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https://github.com/Yours3lf/rpi-vk-driver.git
synced 2025-01-30 22:52:14 +01:00
added shader rec printf
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parent
3da3187629
commit
1f7c80aa42
@ -386,6 +386,76 @@ VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
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{
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printf("%u ", *((uint32_t*)(marker->uniformsBuf)+d));
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}
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printf("\nShader recs: ");
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uint8_t* ptr = marker->shaderRecBuf + (3 + 2) * 4;
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for(int d = 0; d < marker->shaderRecCount; ++d)
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{
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uint8_t flags = *ptr;
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uint8_t fragmentShaderIsSingleThreaded = flags & (1 << 0);
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uint8_t pointSizeIncludedInShadedVertexData = (flags & (1 << 1)) >> 1;
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uint8_t enableClipping = (flags & (1 << 2)) >> 2;
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ptr += 2;
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uint8_t fragmentNumberOfUniforms = *ptr; ptr++;
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uint8_t fragmentNumberOfVaryings = *ptr; ptr++;
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uint32_t fragmentShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
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uint32_t fragmentShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
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uint16_t vertexNumberOfUniforms = *(uint16_t*)ptr; ptr+=2;
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uint8_t vertexAttribSelectBits = *ptr; ptr++;
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uint8_t vertexAttribTotalSize = *ptr; ptr++;
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uint32_t vertexShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
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uint32_t vertexShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
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uint16_t coordNumberOfUniforms = *(uint16_t*)ptr; ptr+=2;
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uint8_t coordAttribSelectBits = *ptr; ptr++;
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uint8_t coordAttribTotalSize = *ptr; ptr++;
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uint32_t coordShaderCodeAddress = *(uint32_t*)ptr; ptr+=4;
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uint32_t coordShaderUniformAddress = *(uint32_t*)ptr; ptr+=4;
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printf("\nfragmentShaderIsSingleThreaded: %i", fragmentShaderIsSingleThreaded);
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printf("\npointSizeIncludedInShadedVertexData: %i", pointSizeIncludedInShadedVertexData);
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printf("\nenableClipping: %i", enableClipping);
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printf("\nfragmentNumberOfUniforms: %i", fragmentNumberOfUniforms);
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printf("\nfragmentNumberOfVaryings: %i", fragmentNumberOfVaryings);
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printf("\nfragmentShaderCodeAddress: %i", fragmentShaderCodeAddress);
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printf("\nfragmentShaderUniformAddress: %i", fragmentShaderUniformAddress);
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printf("\nvertexNumberOfUniforms: %i", vertexNumberOfUniforms);
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printf("\nvertexAttribSelectBits: %i", vertexAttribSelectBits);
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printf("\nvertexAttribTotalSize: %i", vertexAttribTotalSize);
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printf("\nvertexShaderCodeAddress: %i", vertexShaderCodeAddress);
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printf("\nvertexShaderUniformAddress: %i", vertexShaderUniformAddress);
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printf("\ncoordNumberOfUniforms: %i", coordNumberOfUniforms);
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printf("\ncoordAttribSelectBits: %i", coordAttribSelectBits);
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printf("\ncoordAttribTotalSize: %i", coordAttribTotalSize);
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printf("\ncoordShaderCodeAddress: %i", coordShaderCodeAddress);
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printf("\ncoordShaderUniformAddress: %i", coordShaderUniformAddress);
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uint8_t numAttribs = 0;
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for(uint8_t e = 0; e < 8; ++e)
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{
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numAttribs += (vertexAttribSelectBits & (1 << e)) >> e;
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}
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for(uint8_t e = 0; e < numAttribs; ++e)
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{
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uint32_t attribBaseAddress = *(uint32_t*)ptr; ptr+=4;
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uint8_t attribNumBytes = *ptr; ptr++;
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uint8_t attribStride = *ptr; ptr++;
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uint8_t attribVsVPMOffset = *ptr; ptr++;
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uint8_t attribCsVPMOffset = *ptr; ptr++;
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printf("\nattrib \#%i", e);
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printf("\nattribBaseAddress: %i", attribBaseAddress);
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printf("\nattribNumBytes: %i", attribNumBytes);
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printf("\nattribStride: %i", attribStride);
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printf("\nattribVsVPMOffset: %i", attribVsVPMOffset);
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printf("\nattribCsVPMOffset: %i", attribCsVPMOffset);
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}
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}
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printf("\nwidth height: %u, %u\n", submitCl.width, submitCl.height);
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printf("tile min/max: %u,%u %u,%u\n", submitCl.min_x_tile, submitCl.min_y_tile, submitCl.max_x_tile, submitCl.max_y_tile);
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printf("color read surf: hindex, offset, bits, flags %u %u %u %u\n", submitCl.color_read.hindex, submitCl.color_read.offset, submitCl.color_read.bits, submitCl.color_read.flags);
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