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README.md
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README.md
@ -74,7 +74,7 @@ There are about 470.000 conformance tests.
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## FAQ
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### Will this ever be a fully functional VK driver?
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As far as I know the PI is NOT fully VK capable on the hardware level. I can already see that some things will need to be emulated and others won't ever be emulated.
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As far as I know the PI is NOT fully VK capable on the hardware level. Some things will be emulated and others won't ever be supported.
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### What performance should you expect?
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Performance wise, the Pi is quite capable. The specs and architecture is close to the GPU in the iPhone 4s. The only problem I see is bandwidth as you only have about 7GB/s compared to 12-25GB/s on typical mobile phones. So post processing is a huge no and you'd need to be very careful about the techniques that you use. Eg. you'd need to stay on chip at all times.
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@ -83,29 +83,31 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
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### What features will not be supported?
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- 3D textures
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- sparse textures
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- compute shaders (though could be supported to some extent if the kernel side would support it)
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- occlusion queries (https://github.com/anholt/mesa/wiki/VC4-OpenGL-support)
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- pipeline statistics
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- timestamp queries (maybe with kernel support?)
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- indirect draws
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- spirv shaders
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- events
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- proper semaphore support
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- tessellation shaders
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- geometry shaders
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- 32 bit indices
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- instancing
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- pipeline caches (doesn't make sense with assembly shaders)
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- multiple color attachments
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### What features could be supported if kernel support was present?
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- HDR render targets and textures (lack of kernel support for 64bpp render target)
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- ETC textures (lack of kernel support for 64bpp render target)
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- linear RGBA8 textures (lack of kernel support)
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- linear YUYV textures https://www.linuxtv.org/downloads/v4l-dvb-apis-old/V4L2-PIX-FMT-YUYV.html (lack of kernel support)
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- timing blocks for profiling (kernel supports interrupts, but data needs to be routed to userspace ie. add tiler/renderer start/end timing to seqnos)
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- compute shaders (though could be supported to some extent if the kernel side would support it)
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### What features could be supported given enough time?
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- spirv shaders
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- pipeline caches (currently doesn't make sense with assembly shaders)
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### What additional features will this driver support?
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- I already added support (to be polished) to load shader assembly. This will enable devs to optimise shaders to the last cycle.
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- I'll probably add something to indicate towards the developer that things are emulated or not supported at all.
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- I already added support to load shader assembly. This will enable devs to optimise shaders to the last cycle.
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- Videocore IV provides some performance counters these will be exposed
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- Videocore IV supports some texture formats that are not present in the spec
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- bw1: 1 bit black and white
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