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Update README.md

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- [x] shader from assembly, vertices from vertex buffer object, no uniforms, color hardcoded
- [ ] uniforms for matrix multiplication and animation
- [ ] texture coordinates and texture sampling
- [ ] shader compiled from spirv
- [ ] Shader compiler chain
- [x] Shader compiler chain
- [x] QPU assembler / disassembler
- [ ] LLVM frontend SPIRV -> LLVMIR (maybe grab from somewhere?)
- [ ] LLVM backend LLVMIR -> QPU ASM
- [ ] LLVM custom optimisation layers
- [ ] Resources
- [ ] Descriptor support
- [ ] VkSampler support
- [ ] Push constant support
- [ ] Multipass rendering
- [ ] VkRenderPass support
- [ ] Subpass support
- [ ] Synchronization
- [ ] vkCmdPipelineBarrier support
- [ ] VkEvent support
- [ ] Indexed draw call support
- [ ] Clear command support
- [ ] Layer support
- [ ] Pipeline cache support
## VK CTS progress
- Passed: 7894/67979 (11.6%)