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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2025-02-21 18:54:18 +01:00

copy-paste fix

This commit is contained in:
Unknown 2019-02-07 00:22:30 +00:00
parent 1a745d6ec8
commit 53da52251d

View File

@ -175,9 +175,9 @@ VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
for(int c = 0; c < pAllocateInfo->commandBufferCount; ++c) for(int c = 0; c < pAllocateInfo->commandBufferCount; ++c)
{ {
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->binCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->binCl, pCommandBuffers[c]->binCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->handlesCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->handlesCl, pCommandBuffers[c]->handlesCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->shaderRecCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->shaderRecCl, pCommandBuffers[c]->shaderRecCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->uniformsCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->uniformsCl, pCommandBuffers[c]->uniformsCl.numBlocks);
poolFree(&cp->pa, pCommandBuffers[c]); poolFree(&cp->pa, pCommandBuffers[c]);
pCommandBuffers[c] = 0; pCommandBuffers[c] = 0;
} }
@ -382,9 +382,9 @@ VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
//if(cp->usePoolAllocator) //if(cp->usePoolAllocator)
{ {
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->binCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->binCl, pCommandBuffers[c]->binCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->handlesCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->handlesCl, pCommandBuffers[c]->handlesCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->shaderRecCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->shaderRecCl, pCommandBuffers[c]->shaderRecCl.numBlocks);
consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->uniformsCl, pCommandBuffers[c]->binCl.numBlocks); consecutivePoolFree(&cp->cpa, &pCommandBuffers[c]->uniformsCl, pCommandBuffers[c]->uniformsCl.numBlocks);
poolFree(&cp->pa, pCommandBuffers[c]); poolFree(&cp->pa, pCommandBuffers[c]);
} }
} }