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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2025-01-18 10:52:14 +01:00

added remaining functionality towards the first draw call

todo draw command
This commit is contained in:
Unknown 2018-09-25 21:32:52 +01:00
parent 19cecd25b8
commit f00e4b6a0e
4 changed files with 200 additions and 4 deletions

View File

@ -327,12 +327,57 @@ uint32_t packVec4IntoABGR8(const float rgba[4])
}
}*/
int isDepthStencilFormat(VkFormat format)
{
switch(format)
{
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_S8_UINT:
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 1;
default:
return 0;
}
}
/*
* https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkCmdBeginRenderPass
*/
void vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents)
{
assert(commandBuffer);
assert(pRenderPassBegin);
//TODO subpass contents ignored
//TODO add state tracking to command buffer
//only bake into control list when a draw call is issued or similar
_commandBuffer* cb = commandBuffer;
cb->fbo = pRenderPassBegin->framebuffer;
cb->renderpass = pRenderPassBegin->renderPass;
cb->renderArea = pRenderPassBegin->renderArea;
for(int c = 0; c < pRenderPassBegin->clearValueCount; ++c)
{
if(cb->renderpass->attachments[c].loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
cb->fbo->attachmentViews[c].image->needToClear = 1;
cb->fbo->attachmentViews[c].image->clearColor = packVec4IntoABGR8(pRenderPassBegin->pClearValues->color.float32);
}
else if(isDepthStencilFormat(cb->renderpass->attachments[c].format) && cb->renderpass->attachments[c].stencilLoadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
//TODO how to pack depth/stencil clear values???
//cb->fbo->attachmentViews[c].image->needToClear = 1;
//cb->fbo->attachmentViews[c].image->clearColor = packVec4IntoABGR8(pRenderPassBegin->pClearValues->depthStencil.depth);
}
}
cb->currentSubpass = 0;
}
/*
@ -340,7 +385,17 @@ void vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBegin
*/
void vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
{
assert(commandBuffer);
_commandBuffer* cb = commandBuffer;
if(pipelineBindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
{
cb->graphicsPipeline = pipeline;
}
else if(pipelineBindPoint == VK_PIPELINE_BIND_POINT_COMPUTE)
{
cb->computePipeline = pipeline;
}
}
/*
@ -348,7 +403,7 @@ void vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipeli
*/
void vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports)
{
//TODO
}
/*
@ -356,7 +411,7 @@ void vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uin
*/
void vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors)
{
//TODO
}
/*
@ -364,7 +419,126 @@ void vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint3
*/
void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
{
assert(commandBuffer);
//stuff needed to submit a draw call:
//Tile Binning Mode Configuration
clFit(commandBuffer, &commandBuffer->binCl, V3D21_TILE_BINNING_MODE_CONFIGURATION_length);
clInsertTileBinningModeConfiguration(&commandBuffer->binCl,
0, 0, 0, 0,
getFormatBpp(i->format) == 64, //64 bit color mode
i->samples > 1, //msaa
i->width, i->height, 0, 0, 0);
//Start Tile Binning
clFit(commandBuffer, &commandBuffer->binCl, V3D21_START_TILE_BINNING_length);
clInsertStartTileBinning(&commandBuffer->binCl);
//Primitive List Format
clFit(commandBuffer, &commandBuffer->binCl, V3D21_PRIMITIVE_LIST_FORMAT_length);
clInsertPrimitiveListFormat(&commandBuffer->binCl,
1, //16 bit
2); //tris
//Clip Window
clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIP_WINDOW_length);
clInsertClipWindow(&commandBuffer->binCl, width, height, 0, 0);
//Configuration Bits
clFit(commandBuffer, &commandBuffer->binCl, V3D21_CONFIGURATION_BITS_length);
clInsertConfigurationBits(&commandBuffer->binCl,
1, //earlyz updates
1, //earlyz enable
1, //z updates
V3D_COMPARE_FUNC_ALWAYS, //depth compare func
0,
0,
0,
0,
0,
0, //depth offset enable
1, //clockwise
1, //enable back facing primitives
1); //enable front facing primitives
//Depth Offset
clFit(commandBuffer, &commandBuffer->binCl, V3D21_DEPTH_OFFSET_length);
clInsertDepthOffset(&commandBuffer->binCl, 0, 0);
//Point size
clFit(commandBuffer, &commandBuffer->binCl, V3D21_POINT_SIZE_length);
clInsertPointSize(&commandBuffer->binCl, 1.0f);
//Line width
clFit(commandBuffer, &commandBuffer->binCl, V3D21_LINE_WIDTH_length);
clInsertLineWidth(&commandBuffer->binCl, 1.0f);
//Clipper XY Scaling
clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIPPER_XY_SCALING_length);
clInsertClipperXYScaling(&commandBuffer->binCl, 1.0f, 1.0f);
//Clipper Z Scale and Offset
clFit(commandBuffer, &commandBuffer->binCl, V3D21_CLIPPER_Z_SCALE_AND_OFFSET_length);
clInsertClipperZScaleOffset(&commandBuffer->binCl, 1.0f, 1.0f);
//Viewport Offset
clFit(commandBuffer, &commandBuffer->binCl, V3D21_VIEWPORT_OFFSET_length);
clInsertViewPortOffset(&commandBuffer->binCl, 0, 0);
//Flat Shade Flags
clFit(commandBuffer, &commandBuffer->binCl, V3D21_FLAT_SHADE_FLAGS_length);
clInsertFlatShadeFlags(&commandBuffer->binCl, 0);
//GL Shader State
clFit(commandBuffer, &commandBuffer->binCl, V3D21_GL_SHADER_STATE_length);
clInsertShaderState(&commandBuffer->binCl, 0, 0, 0);
//Vertex Array Primitives (draw call)
clFit(commandBuffer, &commandBuffer->binCl, V3D21_VERTEX_ARRAY_PRIMITIVES_length);
clInsertVertexArrayPrimitives(&commandBuffer->binCl, 0, 0, V3D_PRIM_TRIANGLES);
//Insert image handle index
clFit(commandBuffer, &commandBuffer->handlesCl, 4);
uint32_t idx = clGetHandleIndex(&commandBuffer->handlesCl, i->handle);
commandBuffer->submitCl.color_write.hindex = idx;
commandBuffer->submitCl.color_write.offset = 0;
commandBuffer->submitCl.color_write.flags = 0;
//TODO format
commandBuffer->submitCl.color_write.bits =
VC4_SET_FIELD(VC4_RENDER_CONFIG_FORMAT_RGBA8888, VC4_RENDER_CONFIG_FORMAT) |
VC4_SET_FIELD(i->tiling, VC4_RENDER_CONFIG_MEMORY_FORMAT);
commandBuffer->submitCl.clear_color[0] = i->clearColor[0];
commandBuffer->submitCl.clear_color[1] = i->clearColor[1];
//TODO ranges
commandBuffer->submitCl.min_x_tile = 0;
commandBuffer->submitCl.min_y_tile = 0;
uint32_t tileSizeW = 64;
uint32_t tileSizeH = 64;
if(i->samples > 1)
{
tileSizeW >>= 1;
tileSizeH >>= 1;
}
if(getFormatBpp(i->format) == 64)
{
tileSizeH >>= 1;
}
uint32_t widthInTiles = divRoundUp(i->width, tileSizeW);
uint32_t heightInTiles = divRoundUp(i->height, tileSizeH);
commandBuffer->submitCl.max_x_tile = widthInTiles - 1;
commandBuffer->submitCl.max_y_tile = heightInTiles - 1;
commandBuffer->submitCl.width = i->width;
commandBuffer->submitCl.height = i->height;
commandBuffer->submitCl.flags |= VC4_SUBMIT_CL_USE_CLEAR_COLOR;
commandBuffer->submitCl.clear_z = 0; //TODO
commandBuffer->submitCl.clear_s = 0;
}
/*
@ -372,7 +546,10 @@ void vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t ins
*/
void vkCmdEndRenderPass(VkCommandBuffer commandBuffer)
{
assert(commandBuffer);
//TODO switch command buffer to next control record stream?
//Ending a render pass instance performs any multisample resolve operations on the final subpass
}
/*
@ -858,7 +1035,15 @@ void vkGetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice, VkPhys
*/
void vkCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets)
{
assert(commandBuffer);
_commandBuffer* cb = commandBuffer;
for(int c = 0; c < bindingCount; ++c)
{
cb->vertexBuffers[firstBinding + c] = pBuffers[c];
cb->vertexBufferOffsets[firstBinding + c] = pOffsets[c];
}
}
/*

View File

@ -77,6 +77,16 @@ typedef struct VkCommandBuffer_T
commandBufferState state;
VkCommandBufferUsageFlags usageFlags;
_commandPool* cp;
VkRect2D renderArea;
_renderpass* renderpass;
_framebuffer* fbo;
uint32_t currentSubpass;
_pipeline* graphicsPipeline;
_pipeline* computePipeline;
uint32_t vertexBufferOffsets[VkPhysicalDeviceLimits::maxVertexInputBindings];
_buffer* vertexBuffers[VkPhysicalDeviceLimits::maxVertexInputBindings];
} _commandBuffer;
typedef struct VkInstance_T

View File

@ -2,6 +2,7 @@
#include <vulkan/vulkan.h>
//https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#features-limits
static VkPhysicalDeviceLimits _limits =
{
//TODO these values might change

View File

@ -677,9 +677,9 @@ void recordCommandBuffers()
vkCmdBindPipeline(presentCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdSetViewport(presentCommandBuffers[i], 0, 1, &viewport);
//vkCmdSetViewport(presentCommandBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(presentCommandBuffers[i], 0, 1, &scissor);
//vkCmdSetScissor(presentCommandBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets = 0;
vkCmdBindVertexBuffers(presentCommandBuffers[i], 0, 1, &vertexBuffer, &offsets );