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Update README.md
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- [ ] mipmapping
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- [ ] cube mapping
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- [x] shadow mapping / depth texture sampling
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- [ ] HDR rendering
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- [ ] ETC compressed texture
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- [ ] Multi threaded cmdbuf generation test
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- [x] Shader compiler chain
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@ -98,6 +97,8 @@ CPU performance (eg. number of draw calls) should be enough on the quad-core PIs
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- instancing
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- some vertex buffer formats
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- pipeline caches (doesn't make sense with assembly shaders)
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- multiple color attachments
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- HDR render targets and textures (lack of kernel support)
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### What additional features will this driver support?
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- I already added support (to be polished) to load shader assembly. This will enable devs to optimise shaders to the last cycle.
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