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# pragma once
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# include <drm/drm.h>
# include <drm/drm_fourcc.h>
# include <drm/vc4_drm.h>
# include <vulkan/vulkan.h>
# include "vkExt.h"
# include "AlignedAllocator.h"
# include "PoolAllocator.h"
# include "ConsecutivePoolAllocator.h"
# include "LinearAllocator.h"
# include <stdio.h>
# include "CustomAssert.h"
# include <string.h>
# include <stdlib.h>
# include <unistd.h>
# include <stdint.h>
# include <pthread.h>
# include <semaphore.h>
# include "kernelInterface.h"
# include "ControlListUtil.h"
# ifndef min
# define min(a, b) (a < b ? a : b)
# endif
# ifndef max
# define max(a, b) (a > b ? a : b)
# endif
# include "vkCaps.h"
typedef struct VkPhysicalDevice_T
{
//hardware id?
int dummy ;
} _physicalDevice ;
typedef struct VkQueue_T
{
uint64_t lastEmitSeqno ;
} _queue ;
typedef struct VkCommandPool_T
{
PoolAllocator pa ;
ConsecutivePoolAllocator cpa ;
uint32_t queueFamilyIndex ;
} _commandPool ;
typedef enum commandBufferState
{
CMDBUF_STATE_INITIAL = 0 ,
CMDBUF_STATE_RECORDING ,
CMDBUF_STATE_EXECUTABLE ,
CMDBUF_STATE_PENDING ,
CMDBUF_STATE_INVALID ,
CMDBUF_STATE_LAST
} commandBufferState ;
typedef struct VkCommandBuffer_T
{
//Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering),
//commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands
struct drm_vc4_submit_cl submitCl ;
ControlList binCl ;
ControlList shaderRecCl ;
uint32_t shaderRecCount ;
ControlList uniformsCl ;
ControlList handlesCl ;
commandBufferState state ;
VkCommandBufferUsageFlags usageFlags ;
_commandPool * cp ;
} _commandBuffer ;
typedef struct VkInstance_T
{
//supposedly this should contain all the enabled layers?
int enabledExtensions [ numInstanceExtensions ] ;
int numEnabledExtensions ;
_physicalDevice dev ;
int chipVersion ;
int hasTiling ;
int hasControlFlow ;
int hasEtc1 ;
int hasThreadedFs ;
int hasMadvise ;
} _instance ;
typedef struct VkDevice_T
{
int enabledExtensions [ numDeviceExtensions ] ;
int numEnabledExtensions ;
VkPhysicalDeviceFeatures enabledFeatures ;
_physicalDevice * dev ;
_queue * queues [ numQueueFamilies ] ;
int numQueues [ numQueueFamilies ] ;
} _device ;
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typedef struct VkRenderPass_T
{
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//collection of:
//attachments, subpasses, dependencies between subpasses
//describes how attachments are used in subpasses
//attachment describes:
//format, sample count, how contents are treated at start/end of a renderpass
//subpasses render to same dimensions and fragments
//framebuffer objects specify views for attachements
VkAttachmentDescription * attachments ;
uint32_t numAttachments ;
VkSubpassDescription * subpasses ;
uint32_t numSubpasses ;
VkSubpassDependency * subpassDependencies ;
uint32_t numSubpassDependencies ;
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} _renderpass ;
typedef struct VkDeviceMemory_T
{
uint32_t size ;
uint32_t bo ;
uint32_t memTypeIndex ;
void * mappedPtr ;
uint32_t mappedOffset , mappedSize ;
} _deviceMemory ;
typedef struct VkBuffer_T
{
uint32_t size ;
VkBufferUsageFlags usage ;
_deviceMemory * boundMem ;
uint32_t boundOffset ;
uint32_t alignment ;
uint32_t alignedSize ;
} _buffer ;
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typedef struct VkImage_T
{
uint32_t handle ;
uint32_t fb ; //needed for swapchain
uint32_t width , height , depth ;
uint32_t paddedWidth , paddedHeight ;
uint32_t miplevels , samples ;
uint32_t layers ; //number of views for multiview/stereo
uint32_t size ; //overall size including padding
uint32_t stride ; //the number of bytes from one row of pixels in memory to the next row of pixels in memory (aka pitch)
uint32_t usageBits ;
uint32_t format ;
uint32_t imageSpace ;
uint32_t tiling ;
uint32_t needToClear ;
uint32_t clearColor [ 2 ] ;
uint32_t layout ;
uint32_t concurrentAccess ; //TODO
uint32_t numQueueFamiliesWithAccess ;
uint32_t * queueFamiliesWithAccess ;
uint32_t preTransformMode ;
uint32_t compositeAlpha ;
uint32_t presentMode ;
uint32_t clipped ;
} _image ;
typedef struct VkImageView_T
{
_image * image ;
VkImageViewType viewType ;
VkFormat interpretedFormat ;
VkComponentMapping swizzle ;
VkImageSubresourceRange subresourceRange ;
} _imageView ;
typedef struct VkSwapchain_T
{
_image * images ;
uint32_t numImages ;
uint32_t backbufferIdx ;
VkSurfaceKHR surface ;
} _swapchain ;
typedef struct VkFramebuffer_T
{
_renderpass * renderpass ;
_imageView * attachmentViews ;
uint32_t numAttachmentViews ;
uint32_t width , height , layers ;
} _framebuffer ;
typedef struct VkShaderModule_T
{
uint32_t bo ;
} _shaderModule ;
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void getPaddedTextureDimensionsT ( uint32_t width , uint32_t height , uint32_t bpp , uint32_t * paddedWidth , uint32_t * paddedHeight ) ;
uint32_t getFormatBpp ( VkFormat f ) ;
uint32_t packVec4IntoABGR8 ( const float rgba [ 4 ] ) ;
int findInstanceExtension ( char * name ) ;
int findDeviceExtension ( char * name ) ;
void createImageBO ( _image * i ) ;