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rpi-vk-driver/driver/shader.c

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#include "common.h"
#include "kernel/vc4_packet.h"
#include "QPUassembler/qpu_assembler.h"
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//TODO collect shader performance data
//eg number of texture samples etc.
//TODO check if shader has flow control and make sure instance also has flow control
//TODO make sure instance has threaded fs if shader contains thread switch
VkResult vkCreateShaderModuleFromRpiAssemblyEXT(VkDevice device, VkRpiShaderModuleAssemblyCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule)
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{
assert(device);
assert(pCreateInfo);
assert(pShaderModule);
assert(pCreateInfo->asmStrings);
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_shaderModule* shader = ALLOCATE(sizeof(_shaderModule), 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if(!shader)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
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shader->hasThreadSwitch = 0;
for(int c = 0; c < RPI_ASSEMBLY_TYPE_MAX; ++c)
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{
if(pCreateInfo->asmStrings[c])
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{
uint32_t numInstructions = get_num_instructions(pCreateInfo->asmStrings[c]);
uint32_t size = sizeof(uint64_t)*numInstructions;
//TODO this alloc feels kinda useless, we just copy the data anyway to kernel space
//why not map kernel space mem to user space instead?
uint64_t* instructions = ALLOCATE(size, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!instructions)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
//need to create a temporary copy as the assembly algorithm is destructive
uint32_t stringLength = strlen(pCreateInfo->asmStrings[c]);
char* tmpShaderStr = ALLOCATE(stringLength+1, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
memcpy(tmpShaderStr, pCreateInfo->asmStrings[c], stringLength+1);
assemble_qpu_asm(tmpShaderStr, instructions);
FREE(tmpShaderStr);
shader->bos[c] = vc4_bo_alloc_shader(controlFd, instructions, &size);
//TODO if debug...
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for(uint64_t d = 0; d < numInstructions; ++d)
{
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printf("%#llx ", instructions[d]);
disassemble_qpu_asm(instructions[d]);
}
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for(uint64_t d = 0; d < numInstructions; ++d)
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{
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uint64_t s = (instructions[d] & (0xfll << 60)) >> 60;
if(s == 2ll)
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{
shader->hasThreadSwitch = 1;
break;
}
}
shader->numVaryings = 0;
for(uint64_t d = 0; d < numInstructions; ++d)
{
unsigned is_sem = ((instructions[d] & (0x7fll << 57)) >> 57) == 0x74;
unsigned sig_bits = ((instructions[d] & (0xfll << 60)) >> 60);
//if it's an ALU instruction
if(!is_sem && sig_bits != 14 && sig_bits != 15)
{
unsigned raddr_a = ((instructions[d] & (0x3fll << 18)) >> 18);
unsigned raddr_b = ((instructions[d] & (0x3fll << 12)) >> 12);
if(raddr_a == 35)
{
shader->numVaryings++;
}
//don't count small immediates
if(sig_bits != 13 && raddr_b == 35)
{
shader->numVaryings++;
}
}
}
printf("\n");
FREE(instructions);
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shader->sizes[c] = size;
}
else
{
shader->bos[c] = 0;
shader->sizes[c] = 0;
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}
}
shader->numMappings = pCreateInfo->numMappings;
if(pCreateInfo->numMappings > 0)
{
shader->mappings = ALLOCATE(sizeof(VkRpiAssemblyMappingEXT)*pCreateInfo->numMappings, 1, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if(!shader->mappings)
{
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
memcpy(shader->mappings, pCreateInfo->mappings, sizeof(VkRpiAssemblyMappingEXT)*pCreateInfo->numMappings);
}
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*pShaderModule = shader;
return VK_SUCCESS;
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCreateShaderModule
*/
VkResult vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule)
{
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UNSUPPORTED(vkCreateShaderModule);
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return VK_SUCCESS;
}
void vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator)
{
assert(device);
_shaderModule* shader = shaderModule;
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if(shader)
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{
for(int c = 0; c < RPI_ASSEMBLY_TYPE_MAX; ++c)
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{
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if(shader->bos[c])
{
vc4_bo_free(controlFd, shader->bos[c], 0, shader->sizes[c]);
}
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}
if(shader->numMappings>0)
{
FREE(shader->mappings);
}
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FREE(shader);
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}
}