Unknown
2be28d722f
added vulkan code to create and bind a texture
...
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
78085a4e26
moved stuff around
2019-04-22 14:58:27 +01:00
Unknown
ef5227a2be
using assembly as a fragment shader works
2019-04-21 13:41:25 +01:00
Unknown
8ecc45b3cb
more CTS fixes
2019-02-09 23:53:32 +00:00
Unknown
689eb72cff
loads of CTS fixeeees
2019-02-09 16:18:15 +00:00
Unknown
60d31572e4
fixed infinite loop
2019-02-08 22:06:17 +00:00
Unknown
53da52251d
copy-paste fix
2019-02-07 00:22:30 +00:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
6f0d74e765
Vulkan CTS now runs, some fixes included
2018-11-14 19:25:22 +00:00
Unknown
408d0a2b2a
added some state change funcs
2018-10-21 13:33:02 +01:00
Unknown
ccea0d7e3a
added some sync func implementations
2018-10-17 20:56:13 +01:00
Unknown
6ac318e0d0
backup
2018-10-16 19:34:17 +01:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00
Unknown
2dee7f9439
split driver.c into multiple files
2018-08-26 14:11:43 +01:00