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Update README.md
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- [x] shader from assembly, vertices from vertex buffer object, no uniforms, color hardcoded
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- [x] uniforms for matrix multiplication and animation
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- [x] texture coordinates and texture sampling
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- [ ] varyings
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- [x] varyings
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- [x] Multiple vertex attributes
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- [ ] Depth / stencil buffers
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- [ ] Multiple vertex attributes
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- [ ] Indexed draw calls
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- [x] Shader compiler chain
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- [x] QPU assembler / disassembler
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