yours3lf
|
86a7834753
|
changed function usage so that the driver can expose them ifneedbe
|
2020-05-18 22:38:57 +01:00 |
|
yours3lf
|
b4b4e38354
|
added profiler but it crashes for some reason
|
2020-05-18 19:39:33 +01:00 |
|
yours3lf
|
dc89f5c558
|
now compiles properly to armv8-a or others
|
2020-05-17 17:29:04 +01:00 |
|
yours3lf
|
cc894e3342
|
fixed clmarkers (memory could be moved around)
|
2020-05-17 10:47:23 +01:00 |
|
yours3lf
|
269a1b412c
|
backup
|
2020-05-16 22:31:07 +01:00 |
|
yours3lf
|
75cf12a07e
|
fixed handle insertion
|
2020-05-16 13:49:44 +01:00 |
|
yours3lf
|
0ac879c294
|
moved CPA from naked pointers to offsets
as buffers can be reallocated
|
2020-05-16 13:17:03 +01:00 |
|
yours3lf
|
0d4c6cb9b7
|
fixed viewport offset
|
2020-05-13 23:05:59 +01:00 |
|
yours3lf
|
24c387abb8
|
added shader performance data gathering and validation
|
2020-05-12 19:55:37 +01:00 |
|
yours3lf
|
14807a8168
|
fixed viewport offset
|
2020-05-10 19:15:30 +01:00 |
|
yours3lf
|
8b200c2b2f
|
added viewport offset handling
|
2020-05-10 19:13:06 +01:00 |
|
yours3lf
|
3df04a2423
|
started implementing clearattachments, but doesnt work for some reason
|
2020-05-08 13:06:45 +01:00 |
|
yours3lf
|
637bec7672
|
fixed handling offsets for render targets and textures, fixed LT formats
|
2020-05-06 00:10:40 +01:00 |
|
yours3lf
|
68a9a4ee2c
|
updated NDC coordinate space to be right handed
x [0..1]
y [1..-1]
z [0..1]
|
2020-05-04 19:36:36 +01:00 |
|
yours3lf
|
13e7a67197
|
fixed attrib setup, app needs to be somewhat cooperative tho
|
2020-05-01 20:37:33 +01:00 |
|
yours3lf
|
03f98aff82
|
trying to get attrib setup finally right
|
2020-05-01 19:38:13 +01:00 |
|
yours3lf
|
cae330c48e
|
fixed attribute setup
|
2020-04-30 18:38:12 +01:00 |
|
yours3lf
|
643c80444c
|
various fixes
|
2020-04-29 20:17:55 +01:00 |
|
yours3lf
|
8813599202
|
added attrib offset handling + index offset handling
|
2020-04-29 19:45:42 +01:00 |
|
Unknown
|
4e0e17efaa
|
cleanup
|
2020-04-26 20:21:18 +01:00 |
|
Unknown
|
496a89e56e
|
fixed shader module selection
|
2020-04-21 21:38:21 +01:00 |
|
Unknown
|
13d73f26ae
|
changed mapping so that coordinate shaders can have separate
|
2020-04-21 15:22:19 +01:00 |
|
Unknown
|
eb81806cee
|
fixed pipeline depth setup
|
2020-04-20 13:45:17 +01:00 |
|
Unknown
|
43c167e3b8
|
backup
|
2020-04-17 13:04:28 +01:00 |
|
Unknown
|
cb60bade91
|
cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
|
2020-04-14 18:31:58 +01:00 |
|
Unknown
|
61d1d5fd27
|
mipload bias disables auto lod
|
2020-04-10 15:04:09 +01:00 |
|
Unknown
|
0a1a2a2ef1
|
added support for rendering to LT format tex, fixed lots
|
2020-03-11 20:42:46 +00:00 |
|
Unknown
|
5e72111ba8
|
bunch of fixes trying to get mipmap generation working
|
2020-03-10 20:20:35 +00:00 |
|
Unknown
|
e90f05657c
|
backup
|
2020-03-08 23:07:13 +00:00 |
|
Unknown
|
9348346ef8
|
made some progress with mipmapping
|
2020-03-01 19:11:31 +00:00 |
|
Unknown
|
a918e4216f
|
fixed consecutive pool allocator infinite loop
|
2020-03-01 15:26:12 +00:00 |
|
Unknown
|
963cdf3c9e
|
Fixed read/write surface handling
now load/store ops are supported
|
2020-02-18 21:59:15 +00:00 |
|
Unknown
|
20dae3b400
|
trying to get msaa working
|
2020-02-16 18:14:45 +00:00 |
|
Unknown
|
643a8c6775
|
loader work pt2
|
2019-09-30 01:13:55 +01:00 |
|
Unknown
|
16d5fc7502
|
trying to make the loader stuff work
|
2019-09-29 23:52:21 +01:00 |
|
Unknown
|
67c25b0b41
|
indexed draw example works
|
2019-09-23 20:27:07 +01:00 |
|
Unknown
|
37ec0a6e06
|
added index buffering
|
2019-09-23 19:40:36 +01:00 |
|
Unknown
|
52a04ab6a1
|
stencil example now works
|
2019-09-23 17:51:31 +01:00 |
|
Unknown
|
554df2d709
|
fixed varying test case
|
2019-09-22 16:40:06 +01:00 |
|
Unknown
|
3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
|
2019-09-20 23:05:19 +01:00 |
|
Unknown
|
375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
|
Unknown
|
a89a23504c
|
fixed viewport state
|
2019-09-20 10:30:03 +01:00 |
|
Unknown
|
7254e90101
|
updated todos
|
2019-09-07 23:30:52 +01:00 |
|
Unknown
|
d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
|
Unknown
|
1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
|
2019-09-01 19:14:47 +01:00 |
|
Unknown
|
1b7fddc5a0
|
updated with some comments
need to figure out how to structure stuff for multiple draw calls
|
2019-08-30 21:48:42 +01:00 |
|
Unknown
|
df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
|
2019-08-26 18:25:58 +01:00 |
|
Unknown
|
1598083a37
|
update
|
2019-08-25 21:59:18 +01:00 |
|
Unknown
|
aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
|
Unknown
|
8285408d9d
|
started to add functionality to make texture mapping work
|
2019-08-18 17:36:57 +01:00 |
|