yours3lf
|
0301ceedfa
|
trying to fix the weird trampoline crash
|
2020-05-18 21:58:34 +01:00 |
|
yours3lf
|
335600fdc8
|
backup
|
2020-05-17 17:41:25 +01:00 |
|
yours3lf
|
dc89f5c558
|
now compiles properly to armv8-a or others
|
2020-05-17 17:29:04 +01:00 |
|
yours3lf
|
68a9a4ee2c
|
updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
|
2020-05-04 19:36:36 +01:00 |
|
Unknown
|
4e0e17efaa
|
cleanup
|
2020-04-26 20:21:18 +01:00 |
|
Unknown
|
13d73f26ae
|
changed mapping so that coordinate shaders can have separate
|
2020-04-21 15:22:19 +01:00 |
|
Unknown
|
438e9a487d
|
changed shader module creation so that it goes through the std way
needs special handling, but it works
|
2020-04-17 20:59:04 +01:00 |
|
Unknown
|
a071ec3d77
|
added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
|
2020-04-17 17:51:48 +01:00 |
|
Unknown
|
efa43b2ccc
|
fixed wsi stuff
|
2020-04-16 18:07:45 +01:00 |
|
Unknown
|
714d2dd8e1
|
backup
|
2020-04-16 17:33:46 +01:00 |
|
Unknown
|
0a1a2a2ef1
|
added support for rendering to LT format tex, fixed lots
|
2020-03-11 20:42:46 +00:00 |
|
Unknown
|
a1a4d75c43
|
depth tex is now working
|
2020-01-31 20:42:51 +00:00 |
|
Unknown
|
733aa0a25e
|
added depth tex example
|
2020-01-31 17:11:48 +00:00 |
|