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Merge remote-tracking branch 'origin/master'
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- [ ] uniforms for matrix multiplication and animation
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- [ ] texture coordinates and texture sampling
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- [ ] shader compiled from spirv
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- [ ] Shader compiler chain
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- [ ] QPU assembler / disassembler
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- [ ] LLVM frontend SPIRV -> LLVMIR (maybe grab from somewhere?)
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- [ ] LLVM backend LLVMIR -> QPU ASM
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- [ ] LLVM custom optimisation layers
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## VK CTS progress
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- Passed: 7894/67979 (11.6%)
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