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https://github.com/Yours3lf/rpi-vk-driver.git
synced 2025-01-18 10:52:14 +01:00
updated triangle to use vbo
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ceab6234cd
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9174ad6898
@ -326,3 +326,88 @@ uint32_t packVec4IntoABGR8(const float rgba[4])
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util_format_write_4f(format, rgba, 0, uc, 0, 0, 0, 1, 1);
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}
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}*/
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void vkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator)
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{
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}
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void vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents)
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{
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}
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void vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
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{
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}
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void vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports)
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{
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}
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void vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors)
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{
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}
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void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
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{
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}
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void vkCmdEndRenderPass(VkCommandBuffer commandBuffer)
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{
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}
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VkResult vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass)
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{
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return VK_SUCCESS;
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}
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VkResult vkCreateImageView(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView)
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{
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return VK_SUCCESS;
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}
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VkResult vkCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer)
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{
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return VK_SUCCESS;
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}
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VkResult vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule)
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{
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return VK_SUCCESS;
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}
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VkResult vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines)
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{
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return VK_SUCCESS;
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}
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@ -21,13 +21,15 @@
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#define WINDOW_HEIGHT 480
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const char* fragShader =
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"#version 400\n"
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"layout(location = 0) out vec4 out_Color;\n"
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"void main() { out_Color = vec4( 0.0, 0.4, 1.0, 1.0 ); }";
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"#version 100\n"
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"precision mediump float;\n"
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"void main() { gl_FragColor = vec4(0.8, 0.3, 0.5, 1.0); }\n";
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const char* vertShader =
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"#version 400\n"
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"void main() { vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) ); gl_Position = vec4( pos[gl_VertexIndex], 0.0, 1.0 ); }";
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"#version 100\n"
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"precision highp float;\n"
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"attribute vec2 vertex;\n"
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"void main(){ gl_Position = vec4(vertex, 0, 1); }\n";
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// Note: support swap chain recreation (not only required for resized windows!)
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// Note: window resize may not result in Vulkan telling that the swap chain should be recreated, should be handled explicitly!
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@ -49,6 +51,7 @@ void CreateRenderPass();
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void CreateFramebuffer();
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void CreateShaders();
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void CreatePipeline();
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void CreateVertexBuffer();
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void recordCommandBuffers();
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VkSurfaceFormatKHR chooseSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
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VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& surfaceCapabilities);
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@ -71,6 +74,9 @@ VkShaderModule fsModule; //
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VkPipeline pipeline; //
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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VkBuffer vertexBuffer;
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VkDeviceMemory vertexBufferMemory;
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VkPhysicalDeviceMemoryProperties pdmp;
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std::vector<VkImageView> views; //?
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uint32_t graphicsQueueFamily;
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@ -142,6 +148,7 @@ void setupVulkan() {
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CreateFramebuffer();
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CreateShaders();
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CreatePipeline();
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CreateVertexBuffer();
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recordCommandBuffers();
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}
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@ -641,6 +648,9 @@ void recordCommandBuffers()
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vkCmdSetScissor(presentCommandBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets = 0;
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vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer, &offsets );
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vkCmdDraw(presentCommandBuffers[i], 3, 1, 0, 0);
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vkCmdEndRenderPass(presentCommandBuffers[i]);
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@ -887,6 +897,133 @@ void CreatePipeline()
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printf("Graphics pipeline created\n");
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}
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uint32_t getMemoryTypeIndex(VkPhysicalDeviceMemoryProperties deviceMemoryProperties, uint32_t typeBits, VkMemoryPropertyFlags properties)
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{
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// Iterate over all memory types available for the device used in this example
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for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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return i;
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}
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}
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typeBits >>= 1;
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}
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assert(0);
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}
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void CreateVertexBuffer()
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{
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unsigned vboSize = sizeof(float) * 2 * 3; //3 x vec2
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VkMemoryRequirements mr;
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VkBuffer stagingVertexBuffer;
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VkDeviceMemory stagingVertexBufferMemory;
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{ //create staging buffer
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VkBufferCreateInfo stagingci = {};
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stagingci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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stagingci.size = vboSize;
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stagingci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VkResult res = vkCreateBuffer(device, &stagingci, 0, &stagingVertexBuffer);
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vkGetBufferMemoryRequirements(device, stagingVertexBuffer, &mr);
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VkMemoryAllocateInfo stagingmai = {};
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stagingmai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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stagingmai.allocationSize = mr.size;
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stagingmai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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res = vkAllocateMemory(device, &stagingmai, 0, &stagingVertexBufferMemory);
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float vertices[] =
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{
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-1, -1,
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1, -1,
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0, 1
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};
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void* data;
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res = vkMapMemory(device, stagingVertexBufferMemory, 0, mr.size, 0, &data);
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memcpy(data, vertices, mr.size);
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vkUnmapMemory(device, stagingVertexBufferMemory);
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res = vkBindBufferMemory(device, stagingVertexBuffer, stagingVertexBufferMemory, 0);
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}
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{ //final vertex buffer
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VkBufferCreateInfo ci = {};
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ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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ci.size = vboSize;
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ci.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VkResult res = vkCreateBuffer(device, &ci, 0, &vertexBuffer);
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VkMemoryAllocateInfo mai = {};
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mai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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mai.allocationSize = mr.size;
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mai.memoryTypeIndex = getMemoryTypeIndex(pdmp, mr.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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res = vkAllocateMemory(device, &mai, 0, &vertexBufferMemory);
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res = vkBindBufferMemory(device, vertexBuffer, vertexBufferMemory, 0);
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}
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{ //copy from staging to final
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VkCommandBuffer cmdBuffer;
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = {};
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cmdBufAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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cmdBufAllocateInfo.commandPool = commandPool;
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cmdBufAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmdBufAllocateInfo.commandBufferCount = 1;
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VkResult res = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &cmdBuffer);
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// If requested, also start the new command buffer
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
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res = vkBeginCommandBuffer(cmdBuffer, &beginInfo);
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VkBufferCopy copyRegion = {};
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copyRegion.size = vboSize;
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vkCmdCopyBuffer(cmdBuffer, stagingVertexBuffer, vertexBuffer, 1, ©Region);
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res = vkEndCommandBuffer(cmdBuffer);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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// Create fence to ensure that the command buffer has finished executing
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VkFenceCreateInfo fenceCreateInfo = {};
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceCreateInfo.flags = 0;
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VkFence fence;
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res = vkCreateFence(device, &fenceCreateInfo, nullptr, &fence);
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// Submit to the queue
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res = vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
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// Wait for the fence to signal that command buffer has finished executing
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res = vkWaitForFences(device, 1, &fence, VK_TRUE, -1);
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vkDestroyFence(device, fence, nullptr);
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vkFreeCommandBuffers(device, commandPool, 1, &cmdBuffer);
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//clean up staging
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vkDestroyBuffer(device, stagingVertexBuffer, 0);
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vkFreeMemory(device, stagingVertexBufferMemory, 0);
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}
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printf("Vertex buffer created\n");
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}
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int main() {
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// Note: dynamically loading loader may be a better idea to fail gracefully when Vulkan is not supported
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