Unknown
2d8132011e
backup
2019-09-30 21:30:37 +01:00
Unknown
40c24dce9c
backup
2019-09-30 20:38:35 +01:00
Unknown
643a8c6775
loader work pt2
2019-09-30 01:13:55 +01:00
Unknown
16d5fc7502
trying to make the loader stuff work
2019-09-29 23:52:21 +01:00
Unknown
ab337a9212
implemented depth/stencil shader patching
2019-09-29 19:06:26 +01:00
Unknown
3da3187629
added varying counting to frag shaders, fixed some stuff, needs work
2019-09-20 23:05:19 +01:00
Unknown
6dc7a85aa2
fixed more of thread switch detection
2019-09-20 11:04:58 +01:00
Unknown
16751c4dad
fixed thread switch detection
2019-09-20 10:49:27 +01:00
Unknown
7254e90101
updated todos
2019-09-07 23:30:52 +01:00
Unknown
ea95ac6935
first crack at multipass rendering
...
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
Unknown
1598083a37
update
2019-08-25 21:59:18 +01:00
Unknown
8285408d9d
started to add functionality to make texture mapping work
2019-08-18 17:36:57 +01:00
Unknown
7f4551f320
backup
2019-07-08 21:10:22 +01:00
Unknown
6f9e3d40db
now assembly can be loaded in text form
2019-05-06 16:58:34 +01:00
Unknown
8ecc45b3cb
more CTS fixes
2019-02-09 23:53:32 +00:00
Unknown
689eb72cff
loads of CTS fixeeees
2019-02-09 16:18:15 +00:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00