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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-14 02:23:55 +01:00
Commit Graph

20 Commits

Author SHA1 Message Date
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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dda5b3d62b updated triangle example to use uniform buffer and desc set 2019-05-06 19:05:25 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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19ef6da315 update 2019-04-22 11:36:52 +01:00
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d8dc7b75ae added some assembly shaders 2019-04-21 17:27:37 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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9283288a7a fixed a couple of mistakes in assembler, added assembly shader to tri 2019-04-21 12:03:45 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00
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19cecd25b8 added shader module and pipeline handling 2018-09-23 20:55:30 +01:00
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68a41c6a40 implemented more of the vk driver for the triangle example 2018-09-18 21:22:43 +01:00
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0c71d91902 modified triangle test 2018-09-09 15:45:14 +01:00
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b0a6927058 updated test 2018-09-08 20:59:16 +01:00
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8eddf4f425 updated test 2018-09-08 20:53:22 +01:00
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9174ad6898 updated triangle to use vbo 2018-09-08 17:53:51 +01:00
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aa2babaf88 added triangle test 2018-08-26 18:52:21 +01:00