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fixed shader module selection
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@ -139,7 +139,7 @@ static uint32_t drawCommon(VkCommandBuffer commandBuffer)
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if(cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)])
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{
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fragModule = cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)];
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vertModule = cb->graphicsPipeline->modules[ulog2(VK_SHADER_STAGE_VERTEX_BIT)];
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}
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if(!vertModule)
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