Unknown
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0a1a2a2ef1
|
added support for rendering to LT format tex, fixed lots
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2020-03-11 20:42:46 +00:00 |
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Unknown
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9348346ef8
|
made some progress with mipmapping
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2020-03-01 19:11:31 +00:00 |
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Unknown
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a918e4216f
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fixed consecutive pool allocator infinite loop
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2020-03-01 15:26:12 +00:00 |
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Unknown
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020ab465dc
|
fixed clear values
now they are tied to markers
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2020-02-25 21:18:14 +00:00 |
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Unknown
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939b791183
|
performance queries now seem to work
|
2020-02-24 21:45:47 +00:00 |
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Unknown
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963cdf3c9e
|
Fixed read/write surface handling
now load/store ops are supported
|
2020-02-18 21:59:15 +00:00 |
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Unknown
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c9e4a3fbdf
|
trying to handle read/write surfaces properly
|
2020-02-17 21:01:56 +00:00 |
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Unknown
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7fabec0b32
|
MSAA is now working, but need to make it robust
|
2020-02-16 23:13:46 +00:00 |
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Unknown
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b690aa7034
|
depth testing example now works
|
2019-09-23 15:51:56 +01:00 |
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Unknown
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375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
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Unknown
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7254e90101
|
updated todos
|
2019-09-07 23:30:52 +01:00 |
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Unknown
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08f6b72ef8
|
cleaning up TODOs, error messages
|
2019-09-07 17:41:46 +01:00 |
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Unknown
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d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
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Unknown
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1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
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2019-09-01 19:14:47 +01:00 |
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Unknown
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ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
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2019-07-27 21:57:13 +01:00 |
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Unknown
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498ea778d8
|
triangle finally renders :)
|
2018-10-14 17:29:03 +01:00 |
|
Unknown
|
6fd2b3f34a
|
built-in uniforms now written
|
2018-10-14 16:34:24 +01:00 |
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Unknown
|
25c1b9b2f3
|
fixed shader state count
|
2018-10-14 11:12:17 +01:00 |
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Unknown
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81ac862990
|
shader record and attribute record now handled
|
2018-09-27 22:17:31 +01:00 |
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Unknown
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8bdf16246f
|
added more of the draw call functionality
|
2018-09-26 21:59:00 +01:00 |
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Unknown
|
2dee7f9439
|
split driver.c into multiple files
|
2018-08-26 14:11:43 +01:00 |
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