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Update README.md

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@ -16,7 +16,6 @@
- [ ] mipmapping
- [ ] cube mapping
- [x] shadow mapping / depth texture sampling
- [ ] HDR rendering
- [ ] ETC compressed texture
- [ ] Multi threaded cmdbuf generation test
- [x] Shader compiler chain
@ -98,6 +97,8 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
- instancing
- some vertex buffer formats
- pipeline caches (doesn't make sense with assembly shaders)
- multiple color attachments
- HDR render targets and textures (lack of kernel support)
### What additional features will this driver support?
- I already added support (to be polished) to load shader assembly. This will enable devs to optimise shaders to the last cycle.