mirror of
https://github.com/Yours3lf/rpi-vk-driver.git
synced 2024-12-01 13:24:20 +01:00
triangle finally renders :)
This commit is contained in:
parent
6fd2b3f34a
commit
498ea778d8
@ -665,8 +665,8 @@ void clInsertShaderRecord(ControlList* cls,
|
|||||||
moveBits(pointSizeIncludedInShadedVertexData, 1, 1) |
|
moveBits(pointSizeIncludedInShadedVertexData, 1, 1) |
|
||||||
moveBits(enableClipping, 1, 2); cls->nextFreeByte++;
|
moveBits(enableClipping, 1, 2); cls->nextFreeByte++;
|
||||||
*cls->nextFreeByte = 0; cls->nextFreeByte++;
|
*cls->nextFreeByte = 0; cls->nextFreeByte++;
|
||||||
*(uint16_t*)cls->nextFreeByte = moveBits(fragmentNumberOfUnusedUniforms, 16, 0); cls->nextFreeByte += 2;
|
*(uint16_t*)cls->nextFreeByte = moveBits(fragmentNumberOfUnusedUniforms, 16, 0); cls->nextFreeByte++;
|
||||||
*cls->nextFreeByte = fragmentNumberOfVaryings; cls->nextFreeByte++;
|
*cls->nextFreeByte |= fragmentNumberOfVaryings; cls->nextFreeByte++;
|
||||||
clEmitShaderRelocation(relocCl, handlesCl, &fragmentCodeAddress);
|
clEmitShaderRelocation(relocCl, handlesCl, &fragmentCodeAddress);
|
||||||
*(uint32_t*)cls->nextFreeByte = fragmentCodeAddress.offset; cls->nextFreeByte += 4;
|
*(uint32_t*)cls->nextFreeByte = fragmentCodeAddress.offset; cls->nextFreeByte += 4;
|
||||||
*(uint32_t*)cls->nextFreeByte = fragmentUniformsAddress; cls->nextFreeByte += 4;
|
*(uint32_t*)cls->nextFreeByte = fragmentUniformsAddress; cls->nextFreeByte += 4;
|
||||||
@ -676,7 +676,8 @@ void clInsertShaderRecord(ControlList* cls,
|
|||||||
*cls->nextFreeByte = vertexTotalAttributesSize; cls->nextFreeByte++;
|
*cls->nextFreeByte = vertexTotalAttributesSize; cls->nextFreeByte++;
|
||||||
clEmitShaderRelocation(relocCl, handlesCl, &vertexCodeAddress);
|
clEmitShaderRelocation(relocCl, handlesCl, &vertexCodeAddress);
|
||||||
//TODO wtf???
|
//TODO wtf???
|
||||||
*(uint32_t*)cls->nextFreeByte = moveBits(vertexCodeAddress.offset, 32, 0) | moveBits(vertexUniformsAddress, 32, 0); cls->nextFreeByte += 4;
|
uint32_t offset = moveBits(vertexCodeAddress.offset, 32, 0) | moveBits(vertexUniformsAddress, 32, 0);
|
||||||
|
*(uint32_t*)cls->nextFreeByte = offset; cls->nextFreeByte += 4;
|
||||||
cls->nextFreeByte += 4;
|
cls->nextFreeByte += 4;
|
||||||
|
|
||||||
*(uint16_t*)cls->nextFreeByte = moveBits(coordinateNumberOfUnusedUniforms, 16, 0); cls->nextFreeByte += 2;
|
*(uint16_t*)cls->nextFreeByte = moveBits(coordinateNumberOfUnusedUniforms, 16, 0); cls->nextFreeByte += 2;
|
||||||
|
Loading…
Reference in New Issue
Block a user