large_pages;
|
|
|
|
// VA base and size of the RM managed part of the internal UVM VA space.
|
|
//
|
|
// The internal UVM VA is shared with RM by RM controlling some of the top
|
|
// level PDEs and leaving the rest for UVM to control.
|
|
// On Pascal a single top level PDE covers 128 TB of VA and given that
|
|
// semaphores and other allocations limited to 40bit are currently allocated
|
|
// through RM, RM needs to control the [0, 128TB) VA range at least for now.
|
|
// On Maxwell, limit RMs VA to [0, 128GB) that should easily fit
|
|
// all RM allocations and leave enough space for UVM.
|
|
NvU64 rm_va_base;
|
|
NvU64 rm_va_size;
|
|
|
|
// Base and size of the GPU VA used for uvm_mem_t allocations mapped in the
|
|
// internal address_space_tree.
|
|
NvU64 uvm_mem_va_base;
|
|
NvU64 uvm_mem_va_size;
|
|
|
|
// Base of the GPU VAs used for the vidmem and sysmem flat mappings.
|
|
NvU64 flat_vidmem_va_base;
|
|
NvU64 flat_sysmem_va_base;
|
|
|
|
// Bitmap of allocation sizes for user memory supported by a GPU. PAGE_SIZE
|
|
// is guaranteed to be both present and the smallest size.
|
|
uvm_chunk_sizes_mask_t mmu_user_chunk_sizes;
|
|
|
|
// Bitmap of allocation sizes that could be requested by the page tree for
|
|
// a GPU
|
|
uvm_chunk_sizes_mask_t mmu_kernel_chunk_sizes;
|
|
|
|
struct
|
|
{
|
|
struct proc_dir_entry *dir;
|
|
|
|
struct proc_dir_entry *fault_stats_file;
|
|
|
|
struct proc_dir_entry *access_counters_file;
|
|
} procfs;
|
|
|
|
// Interrupt handling state and locks
|
|
uvm_isr_info_t isr;
|
|
|
|
// Fault buffer info. This is only valid if supports_replayable_faults is set to true
|
|
uvm_fault_buffer_info_t fault_buffer_info;
|
|
|
|
// NUMA info, mainly for ATS
|
|
uvm_numa_info_t numa_info;
|
|
|
|
// Access counter buffer info. This is only valid if supports_access_counters is set to true
|
|
uvm_access_counter_buffer_info_t access_counter_buffer_info;
|
|
|
|
// Number of uTLBs per GPC. This information is only valid on Pascal+ GPUs.
|
|
NvU32 utlb_per_gpc_count;
|
|
|
|
// In order to service GPU faults, UVM must be able to obtain the VA
|
|
// space for each reported fault. The fault packet contains the
|
|
// instance_ptr of the channel that was bound when the SMs triggered
|
|
// the fault. On fault any instance pointer in the TSG may be
|
|
// reported. This is a problem on Volta, which allow different channels
|
|
// in the TSG to be bound to different VA spaces in order to support
|
|
// subcontexts. In order to be able to obtain the correct VA space, HW
|
|
// provides the subcontext id (or VEID) in addition to the instance_ptr.
|
|
//
|
|
// Summary:
|
|
//
|
|
// 1) Channels in a TSG may be in different VA spaces, identified by their
|
|
// subcontext ID.
|
|
// 2) Different subcontext IDs may map to the same or different VA spaces.
|
|
// 3) On fault, any instance pointer in the TSG may be reported. The
|
|
// reported subcontext ID identifies which VA space within the TSG actually
|
|
// encountered the fault.
|
|
//
|
|
// Thus, UVM needs to keep track of all the instance pointers that belong
|
|
// to the same TSG. We use two tables:
|
|
//
|
|
// - instance_ptr_table (instance_ptr -> subctx_info) this table maps
|
|
// instance pointers to the subcontext info descriptor for the channel. If
|
|
// the channel belongs to a subcontext, this descriptor will contain all
|
|
// the VA spaces for the subcontexts in the same TSG. If the channel does
|
|
// not belong to a subcontext, it will only contain a pointer to its VA
|
|
// space.
|
|
// - tsg_table (tsg_id -> subctx_info): this table also stores the
|
|
// subctx information, but in this case it is indexed by TSG ID. Thus,
|
|
// when a new channel bound to a subcontext is registered, it will check
|
|
// first in this table if the subcontext information descriptor for its TSG
|
|
// already exists, otherwise it will create it. Channels not bound to
|
|
// subcontexts will not use this table.
|
|
//
|
|
// The bottom half reads the tables under
|
|
// isr.replayable_faults_handler.lock, but a separate lock is necessary
|
|
// because entries are added and removed from the table under the va_space
|
|
// lock, and we can't take isr.replayable_faults_handler.lock while holding
|
|
// the va_space lock.
|
|
uvm_rb_tree_t tsg_table;
|
|
|
|
uvm_rb_tree_t instance_ptr_table;
|
|
uvm_spinlock_t instance_ptr_table_lock;
|
|
|
|
// This is set to true if the GPU belongs to an SLI group. Else, set to false.
|
|
bool sli_enabled;
|
|
|
|
struct
|
|
{
|
|
bool supported;
|
|
|
|
bool enabled;
|
|
} smc;
|
|
|
|
// Global statistics. These fields are per-GPU and most of them are only
|
|
// updated during fault servicing, and can be safely incremented.
|
|
struct
|
|
{
|
|
NvU64 num_replayable_faults;
|
|
|
|
NvU64 num_non_replayable_faults;
|
|
|
|
atomic64_t num_pages_out;
|
|
|
|
atomic64_t num_pages_in;
|
|
} stats;
|
|
|
|
// Structure to hold nvswitch specific information. In an nvswitch
|
|
// environment, rather than using the peer-id field of the PTE (which can
|
|
// only address 8 gpus), all gpus are assigned a 47-bit physical address
|
|
// space by the fabric manager. Any physical address access to these
|
|
// physical address spaces are routed through the switch to the corresponding
|
|
// peer.
|
|
struct
|
|
{
|
|
bool is_nvswitch_connected;
|
|
|
|
// 47-bit fabric memory physical offset that peer gpus need to access
|
|
// to read a peer's memory
|
|
NvU64 fabric_memory_window_start;
|
|
} nvswitch_info;
|
|
|
|
uvm_gpu_link_type_t sysmem_link;
|
|
NvU32 sysmem_link_rate_mbyte_per_s;
|
|
};
|
|
|
|
static const char *uvm_gpu_name(uvm_gpu_t *gpu)
|
|
{
|
|
return gpu->parent->name;
|
|
}
|
|
|
|
static const NvProcessorUuid *uvm_gpu_uuid(uvm_gpu_t *gpu)
|
|
{
|
|
return &gpu->parent->uuid;
|
|
}
|
|
|
|
static uvmGpuDeviceHandle uvm_gpu_device_handle(uvm_gpu_t *gpu)
|
|
{
|
|
if (gpu->parent->smc.enabled)
|
|
return gpu->smc.rm_device;
|
|
return gpu->parent->rm_device;
|
|
}
|
|
|
|
struct uvm_gpu_peer_struct
|
|
{
|
|
// The fields in this global structure can only be inspected under one of
|
|
// the following conditions:
|
|
//
|
|
// - The VA space lock is held for either read or write, both GPUs are
|
|
// registered in the VA space, and the corresponding bit in the
|
|
// va_space.enabled_peers bitmap is set.
|
|
//
|
|
// - The global lock is held.
|
|
//
|
|
// - While the global lock was held in the past, the two GPUs were detected
|
|
// to be NVLINK peers and were both retained.
|
|
//
|
|
// - While the global lock was held in the past, the two GPUs were detected
|
|
// to be PCIe peers and uvm_gpu_retain_pcie_peer_access() was called.
|
|
//
|
|
// - The peer_gpus_lock is held on one of the GPUs. In this case, the other
|
|
// GPU must be read from the original GPU's peer_gpus table. The fields
|
|
// will not change while the lock is held, but they may no longer be valid
|
|
// because the other GPU might be in teardown.
|
|
|
|
// Peer Id associated with this device w.r.t. to a peer GPU.
|
|
// Note: peerId (A -> B) != peerId (B -> A)
|
|
// peer_id[0] from min(gpu_id_1, gpu_id_2) -> max(gpu_id_1, gpu_id_2)
|
|
// peer_id[1] from max(gpu_id_1, gpu_id_2) -> min(gpu_id_1, gpu_id_2)
|
|
NvU8 peer_ids[2];
|
|
|
|
// Indirect peers are GPUs which can coherently access each others' memory
|
|
// over NVLINK, but are routed through the CPU using the SYS aperture rather
|
|
// than a PEER aperture
|
|
NvU8 is_indirect_peer : 1;
|
|
|
|
// The link type between the peer GPUs, currently either PCIe or NVLINK.
|
|
// This field is used to determine the when this peer struct has been
|
|
// initialized (link_type != UVM_GPU_LINK_INVALID). NVLink peers are
|
|
// initialized at GPU registration time. PCIe peers are initialized when
|
|
// the refcount below goes from 0 to 1.
|
|
uvm_gpu_link_type_t link_type;
|
|
|
|
// Maximum unidirectional bandwidth between the peers in megabytes per
|
|
// second, not taking into account the protocols' overhead. The reported
|
|
// bandwidth for indirect peers is zero. See UvmGpuP2PCapsParams.
|
|
NvU32 total_link_line_rate_mbyte_per_s;
|
|
|
|
// For PCIe, the number of times that this has been retained by a VA space.
|
|
// For NVLINK this will always be 1.
|
|
NvU64 ref_count;
|
|
|
|
// This handle gets populated when enable_peer_access successfully creates
|
|
// an NV50_P2P object. disable_peer_access resets the same on the object
|
|
// deletion.
|
|
NvHandle p2p_handle;
|
|
|
|
struct {
|
|
struct proc_dir_entry *peer_file[2];
|
|
struct proc_dir_entry *peer_symlink_file[2];
|
|
|
|
// GPU-A <-> GPU-B link is bidirectional, pairs[x][0] is always the
|
|
// local GPU, while pairs[x][1] is the remote GPU. The table shall be
|
|
// filled like so: [[GPU-A, GPU-B], [GPU-B, GPU-A]].
|
|
uvm_gpu_t *pairs[2][2];
|
|
} procfs;
|
|
};
|
|
|
|
// Initialize global gpu state
|
|
NV_STATUS uvm_gpu_init(void);
|
|
|
|
// Deinitialize global state (called from module exit)
|
|
void uvm_gpu_exit(void);
|
|
|
|
NV_STATUS uvm_gpu_init_va_space(uvm_va_space_t *va_space);
|
|
|
|
void uvm_gpu_exit_va_space(uvm_va_space_t *va_space);
|
|
|
|
static uvm_numa_info_t *uvm_gpu_numa_info(uvm_gpu_t *gpu)
|
|
{
|
|
UVM_ASSERT(gpu->parent->numa_info.enabled);
|
|
|
|
return &gpu->parent->numa_info;
|
|
}
|
|
|
|
static uvm_gpu_phys_address_t uvm_gpu_page_to_phys_address(uvm_gpu_t *gpu, struct page *page)
|
|
{
|
|
uvm_numa_info_t *numa_info = uvm_gpu_numa_info(gpu);
|
|
|
|
unsigned long sys_addr = page_to_pfn(page) << PAGE_SHIFT;
|
|
unsigned long gpu_offset = sys_addr - numa_info->system_memory_window_start;
|
|
|
|
UVM_ASSERT(page_to_nid(page) == numa_info->node_id);
|
|
UVM_ASSERT(sys_addr >= numa_info->system_memory_window_start);
|
|
UVM_ASSERT(sys_addr + PAGE_SIZE - 1 <= numa_info->system_memory_window_end);
|
|
|
|
return uvm_gpu_phys_address(UVM_APERTURE_VID, gpu_offset);
|
|
}
|
|
|
|
// Note that there is a uvm_gpu_get() function defined in uvm_global.h to break
|
|
// a circular dep between global and gpu modules.
|
|
|
|
// Get a uvm_gpu_t by UUID. This returns NULL if the GPU is not present. This
|
|
// is the general purpose call that should be used normally.
|
|
// That is, unless a uvm_gpu_t for a specific SMC partition needs to be
|
|
// retrieved, in which case uvm_gpu_get_by_parent_and_swizz_id() must be used
|
|
// instead.
|
|
//
|
|
// LOCKING: requires the global lock to be held
|
|
uvm_gpu_t *uvm_gpu_get_by_uuid(const NvProcessorUuid *gpu_uuid);
|
|
|
|
// Get a uvm_parent_gpu_t by UUID. Like uvm_gpu_get_by_uuid(), this function
|
|
// returns NULL if the GPU has not been registered.
|
|
//
|
|
// LOCKING: requires the global lock to be held
|
|
uvm_parent_gpu_t *uvm_parent_gpu_get_by_uuid(const NvProcessorUuid *gpu_uuid);
|
|
|
|
// Like uvm_parent_gpu_get_by_uuid(), but this variant does not assertion-check
|
|
// that the caller is holding the global_lock. This is a narrower-purpose
|
|
// function, and is only intended for use by the top-half ISR, or other very
|
|
// limited cases.
|
|
uvm_parent_gpu_t *uvm_parent_gpu_get_by_uuid_locked(const NvProcessorUuid *gpu_uuid);
|
|
|
|
// Get the uvm_gpu_t for a partition by parent and swizzId. This returns NULL if
|
|
// the partition hasn't been registered. This call needs to be used instead of
|
|
// uvm_gpu_get_by_uuid() when a specific partition is targeted.
|
|
//
|
|
// LOCKING: requires the global lock to be held
|
|
uvm_gpu_t *uvm_gpu_get_by_parent_and_swizz_id(uvm_parent_gpu_t *parent_gpu, NvU32 swizz_id);
|
|
|
|
// Retain a gpu by uuid
|
|
// Returns the retained uvm_gpu_t in gpu_out on success
|
|
//
|
|
// LOCKING: Takes and releases the global lock for the caller.
|
|
NV_STATUS uvm_gpu_retain_by_uuid(const NvProcessorUuid *gpu_uuid,
|
|
const uvm_rm_user_object_t *user_rm_device,
|
|
uvm_gpu_t **gpu_out);
|
|
|
|
// Retain a gpu which is known to already be retained. Does NOT require the
|
|
// global lock to be held.
|
|
void uvm_gpu_retain(uvm_gpu_t *gpu);
|
|
|
|
// Release a gpu
|
|
// LOCKING: requires the global lock to be held
|
|
void uvm_gpu_release_locked(uvm_gpu_t *gpu);
|
|
|
|
// Like uvm_gpu_release_locked, but takes and releases the global lock for the
|
|
// caller.
|
|
void uvm_gpu_release(uvm_gpu_t *gpu);
|
|
|
|
static NvU64 uvm_gpu_retained_count(uvm_gpu_t *gpu)
|
|
{
|
|
return atomic64_read(&gpu->retained_count);
|
|
}
|
|
|
|
// Decrease the refcount on the parent GPU object, and actually delete the object
|
|
// if the refcount hits zero.
|
|
void uvm_parent_gpu_kref_put(uvm_parent_gpu_t *gpu);
|
|
|
|
// Calculates peer table index using GPU ids.
|
|
NvU32 uvm_gpu_peer_table_index(uvm_gpu_id_t gpu_id1, uvm_gpu_id_t gpu_id2);
|
|
|
|
// Either retains an existing PCIe peer entry or creates a new one. In both
|
|
// cases the two GPUs are also each retained.
|
|
// LOCKING: requires the global lock to be held
|
|
NV_STATUS uvm_gpu_retain_pcie_peer_access(uvm_gpu_t *gpu0, uvm_gpu_t *gpu1);
|
|
|
|
// Releases a PCIe peer entry and the two GPUs.
|
|
// LOCKING: requires the global lock to be held
|
|
void uvm_gpu_release_pcie_peer_access(uvm_gpu_t *gpu0, uvm_gpu_t *gpu1);
|
|
|
|
// Get the aperture for local_gpu to use to map memory resident on remote_gpu.
|
|
// They must not be the same gpu.
|
|
uvm_aperture_t uvm_gpu_peer_aperture(uvm_gpu_t *local_gpu, uvm_gpu_t *remote_gpu);
|
|
|
|
// Get the processor id accessible by the given GPU for the given physical address
|
|
uvm_processor_id_t uvm_gpu_get_processor_id_by_address(uvm_gpu_t *gpu, uvm_gpu_phys_address_t addr);
|
|
|
|
// Get the P2P capabilities between the gpus with the given indexes
|
|
uvm_gpu_peer_t *uvm_gpu_index_peer_caps(uvm_gpu_id_t gpu_id1, uvm_gpu_id_t gpu_id2);
|
|
|
|
// Get the P2P capabilities between the given gpus
|
|
static uvm_gpu_peer_t *uvm_gpu_peer_caps(const uvm_gpu_t *gpu0, const uvm_gpu_t *gpu1)
|
|
{
|
|
return uvm_gpu_index_peer_caps(gpu0->id, gpu1->id);
|
|
}
|
|
|
|
static bool uvm_gpus_are_nvswitch_connected(uvm_gpu_t *gpu1, uvm_gpu_t *gpu2)
|
|
{
|
|
if (gpu1->parent->nvswitch_info.is_nvswitch_connected && gpu2->parent->nvswitch_info.is_nvswitch_connected) {
|
|
UVM_ASSERT(uvm_gpu_peer_caps(gpu1, gpu2)->link_type >= UVM_GPU_LINK_NVLINK_2);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool uvm_gpus_are_indirect_peers(uvm_gpu_t *gpu0, uvm_gpu_t *gpu1)
|
|
{
|
|
uvm_gpu_peer_t *peer_caps = uvm_gpu_peer_caps(gpu0, gpu1);
|
|
|
|
if (peer_caps->link_type != UVM_GPU_LINK_INVALID && peer_caps->is_indirect_peer) {
|
|
UVM_ASSERT(gpu0->parent->numa_info.enabled);
|
|
UVM_ASSERT(gpu1->parent->numa_info.enabled);
|
|
UVM_ASSERT(peer_caps->link_type != UVM_GPU_LINK_PCIE);
|
|
UVM_ASSERT(!uvm_gpus_are_nvswitch_connected(gpu0, gpu1));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Retrieve the virtual address corresponding to the given vidmem physical
|
|
// address, according to the linear vidmem mapping in the GPU kernel address
|
|
// space.
|
|
//
|
|
// The actual GPU mapping only exists if a full flat mapping, or a partial flat
|
|
// mapping covering the passed address, has been previously created.
|
|
static uvm_gpu_address_t uvm_gpu_address_virtual_from_vidmem_phys(uvm_gpu_t *gpu, NvU64 pa)
|
|
{
|
|
UVM_ASSERT(uvm_mmu_gpu_needs_static_vidmem_mapping(gpu) || uvm_mmu_gpu_needs_dynamic_vidmem_mapping(gpu));
|
|
UVM_ASSERT(pa <= gpu->mem_info.max_allocatable_address);
|
|
|
|
return uvm_gpu_address_virtual(gpu->parent->flat_vidmem_va_base + pa);
|
|
}
|
|
|
|
// Retrieve the virtual address corresponding to the given sysmem physical
|
|
// address, according to the linear sysmem mapping in the GPU kernel address
|
|
// space.
|
|
//
|
|
// The actual GPU mapping only exists if a linear mapping covering the passed
|
|
// address has been previously created.
|
|
static uvm_gpu_address_t uvm_gpu_address_virtual_from_sysmem_phys(uvm_gpu_t *gpu, NvU64 pa)
|
|
{
|
|
UVM_ASSERT(uvm_mmu_gpu_needs_dynamic_sysmem_mapping(gpu));
|
|
UVM_ASSERT(pa <= (gpu->parent->dma_addressable_limit - gpu->parent->dma_addressable_start));
|
|
|
|
return uvm_gpu_address_virtual(gpu->parent->flat_sysmem_va_base + pa);
|
|
}
|
|
|
|
static uvm_gpu_identity_mapping_t *uvm_gpu_get_peer_mapping(uvm_gpu_t *gpu, uvm_gpu_id_t peer_id)
|
|
{
|
|
return &gpu->peer_mappings[uvm_id_gpu_index(peer_id)];
|
|
}
|
|
|
|
// Check for ECC errors
|
|
//
|
|
// Notably this check cannot be performed where it's not safe to call into RM.
|
|
NV_STATUS uvm_gpu_check_ecc_error(uvm_gpu_t *gpu);
|
|
|
|
// Check for ECC errors without calling into RM
|
|
//
|
|
// Calling into RM is problematic in many places, this check is always safe to do.
|
|
// Returns NV_WARN_MORE_PROCESSING_REQUIRED if there might be an ECC error and
|
|
// it's required to call uvm_gpu_check_ecc_error() to be sure.
|
|
NV_STATUS uvm_gpu_check_ecc_error_no_rm(uvm_gpu_t *gpu);
|
|
|
|
// Map size bytes of contiguous sysmem on the GPU for physical access
|
|
//
|
|
// size has to be aligned to PAGE_SIZE.
|
|
//
|
|
// Returns the physical address of the pages that can be used to access them on
|
|
// the GPU.
|
|
NV_STATUS uvm_gpu_map_cpu_pages(uvm_gpu_t *gpu, struct page *page, size_t size, NvU64 *dma_address_out);
|
|
|
|
// Unmap num_pages pages previously mapped with uvm_gpu_map_cpu_pages().
|
|
void uvm_gpu_unmap_cpu_pages(uvm_gpu_t *gpu, NvU64 dma_address, size_t size);
|
|
|
|
static NV_STATUS uvm_gpu_map_cpu_page(uvm_gpu_t *gpu, struct page *page, NvU64 *dma_address_out)
|
|
{
|
|
return uvm_gpu_map_cpu_pages(gpu, page, PAGE_SIZE, dma_address_out);
|
|
}
|
|
|
|
static void uvm_gpu_unmap_cpu_page(uvm_gpu_t *gpu, NvU64 dma_address)
|
|
{
|
|
uvm_gpu_unmap_cpu_pages(gpu, dma_address, PAGE_SIZE);
|
|
}
|
|
|
|
// Allocate and map a page of system DMA memory on the GPU for physical access
|
|
//
|
|
// Returns
|
|
// - the address of the page that can be used to access them on
|
|
// the GPU in the dma_address_out parameter.
|
|
// - the address of allocated memory in CPU virtual address space.
|
|
void *uvm_gpu_dma_alloc_page(uvm_parent_gpu_t *parent_gpu,
|
|
gfp_t gfp_flags,
|
|
NvU64 *dma_address_out);
|
|
|
|
// Unmap and free size bytes of contiguous sysmem DMA previously allocated
|
|
// with uvm_gpu_map_cpu_pages().
|
|
void uvm_gpu_dma_free_page(uvm_parent_gpu_t *parent_gpu, void *va, NvU64 dma_address);
|
|
|
|
// Returns whether the given range is within the GPU's addressable VA ranges.
|
|
// It requires the input 'addr' to be in canonical form for platforms compliant
|
|
// to canonical form addresses, i.e., ARM64, and x86.
|
|
// Warning: This only checks whether the GPU's MMU can support the given
|
|
// address. Some HW units on that GPU might only support a smaller range.
|
|
//
|
|
// The GPU must be initialized before calling this function.
|
|
bool uvm_gpu_can_address(uvm_gpu_t *gpu, NvU64 addr, NvU64 size);
|
|
|
|
// Returns addr's canonical form for host systems that use canonical form
|
|
// addresses.
|
|
NvU64 uvm_parent_gpu_canonical_address(uvm_parent_gpu_t *parent_gpu, NvU64 addr);
|
|
|
|
static bool uvm_gpu_supports_eviction(uvm_gpu_t *gpu)
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Eviction is supported only if the GPU supports replayable faults
|
|
return gpu->parent->replayable_faults_supported;
|
|
}
|
|
|
|
static bool uvm_gpu_is_virt_mode_sriov_heavy(const uvm_gpu_t *gpu)
|
|
{
|
|
return gpu->parent->virt_mode == UVM_VIRT_MODE_SRIOV_HEAVY;
|
|
}
|
|
|
|
static bool uvm_gpu_is_virt_mode_sriov_standard(const uvm_gpu_t *gpu)
|
|
{
|
|
return gpu->parent->virt_mode == UVM_VIRT_MODE_SRIOV_STANDARD;
|
|
}
|
|
|
|
// Returns true if the virtualization mode is SR-IOV heavy or SR-IOV standard.
|
|
static bool uvm_gpu_is_virt_mode_sriov(const uvm_gpu_t *gpu)
|
|
{
|
|
return uvm_gpu_is_virt_mode_sriov_heavy(gpu) || uvm_gpu_is_virt_mode_sriov_standard(gpu);
|
|
}
|
|
|
|
static bool uvm_gpu_uses_proxy_channel_pool(const uvm_gpu_t *gpu)
|
|
{
|
|
return uvm_gpu_is_virt_mode_sriov_heavy(gpu);
|
|
}
|
|
|
|
uvm_aperture_t uvm_gpu_page_tree_init_location(const uvm_gpu_t *gpu);
|
|
|
|
// Debug print of GPU properties
|
|
void uvm_gpu_print(uvm_gpu_t *gpu);
|
|
|
|
// Add the given instance pointer -> user_channel mapping to this GPU. The bottom
|
|
// half GPU page fault handler uses this to look up the VA space for GPU faults.
|
|
NV_STATUS uvm_gpu_add_user_channel(uvm_gpu_t *gpu, uvm_user_channel_t *user_channel);
|
|
void uvm_gpu_remove_user_channel(uvm_gpu_t *gpu, uvm_user_channel_t *user_channel);
|
|
|
|
// Looks up an entry added by uvm_gpu_add_user_channel. Return codes:
|
|
// NV_OK Translation successful
|
|
// NV_ERR_INVALID_CHANNEL Entry's instance pointer was not found
|
|
// NV_ERR_PAGE_TABLE_NOT_AVAIL Entry's instance pointer is valid but the entry
|
|
// targets an invalid subcontext
|
|
//
|
|
// out_va_space is valid if NV_OK is returned, otherwise it's NULL. The caller
|
|
// is responsibile for ensuring that the returned va_space can't be destroyed,
|
|
// so these functions should only be called from the bottom half.
|
|
NV_STATUS uvm_gpu_fault_entry_to_va_space(uvm_gpu_t *gpu,
|
|
uvm_fault_buffer_entry_t *fault,
|
|
uvm_va_space_t **out_va_space);
|
|
|
|
NV_STATUS uvm_gpu_access_counter_entry_to_va_space(uvm_gpu_t *gpu,
|
|
uvm_access_counter_buffer_entry_t *entry,
|
|
uvm_va_space_t **out_va_space);
|
|
|
|
typedef enum
|
|
{
|
|
UVM_GPU_BUFFER_FLUSH_MODE_CACHED_PUT,
|
|
UVM_GPU_BUFFER_FLUSH_MODE_UPDATE_PUT,
|
|
} uvm_gpu_buffer_flush_mode_t;
|
|
|
|
#endif // __UVM_GPU_H__
|