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https://github.com/Yours3lf/rpi-vk-driver.git
synced 2025-02-26 23:54:17 +01:00
texturing works now for LT format
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@ -618,7 +618,7 @@ void encodeTextureUniform(uint32_t* params, //array of 4 uint32_t
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| (uint32_t)(minFilter & 0x7) << 4
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| (uint32_t)(magFilter & 0x1) << 7
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| (uint32_t)(width & 0x7ff) << 8
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| (uint32_t)(height & 0x7ff) < 20
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| (uint32_t)(height & 0x7ff) << 20
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| (uint32_t)((textureDataType & 0x10) >> 4) << 31;
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params[2] = 0
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@ -130,7 +130,7 @@ void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t ins
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clInsertShaderRecord(&commandBuffer->shaderRecCl,
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&relocCl,
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&commandBuffer->handlesCl,
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1, //TODO single threaded?
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0, //TODO single threaded?
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0, //point size included in shaded vertex data?
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1, //enable clipping?
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0, //fragment number of unused uniforms?
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@ -325,7 +325,11 @@ void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t ins
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//emit reloc for texture BO
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clFit(commandBuffer, &commandBuffer->handlesCl, 4);
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//TODO anything to do with the index returned?
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clGetHandleIndex(&commandBuffer->handlesCl, di->imageView->image->boundMem->bo);
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uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, di->imageView->image->boundMem->bo);
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//emit tex bo reloc index
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clFit(commandBuffer, &commandBuffer->uniformsCl, 4);
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clInsertData(&commandBuffer->uniformsCl, 4, &idx);
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//emit tex parameters
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clFit(commandBuffer, &commandBuffer->uniformsCl, size);
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@ -1339,7 +1339,8 @@ void CreateTexture()
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
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vkEndCommandBuffer(copyCommandBuffer);
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//TODO
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//vkEndCommandBuffer(copyCommandBuffer);
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VkFenceCreateInfo fenceInfo = {};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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@ -1353,9 +1354,10 @@ void CreateTexture()
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = ©CommandBuffer;
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vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
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//TODO
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//vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
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vkWaitForFences(device, 1, &fence, VK_TRUE, -1);
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//vkWaitForFences(device, 1, &fence, VK_TRUE, -1);
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vkDestroyFence(device, fence, 0);
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vkFreeCommandBuffers(device, commandPool, 1, ©CommandBuffer);
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