yours3lf
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68a9a4ee2c
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updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
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2020-05-04 19:36:36 +01:00 |
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Unknown
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4e0e17efaa
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cleanup
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2020-04-26 20:21:18 +01:00 |
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Unknown
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13d73f26ae
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changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
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Unknown
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438e9a487d
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changed shader module creation so that it goes through the std way
needs special handling, but it works
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2020-04-17 20:59:04 +01:00 |
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Unknown
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a071ec3d77
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added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
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2020-04-17 17:51:48 +01:00 |
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Unknown
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efa43b2ccc
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fixed wsi stuff
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2020-04-16 18:07:45 +01:00 |
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Unknown
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714d2dd8e1
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backup
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2020-04-16 17:33:46 +01:00 |
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Unknown
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e7294b896e
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depth texture reading and buffer copying works now
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2020-01-31 18:42:37 +00:00 |
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Unknown
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ef4b15f7a5
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modified tests to reflect no shader patching
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2019-12-08 22:09:53 +00:00 |
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Unknown
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2373c9681a
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backup
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2019-12-07 20:32:06 +00:00 |
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Unknown
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8c017a932c
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loader stuff is now fully functional
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2019-10-01 19:23:52 +01:00 |
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Unknown
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1e9d774483
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finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
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2019-10-01 00:39:24 +01:00 |
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Unknown
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2d8132011e
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backup
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2019-09-30 21:30:37 +01:00 |
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Unknown
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40c24dce9c
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backup
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2019-09-30 20:38:35 +01:00 |
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Unknown
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643a8c6775
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loader work pt2
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2019-09-30 01:13:55 +01:00 |
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Unknown
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16d5fc7502
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trying to make the loader stuff work
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2019-09-29 23:52:21 +01:00 |
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Unknown
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75ad683adb
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backup
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2019-09-29 20:12:23 +01:00 |
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Unknown
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ab337a9212
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implemented depth/stencil shader patching
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2019-09-29 19:06:26 +01:00 |
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Unknown
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573ea221fb
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blending now works
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2019-09-24 22:04:53 +01:00 |
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Unknown
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dd3860b808
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added blending test
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2019-09-24 21:46:23 +01:00 |
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