yours3lf
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643c80444c
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various fixes
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2020-04-29 20:17:55 +01:00 |
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yours3lf
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8813599202
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added attrib offset handling + index offset handling
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2020-04-29 19:45:42 +01:00 |
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Unknown
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4e0e17efaa
|
cleanup
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2020-04-26 20:21:18 +01:00 |
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Unknown
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496a89e56e
|
fixed shader module selection
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2020-04-21 21:38:21 +01:00 |
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Unknown
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13d73f26ae
|
changed mapping so that coordinate shaders can have separate
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2020-04-21 15:22:19 +01:00 |
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Unknown
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eb81806cee
|
fixed pipeline depth setup
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2020-04-20 13:45:17 +01:00 |
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Unknown
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43c167e3b8
|
backup
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2020-04-17 13:04:28 +01:00 |
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Unknown
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cb60bade91
|
cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
|
2020-04-14 18:31:58 +01:00 |
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Unknown
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61d1d5fd27
|
mipload bias disables auto lod
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2020-04-10 15:04:09 +01:00 |
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Unknown
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0a1a2a2ef1
|
added support for rendering to LT format tex, fixed lots
|
2020-03-11 20:42:46 +00:00 |
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Unknown
|
5e72111ba8
|
bunch of fixes trying to get mipmap generation working
|
2020-03-10 20:20:35 +00:00 |
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Unknown
|
e90f05657c
|
backup
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2020-03-08 23:07:13 +00:00 |
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Unknown
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9348346ef8
|
made some progress with mipmapping
|
2020-03-01 19:11:31 +00:00 |
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Unknown
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a918e4216f
|
fixed consecutive pool allocator infinite loop
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2020-03-01 15:26:12 +00:00 |
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Unknown
|
963cdf3c9e
|
Fixed read/write surface handling
now load/store ops are supported
|
2020-02-18 21:59:15 +00:00 |
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Unknown
|
20dae3b400
|
trying to get msaa working
|
2020-02-16 18:14:45 +00:00 |
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Unknown
|
643a8c6775
|
loader work pt2
|
2019-09-30 01:13:55 +01:00 |
|
Unknown
|
16d5fc7502
|
trying to make the loader stuff work
|
2019-09-29 23:52:21 +01:00 |
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Unknown
|
67c25b0b41
|
indexed draw example works
|
2019-09-23 20:27:07 +01:00 |
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Unknown
|
37ec0a6e06
|
added index buffering
|
2019-09-23 19:40:36 +01:00 |
|
Unknown
|
52a04ab6a1
|
stencil example now works
|
2019-09-23 17:51:31 +01:00 |
|
Unknown
|
554df2d709
|
fixed varying test case
|
2019-09-22 16:40:06 +01:00 |
|
Unknown
|
3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
|
2019-09-20 23:05:19 +01:00 |
|
Unknown
|
375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
|
Unknown
|
a89a23504c
|
fixed viewport state
|
2019-09-20 10:30:03 +01:00 |
|
Unknown
|
7254e90101
|
updated todos
|
2019-09-07 23:30:52 +01:00 |
|
Unknown
|
d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
|
Unknown
|
1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
|
2019-09-01 19:14:47 +01:00 |
|
Unknown
|
1b7fddc5a0
|
updated with some comments
need to figure out how to structure stuff for multiple draw calls
|
2019-08-30 21:48:42 +01:00 |
|
Unknown
|
df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
|
2019-08-26 18:25:58 +01:00 |
|
Unknown
|
1598083a37
|
update
|
2019-08-25 21:59:18 +01:00 |
|
Unknown
|
aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
|
Unknown
|
8285408d9d
|
started to add functionality to make texture mapping work
|
2019-08-18 17:36:57 +01:00 |
|
Unknown
|
ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
|
2019-07-27 21:57:13 +01:00 |
|
Unknown
|
7f4551f320
|
backup
|
2019-07-08 21:10:22 +01:00 |
|
Unknown
|
78085a4e26
|
moved stuff around
|
2019-04-22 14:58:27 +01:00 |
|
Unknown
|
ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
|
Unknown
|
b2af56c5c6
|
now images always use bound mem (eg. swapchain)
|
2018-10-20 15:46:12 +01:00 |
|
Unknown
|
ccea0d7e3a
|
added some sync func implementations
|
2018-10-17 20:56:13 +01:00 |
|
Unknown
|
d3b67becfc
|
moved functions into separate files
|
2018-10-15 22:37:09 +01:00 |
|