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https://github.com/Yours3lf/rpi-vk-driver.git
synced 2025-02-19 16:54:18 +01:00
Initial setup for depth testing test done
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@ -482,9 +482,9 @@ uint32_t getFormatByteSize(VkFormat format)
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case VK_FORMAT_R32G32_SFLOAT:
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return 8;
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case VK_FORMAT_R32G32B32_SFLOAT:
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return 8;
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return 12;
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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return 8;
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return 16;
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default:
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return -1;
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}
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@ -646,9 +646,6 @@ void recordCommandBuffers()
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//vkCmdSetScissor(presentCommandBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets = 0;
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vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer1, &offsets );
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float Wcoeff = 1.0f; //1.0f / Wc = 2.0 - Wcoeff
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float viewportScaleX = (float)(swapChainExtent.width) * 0.5f * 16.0f;
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float viewportScaleY = -1.0f * (float)(swapChainExtent.height) * 0.5f * 16.0f;
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@ -664,6 +661,17 @@ void recordCommandBuffers()
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vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pushConstants), &pushConstants);
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uint32_t fragColor = 0xffa14ccc;
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vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fragColor), &fragColor);
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VkDeviceSize offsets = 0;
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vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer1, &offsets );
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vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0);
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fragColor = 0xffafcd02;
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vkCmdPushConstants(presentCommandBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(fragColor), &fragColor);
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vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer2, &offsets );
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vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0);
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vkCmdEndRenderPass(presentCommandBuffers[i]);
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@ -830,9 +838,11 @@ void CreateShaders()
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///ra0.16a = int(r1), r2 = vpm * uni
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"sig_none ; rx0.16a = ftoi.always(r1, r1, vpm_read, uni) ; r2 = fmul.always(a, b) ;\n"
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///r3 = r2 * rb0
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"sig_none ; nop = nop(r0, r0, nop, rb0) ; r3 = fmul.always(r2, b) ;\n"
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///r0 = vpm
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"sig_none ; r0 = or.always(a, a, vpm_read, rb0) ; r3 = fmul.always(r2, b) ;\n"
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///ra0.16b = int(r3)
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"sig_none ; rx0.16b = ftoi.always(r3, r3) ; nop = nop(r0, r0) ;\n"
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///r0 = r0 * 0.5
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"sig_none ; rx0.16b = ftoi.always(r3, r3, uni, nop) ; r0 = fmul.always(r0, a) ;\n"
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///set up VPM write for subsequent writes
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///0x00001a00: 0000 0000 0000 0000 0001 1010 0000 0000
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///addr: 0
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@ -847,7 +857,7 @@ void CreateShaders()
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/// Zs
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///uni = 0.5
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///vpm = uni
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"sig_none ; vpm = or.always(a, a, uni, nop) ; nop = nop(r0, r0);\n"
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"sig_none ; vpm = fadd.always(r0, a, uni, nop) ; nop = nop(r0, r0);\n"
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/// 1.0 / Wc
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///vpm = rb0 (1)
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"sig_none ; vpm = or.always(b, b, nop, rb0) ; nop = nop(r0, r0);\n"
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@ -877,24 +887,24 @@ void CreateShaders()
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///r1 = r1 * uni
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"sig_none ; nop = nop(r0, r0, uni, nop) ; r1 = fmul.always(r1, a);\n"
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///r0 = r2 * r3
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"sig_none ; nop = nop(r0, r0) ; r0 = fmul.always(r2, r3);\n"
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///r2 = vpm
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"sig_none ; r2 = or.always(a, a, vpm_read, nop) ; r0 = fmul.always(r2, r3);\n"
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///ra0.16a = r0, r1 = r1 * r3
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"sig_none ; rx0.16a = ftoi.always(r0, r0) ; r1 = fmul.always(r1, r3) ;\n"
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///ra0.16b = r1
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"sig_none ; rx0.16b = ftoi.always(r1, r1) ; nop = nop(r0, r0) ;\n"
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///write Zc
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///vpm = 0
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"sig_small_imm ; vpm = or.always(b, b, nop, 0) ; nop = nop(r0, r0) ;\n"
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"sig_none ; rx0.16b = ftoi.always(r1, r1) ; vpm = v8min.always(r2, r2) ;\n"
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///write Wc
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///vpm = 1.0
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"sig_small_imm ; vpm = or.always(b, b, nop, 0x3f800000) ; nop = nop(r0, r0) ;\n"
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///r2 = r2 * uni (0.5)
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"sig_small_imm ; vpm = or.always(b, b, uni, 0x3f800000) ; r2 = fmul.always(r2, a) ;\n"
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///write Ys and Xs
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///vpm = ra0
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"sig_none ; vpm = or.always(a, a, ra0, nop) ; nop = nop(r0, r0) ;\n"
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///write Zs
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///uni = 0.5
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///vpm = uni
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"sig_none ; vpm = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;\n"
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///vpm = r2
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"sig_none ; vpm = fadd.always(r2, a, uni, nop) ; nop = nop(r0, r0) ;\n"
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///write 1/Wc
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///vpm = r3
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"sig_none ; vpm = or.always(r3, r3) ; nop = nop(r0, r0) ;\n"
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@ -933,9 +943,7 @@ void CreateShaders()
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/**/
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//display a color
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char fs_asm_code[] =
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"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
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"sig_load_imm ; r0 = load32.always(0xffa14ccc) ; nop = load32() ;"
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"sig_none ; tlb_color_all = or.always(r0, r0) ; nop = nop(r0, r0) ;"
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"sig_none ; tlb_color_all = or.always(a, a, uni, nop) ; nop = nop(r0, r0) ;"
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"sig_end ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
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"sig_none ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
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"sig_unlock_score ; nop = nop(r0, r0) ; nop = nop(r0, r0) ;"
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@ -993,6 +1001,15 @@ void CreateShaders()
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0, //descriptor array element #
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16, //resource offset
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VK_SHADER_STAGE_VERTEX_BIT
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},
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{
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VK_RPI_ASSEMBLY_MAPPING_TYPE_PUSH_CONSTANT,
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VK_DESCRIPTOR_TYPE_MAX_ENUM, //descriptor type
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0, //descriptor set #
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0, //descriptor binding #
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0, //descriptor array element #
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0, //resource offset
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VK_SHADER_STAGE_FRAGMENT_BIT
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}
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};
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@ -1010,15 +1027,19 @@ void CreateShaders()
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void CreatePipeline()
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{
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VkPushConstantRange pushConstantRanges[1];
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VkPushConstantRange pushConstantRanges[2];
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pushConstantRanges[0].offset = 0;
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pushConstantRanges[0].size = 5 * 4; //5 * 32bits
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pushConstantRanges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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pushConstantRanges[1].offset = 0;
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pushConstantRanges[1].size = 1 * 4; //1 * 32bits
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pushConstantRanges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkPipelineLayoutCreateInfo pipelineLayoutCI = {};
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pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCI.setLayoutCount = 0;
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pipelineLayoutCI.pushConstantRangeCount = 1;
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pipelineLayoutCI.pushConstantRangeCount = 2;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRanges[0];
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vkCreatePipelineLayout(device, &pipelineLayoutCI, 0, &pipelineLayout);
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