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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-01 13:24:20 +01:00
Commit Graph

21 Commits

Author SHA1 Message Date
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0a1a2a2ef1 added support for rendering to LT format tex, fixed lots 2020-03-11 20:42:46 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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a918e4216f fixed consecutive pool allocator infinite loop 2020-03-01 15:26:12 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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c9e4a3fbdf trying to handle read/write surfaces properly 2020-02-17 21:01:56 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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498ea778d8 triangle finally renders :) 2018-10-14 17:29:03 +01:00
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6fd2b3f34a built-in uniforms now written 2018-10-14 16:34:24 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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2dee7f9439 split driver.c into multiple files 2018-08-26 14:11:43 +01:00