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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-11-29 11:24:14 +01:00
Commit Graph

51 Commits

Author SHA1 Message Date
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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573ea221fb blending now works 2019-09-24 22:04:53 +01:00
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dd3860b808 added blending test 2019-09-24 21:46:23 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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167398b262 added indexed triangle test 2019-09-23 19:39:59 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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cd8e85ff84 added stencil testing example 2019-09-23 16:56:36 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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2111cad6c9 fixed crash 2019-09-23 14:51:54 +01:00
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9d6c829d4c completed depth testing test 2019-09-23 14:46:11 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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b1c298730d added depth testing test 2019-09-23 11:13:43 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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cc4789a8b8 added varyings test 2019-09-20 11:37:47 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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0f082b8130 fixed blit code, now just need to put it into vkcmdcopybuffertoimage 2019-08-26 20:16:26 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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68df5e7d2a added assembly for texture sampling 2019-08-20 22:13:22 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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dda5b3d62b updated triangle example to use uniform buffer and desc set 2019-05-06 19:05:25 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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19ef6da315 update 2019-04-22 11:36:52 +01:00
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d8dc7b75ae added some assembly shaders 2019-04-21 17:27:37 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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9283288a7a fixed a couple of mistakes in assembler, added assembly shader to tri 2019-04-21 12:03:45 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00
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19cecd25b8 added shader module and pipeline handling 2018-09-23 20:55:30 +01:00
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68a41c6a40 implemented more of the vk driver for the triangle example 2018-09-18 21:22:43 +01:00
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0c71d91902 modified triangle test 2018-09-09 15:45:14 +01:00
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b0a6927058 updated test 2018-09-08 20:59:16 +01:00
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8eddf4f425 updated test 2018-09-08 20:53:22 +01:00
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9174ad6898 updated triangle to use vbo 2018-09-08 17:53:51 +01:00
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aa2babaf88 added triangle test 2018-08-26 18:52:21 +01:00
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773d06a0d2 print bos, fixed lastseqno 2018-08-22 19:37:17 +01:00
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73b1866a24 added control list dumping 2018-08-21 21:03:43 +01:00
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601d21296e format 2018-05-13 19:29:47 +01:00
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468fcfefa4 added extensions, features etc. 2018-05-12 13:24:25 +01:00
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0f8f62e4da added custom assert and pool allocator 2018-05-10 22:10:35 +01:00
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1e73f44f50 added surface creator extension 2018-05-07 16:13:39 +01:00