From 366578d118464359acdd215d18fe8b7bd6bd10a2 Mon Sep 17 00:00:00 2001 From: Unknown <0.tamas.marton@gmail.com> Date: Sun, 10 Jun 2018 16:26:20 +0100 Subject: [PATCH] added empty shader state, still not working --- driver/driver.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/driver/driver.c b/driver/driver.c index ce78616..d43c6d1 100644 --- a/driver/driver.c +++ b/driver/driver.c @@ -1125,6 +1125,8 @@ VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( 2); //tris //TODO primitive list format must be followed by shader state + clFit(commandBuffer, &commandBuffer->binCl, V3D21_GL_SHADER_STATE_length); + clInsertShaderState(&commandBuffer->binCl, 0, 0, 0); clFit(commandBuffer, &commandBuffer->handlesCl, 4); uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, i->handle);