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## Milestones
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- [x] clear screen example working
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- [ ] triangle example working
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- [ ] shader from assembly, vertices from vertex buffer object, no uniforms, color hardcoded
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- [x] triangle example working
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- [x] shader from assembly, vertices from vertex buffer object, no uniforms, color hardcoded
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- [ ] uniforms for matrix multiplication and animation
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- [ ] texture coordinates and texture sampling
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- [ ] shader compiled from spirv
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