yours3lf
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1e681e8292
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starting to figure out why mipmapping is incorrect at lower levels
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2020-05-14 19:58:38 +01:00 |
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yours3lf
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68a9a4ee2c
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updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
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2020-05-04 19:36:36 +01:00 |
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Unknown
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4e0e17efaa
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cleanup
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2020-04-26 20:21:18 +01:00 |
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Unknown
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13d73f26ae
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changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
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Unknown
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438e9a487d
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changed shader module creation so that it goes through the std way
needs special handling, but it works
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2020-04-17 20:59:04 +01:00 |
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Unknown
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a071ec3d77
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added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
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2020-04-17 17:51:48 +01:00 |
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Unknown
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efa43b2ccc
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fixed wsi stuff
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2020-04-16 18:07:45 +01:00 |
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Unknown
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714d2dd8e1
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backup
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2020-04-16 17:33:46 +01:00 |
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Unknown
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a56cfdf5a1
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fixed mipmapping
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2020-04-10 18:23:50 +01:00 |
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Unknown
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723259b0f4
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trying to debug mipmapping
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2020-04-10 15:41:57 +01:00 |
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Unknown
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61d1d5fd27
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mipload bias disables auto lod
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2020-04-10 15:04:09 +01:00 |
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Unknown
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5e72111ba8
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bunch of fixes trying to get mipmap generation working
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2020-03-10 20:20:35 +00:00 |
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Unknown
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e90f05657c
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backup
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2020-03-08 23:07:13 +00:00 |
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Unknown
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1934acaf6f
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fixed mip sampler
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2020-03-01 23:50:48 +00:00 |
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Unknown
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9348346ef8
|
made some progress with mipmapping
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2020-03-01 19:11:31 +00:00 |
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Unknown
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07ca324fd3
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fixed mipmapping crash
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2020-03-01 15:31:05 +00:00 |
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Unknown
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35c3a4327a
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added mipmap generation
mipmapping reproduces infinite loop bug, to be fixed
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2020-02-28 20:17:34 +00:00 |
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Unknown
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556019790c
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added texcoords
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2020-02-26 21:25:36 +00:00 |
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Unknown
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a82c41465e
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added tunnel
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2020-02-25 22:26:54 +00:00 |
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Unknown
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3f86e18ff6
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backup
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2020-02-25 20:56:39 +00:00 |
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Unknown
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ad493d0309
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added mipmapping test
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2020-02-25 17:33:19 +00:00 |
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