diff --git a/README.md b/README.md index cde73f8..382d617 100644 --- a/README.md +++ b/README.md @@ -82,9 +82,9 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs - 3D textures - sparse textures - compute shaders (though could be supported to some extent if the kernel side would support it) -- some texture formats -- some render target texture formats - occlusion queries (https://github.com/anholt/mesa/wiki/VC4-OpenGL-support) +- pipeline statistics +- timestamp queries (maybe with kernel support?) - indirect draws - spirv shaders - events @@ -93,7 +93,6 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs - geometry shaders - 32 bit indices - instancing -- some vertex buffer formats - pipeline caches (doesn't make sense with assembly shaders) - multiple color attachments - HDR render targets and textures (lack of kernel support for 64bpp render target)