Unknown
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1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
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2019-09-01 19:14:47 +01:00 |
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Unknown
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1b7fddc5a0
|
updated with some comments
need to figure out how to structure stuff for multiple draw calls
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2019-08-30 21:48:42 +01:00 |
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Unknown
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df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
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2019-08-26 18:25:58 +01:00 |
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Unknown
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1598083a37
|
update
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2019-08-25 21:59:18 +01:00 |
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Unknown
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aee2971014
|
texturing works now for LT format
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2019-08-21 22:07:56 +01:00 |
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Unknown
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8285408d9d
|
started to add functionality to make texture mapping work
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2019-08-18 17:36:57 +01:00 |
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Unknown
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ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
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2019-07-27 21:57:13 +01:00 |
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Unknown
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7f4551f320
|
backup
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2019-07-08 21:10:22 +01:00 |
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Unknown
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78085a4e26
|
moved stuff around
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2019-04-22 14:58:27 +01:00 |
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Unknown
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ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
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Unknown
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b2af56c5c6
|
now images always use bound mem (eg. swapchain)
|
2018-10-20 15:46:12 +01:00 |
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Unknown
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ccea0d7e3a
|
added some sync func implementations
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2018-10-17 20:56:13 +01:00 |
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Unknown
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d3b67becfc
|
moved functions into separate files
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2018-10-15 22:37:09 +01:00 |
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